{"id":119516,"date":"2024-08-16T15:43:01","date_gmt":"2024-08-16T13:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3"},"modified":"2026-02-15T22:30:50","modified_gmt":"2026-02-15T20:30:50","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","title":{"rendered":"V\u00e4lja on antud avatud m\u00e4ngumootor Godot 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>P\u00e4rast kaheksat kuud arendust on v\u00e4lja antud avatud l\u00e4htekoodiga m\u00e4ngumootori Godot 4.3 versioon, mis sobib 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab lihtsat m\u00e4ngulogi keelt, m\u00e4ngude kujundamiseks graafilist keskkonda, \u00fche kl\u00f5psuga m\u00e4ngude juurutamise s\u00fcsteemi, ulatuslikke animatsiooni ja f\u00fc\u00fcsika simuleerimise v\u00f5imalusi, sisseehitatud siluri ja tootlikkuse kitsaskohtade tuvastamise s\u00fcsteemi. M\u00e4ngumootori kood, m\u00e4ngude projektide keskkond ja seotud arendusvahendid (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdamise tagaplaanid jne) levitatakse MIT litsentsi alusel.     <\/p>\n<p>Mootori l\u00e4htekood avati 2014. aastal OKAM stuudio poolt p\u00e4rast k\u00fcmneaastast arendust tasuliste professionaalsete toodete jaoks, mida kasutati paljude m\u00e4ngude loomisel ja avaldamisel PC, m\u00e4ngukonsoolide ja mobiilsete seadmete jaoks. Mootor toetab k\u00f5iki populaarseid staatilisi ja mobiilseid platvorme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), samuti m\u00e4ngude arendamist veebis. K\u00e4ivitamiseks valmis binaarsed kogumikud on koostatud Linuxi, Androidi, Windowsi ja macOS-i jaoks.     <\/p>\n<p>Peamised muudatused:  <\/p>\n<ul>\n<li class=\"l\"> Lisatud eksperimentaalne sisseehitatud tugi Waylandi protokollile Linuxi ja BSD s\u00fcsteemides.\n<li class=\"l\"> Lisatud uued ressursside AudioStreamInteractive, AudioStreamPlaylist ja AudioStreamSynchronized, mis v\u00f5imaldavad luua d\u00fcnaamilist muusikasaadet, mis muutub m\u00e4ngu konteksti p\u00f5hjal.\n<li class=\"l\"> Lisatud v\u00f5imalus interpoleerimiseks f\u00fc\u00fcsika protsesside simuleerimisel kahe m\u00f5\u00f5tmega ruumis, luues t\u00e4iendavaid kaadreid objekti praeguste ja j\u00e4rgmiste positsioonide vaheliste vahepealsete seisundite joonistamiseks, mis muudab kohaletoimetamise sujuvamaks k\u00f5rge v\u00e4rskendussagedusega ekraanidel ja madala j\u00f5udlusega seadmetes.\n<li class=\"l\"> Visuaalne shaderite redaktor on p\u00f5hjalikult \u00fcmber tehtud ja on n\u00fc\u00fcd paremini kohandatud suuremate ja keerukamate shaderite graafide t\u00f6\u00f6tluseks. Informatsiooni paremaks tajumiseks on s\u00f5lmed n\u00fc\u00fcd v\u00e4rvitud s\u00f5ltuvalt kategooriast, ja s\u00f5lmede \u00fchendamiseks kasutatakse silmatorkavamaid v\u00e4rve. Lisatud on kaks uut s\u00f5lme - \u00abreroute\u00bb ja \u00abframe\u00bb, et h\u00f5lbustada s\u00f5lmede liigutamist ja visuaalset esitlemist.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/visual-shader-overhaul.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Parandatud kihtidega t\u00f6\u00f6tamise paindlikkust. Lisatud uus s\u00f5lm TileMapLayer kergendatud tasandite lisamiseks. Varem loodud TileMap s\u00f5lmed saab muuta TileMapLayer s\u00f5lmedeks \u00fche kl\u00f5psuga redaktoris.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/tilemaplayer.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Tagasi on toodud toele rakenduste eksportimise v\u00f5imalus veebis, mis t\u00f6\u00f6tavad \u00fche joone re\u017eiimis. \u00dche joone rakendused on paremad <a href=\"https:\/\/prohoster.info\/et\/ssl-sertifikat\/rapidssl-wildcard\/\"  data-wpil-monitor-id=\"3322\">\u00fchilduvuse osas brauseritega<\/a> ja ei n\u00f5ua keerulist serveri tuge.\n<li class=\"l\"> Parandatud mitme l\u00f5ime re\u017eiimi j\u00f5udluse optimeerimist. Tehtud muudatused, mis v\u00e4hendavad lukustuste esinemise t\u00f5en\u00e4osust. Suurenenud mitme l\u00f5ime ressursilaadimise usaldusv\u00e4\u00e4rsus.\n<li class=\"l\"> Skeleton Animation Creation Tools have been enhanced with a new node, SkeletonModifier3D, simplifying the management of joint movements using scripts. New options for importing skeleton animations in FBX format have been added. The animation management interface now supports selection, copying, pasting, and duplicating keyframes.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/keyframes.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> The system now supports automatic splitting of navigation meshes into separate parts, streamlining work with projects that contain large game worlds, reducing memory consumption, and improving performance. The splitting can be configured through boundary and size definitions using new properties in NavigationPolygon (2D) and NavigationMesh (3D) resources.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/navigation-chunks.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> The editor has been enhanced with built-in support for importing FBX files without the need for external converters. The file system access panel can now be moved to the bottom of the screen, allowing for more free space to view files.              <center>  <video controls=\"\" style=\"width: 700px; height: 600px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/filesystem-editor-bottom.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> The project manager's interface has been redesigned, providing direct access to settings like language, theme, scaling level, and network mode. A component for checking updates has also been added.    <center><img decoding=\"async\" alt=\"V\u00e4lja on antud avatud m\u00e4ngumootor Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/d14a0b9e9c4810be655af758d1e6201e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A new node, Parallax2D, has been introduced, making it easier to create the illusion of depth in 2D games by moving background elements at different speeds.\n<li class=\"l\"> Renderdus\u00fcsteemi on lisatud eelnev tugi alfa-kanalite segamiseks 3D shaders, v\u00f5imaldades luua realistlikumaid leegikeeli ja ilutulesid. Lisatud on efektide juhtimise API kompositsioonietapis, mis v\u00f5imaldab oma koodi lisamist joonistamisloogika muutmiseks (n\u00e4iteks saab kasutada liikumise h\u00e4gususe efekti loomiseks). Uute udusensorite genereerimise v\u00f5imalused on laiendatud, v\u00f5imaldades m\u00e4\u00e4rata, kus udu algab ja millal see muutub t\u00e4iesti l\u00e4bipaistmatuks. Renderdamise \u201eCompatibility\u201c taust on m\u00e4rgatavalt t\u00e4iustatud.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/premultiplied-alpha.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> The architecture of the RenderingDevice object has been modernized, with support for a directed acyclic rendering graph added, which optimizes command transmission to the graphics API, demonstrating an increase in frame rate by 5-15% without changes to the 3D scene.\n<li class=\"l\"> Lisatud uus rendering'i draiver, mis kasutab Direct3D 12.\n<li class=\"l\"> GDScriptis on v\u00f5imalik koodi suurust ekspordi ajal v\u00e4hendada, puhastades, pakkides ja obfuskates selle. Lisatud on uus operaator \u201eis not\u201c (n\u00e4iteks \u201eif my_node is not Node3D:\u201c). Redaktoris on koodi automaatset t\u00e4iendamist oluliselt laiendatud.\n<li class=\"l\"> Virtuaalreaalsuse peakomplektide m\u00e4ngude loomise v\u00f5imalusi on laiendatud, kasutades OpenXR-i ja WebXR-i. Lisatud tugi Meta XR simulatoorile.    <center><img decoding=\"async\" alt=\"V\u00e4lja on antud avatud m\u00e4ngumootor Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/7138226e20adb3f2f55d0ef06b33a456.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Veebim\u00e4ngudes on paranenud helikvaliteet ja lisatud v\u00f5imalus esitamiseks ekraanipildi.            <\/ul>\n<p>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61716\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":119517,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, 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