{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"Vabavaraline 3D-modelleerimiss\u00fcsteem Blender 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Blender Foundation esitles tasuta 3D-modelleerimise paketti Blender 3.4, mis sobib erinevate 3D-modelleerimise, 3D-graafika, arvutim\u00e4ngude arendamise, simuleerimise, renderdamise, kompositingu, liikumisseire, skulptuurimudeldamise, animatsiooni loomise ja video montaa\u017ei \u00fclesannete lahendamiseks. Allikas on litsentsitud GPL all. Valmis kogumid on kokku pandud Linuxi, Windowsi ja macOS-i jaoks. Samuti on v\u00e4lja antud parandav v\u00e4ljaanne Blender 3.3.2 pikaajalise toe (LTS) harust, mille uuendusi koostatakse kuni 2024. aasta septembrini.       <\/p>\n<p>Blender 3.4-sse on lisatud j\u00e4rgmised t\u00e4iustused:  <\/p>\n<ul>\n<li class=\"l\"> On rakendatud Waylandi protokolli tugi, mis v\u00f5imaldab Blenderit otse k\u00e4ivitada Waylandi keskkondades ilma XWaylandi kihita, mis parandab t\u00f6\u00f6 kvaliteeti Linuxi distributsioonides, mis kasutavad Waylandi vaikimisi. Waylandi keskkondades t\u00f6\u00f6tamiseks on vajalik libdecor teegi olemasolu kliendipoolseteks akende kaunistamiseks.\n<li class=\"l\"> Blenderi on lisatud Pythoni keele moodulina t\u00f6\u00f6tlemise v\u00f5imalus, mis v\u00f5imaldab luua sidureid ja teenuseid andmete visualiseerimiseks, animatsiooni loomiseks, piltide t\u00f6\u00f6tlemiseks, video redigeerimiseks, 3D-formaatide konvertimiseks ning erinevate t\u00f6\u00f6de automatiseerimiseks Blenderis. Blenderi funktsioonidele p\u00e4\u00e4semiseks Pythonis on pakutud paketti &#171;bpy&#187;.\n<li class=\"l\"> Rendereerimisse s\u00fcsteemis Cycles on lisatud &#171;Path Guiding&#187; meetodi tugi, mis v\u00f5imaldab k\u00f5rget kvaliteeti stseenide t\u00f6\u00f6tlemisel peegeldusega valgustuse korral, kasutades samu protsessori ressursse v\u00f5rreldes meetodiga ray tracing. Eelk\u00f5ige v\u00f5imaldab meetod v\u00e4hendada m\u00fcra taset stseenides, kus ray tracinguga on keeruline j\u00e4lgida teed valgusallikani, n\u00e4iteks kui ruum on valgustatud l\u00e4bi v\u00e4ikesest ukse praost. Meetod on rakendatud l\u00e4bi OpenPG (Open Path Guiding) teegi integreerimise, mille on valmistanud Intel.        <center><img decoding=\"async\" alt=\"Vabavaraline 3D-modelleerimiss\u00fcsteem Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Skulptuurimudeli re\u017eiimis on teadmiste automaatmaskimise seadistustele lihtsustatud juurdep\u00e4\u00e4s, mis on n\u00fc\u00fcd saadaval 3D vaate pealkirjas. Lisatud on automaatmaskimise v\u00f5imalused eba\u00fchtluste, vaatamispunkti ja valitud ala j\u00e4rgi. Automaatse maski konvertimiseks tavaliseks maskiatribuudiks, mida saab redigeerida ja visualiseerida, on soovitatav kasutada nuppu &#171;Create Mask&#187;.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> UV-toimetajas (UV Editor) on tutvustatud uut geomeetrilise pehmendamise pintslit (Relax), mis v\u00f5imaldab parandada UV-erialade kvaliteeti, saavutades t\u00e4psema vastavuse 3D-geomeetriale 3D-objekti tekstuuri katmise parameetrite arvutamisel. UV-toimetajasse on lisatud ka ebaregulaarsete v\u00f5rkude, pikselite vahede, v\u00f5rgu \u00fclemise kinnitamise, UV-eraldise p\u00f6\u00f6ramise valitud serva tasandamisega ja kiire juhuslike suurendamise, p\u00f6\u00f6ramise v\u00f5i nihke parameetrite seadistamise tugi valitud UV-saartele.  <center><img decoding=\"async\" alt=\"Vabavaraline 3D-modelleerimiss\u00fcsteem Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Esitatud on vaatev\u00e4ljaku kattumine (Viewport Overlay) geomeetriliste s\u00f5lmede kuvamiseks, mida saab kasutada atribuudi muutuste eelvaate, t\u00f5rkeotsingu v\u00f5i testimise jaoks s\u00f5lmepuus.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> 8 uut s\u00f5lme on lisatud andmete v\u00e4ljav\u00f5tmiseks mesh'ide ja k\u00f5verate kaudu (nt servade \u00fchenduste m\u00e4\u00e4ramine, nurgapunktide m\u00e4\u00e4ramine, k\u00f5verate normaali seadmine ja kontrollpunktide kontrollimine). Lisatud on UV-pindade n\u00e4idik, mis v\u00f5imaldab teada saada atribuudiv\u00e4\u00e4rtuse UV-\u00fchtsuse koordinaatide p\u00f5hjal. &#171;Add&#187; men\u00fc\u00fcs on r\u00fchmas\u00f5lmede ressursside kuvamine tagatud.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Kaks m\u00f5\u00f5tmelise joonistamise ja animatsiooni s\u00fcsteemi Grease Pencil funktsioone on laiendatud, lubades luua 2D-skeetse ja seej\u00e4rel kasutada neid 3D-keskkonnas kolmem\u00f5\u00f5tmeliste objektidena (mitmete erinevates nurkades tasapinnaliste skeetside p\u00f5hjal luuakse 3D mudel). Lisatud on kontuuri modifikaator, et genereerida \u00e4\u00e4rte kontuur vaate p\u00f5hjal kaamerast. Lisatud on v\u00f5imalus korraga importida mitut SVG-faili. T\u00e4iustatud on t\u00e4itmisvahendit. Pakutud on uus t\u00e4itmismeetod, mis kasutab ringi raadiust, et m\u00e4\u00e4rata joonte otste l\u00e4heduse t\u00e4itmisel.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Failides &#171;.mtl&#187; on rakendatud f\u00fc\u00fcsikaliselt korrektse renderdamise (PBR) laienduste tugi.\n<li class=\"l\"> Parandatud on t\u00f6\u00f6 fontidega.\n<li class=\"l\"> Lisatud v\u00f5imalus kaadrite v\u00e4ljav\u00f5tmiseks WebM formaadis videost ning implementatsioon AV1 video kodeerimise toetamiseks FFmpeg abil.\n<li class=\"l\"> Eevee mootoris ja Linuxi platvormi vaatamisaknas on v\u00f5imaldatud renderdamine pealdiseta (headless) re\u017eiimis.\n<li class=\"l\"> Pindade jagamise modifikaatori (Subdivision Surface Modifier) j\u00f5udlust, objektide loomist grupire\u017eiimis, keelatud modifikaatorite arvutamist ja WebP formaadis miniatuure loomist on suurendatud. Skulptuurimise j\u00f5udlust on parendatud olukordades, kus maske ja servade kogusid ei kasutata.                    <\/ul>\n<p>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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