{"id":149988,"date":"2025-11-29T11:12:05","date_gmt":"2025-11-29T09:12:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0"},"modified":"2025-11-29T11:12:05","modified_gmt":"2025-11-29T09:12:05","slug":"novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0","title":{"rendered":"Uued versioonid Wine 10.20, Vkd3d 1.18 ja vkd3d-proton 3.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Avaldatud eksperimentaalne versioon avatud Win32 API teostusest \u2014 Wine 10.20. Alates 10.19 v\u00e4ljaandmist on suletud 31 viga ja tehtud 337 muudatust.      <\/p>\n<p>Olulisemad muudatused:   <\/p>\n<ul>\n<li class=\"l\"> Sisseehitatud pakett Vkd3d, mis rakendab Direct3D 12, on v\u00e4rskendatud versioonile 1.18.\n<li class=\"l\"> Kasutusele on v\u00f5etud dialoogiboks dokumentide skaneerimise edenemise kuvamiseks.\n<li class=\"l\"> J\u00e4tkub Reparse Point mehhanismi rakendamine, mis v\u00f5imaldab faile ja kaustu varustada t\u00e4iendavate, siltide kaudu tuvastatavate andmetega. Toetatakse Reparse Point'i funktsioonide CreateHardLink(), SetFileAttributes(), FindNextFile(), MoveFileWithProgress() raames.\n<li class=\"l\"> J\u00e4tkub \u00fchise kontrolli rakenduse refaktooring p\u00e4rast COMCTL32 teegi jagamist eraldi mooduliteks versioonidele 5 ja 6.\n<li class=\"l\"> Lahendatud on probleem mitmete m\u00e4ngude (nt Syberia 2) kokkujooksmisega WoW64 re\u017eiimis NVIDIA GPU-dega s\u00fcsteemides.\n<li class=\"l\"> Lahendatud on probleem juhtnuppude vajutamisel viivituste tekkimisega m\u00f5nedes m\u00e4ngudes, nagu Might and Magic VI.\n<li class=\"l\"> Lahendatud on probleem, kus m\u00f5nede Windowsi rakenduste GTK teeki kasutamine p\u00f5hjustas hangumise v\u00f5i k\u00e4ivitumisteenuse t\u00f5rke, n\u00e4iteks Meld ja Geany.    <\/li>\n<li class=\"l\"> Suletud on rakendustega seotud veateated: SQL Server 2012\/2014, MS Office 365 installer, QuarkXPress 2024, TomTom MyDrive Connect 4.x, Spine, GenLauncher, grepwinNP3, PlayOnline Viewer, tlReader 10.1.0.2004, cmd.exe, CLM Explorer, HiveMQ CE 2025.5.        <\/li>\n<li class=\"l\"> Suletud veateated, mis on seotud m\u00e4ngude t\u00f6\u00f6ga: Civilization 1.2, StarCraft, Last Stand: Aftermath, Mega Man X DiVE, Wagotabi, Geneforge 1 \u2014 Mutagen.           <\/ul>\n<p>Wine projekt on samuti avaldanud paketi vkd3d 1.18 versiooni, mis rakendab Direct3D 12, t\u00f6\u00f6tades l\u00e4bi kutsete \u00fclekandmise Vulkani graafika API-sse. Pakett sisaldab teeke libvkd3d Direct3D 12 rakendamisega, libvkd3d-shader 4 ja 5 mudeli shaderite t\u00f5lkimiseks ja libvkd3d-utils, mis sisaldab funktsioone Direct3D 12 rakenduste portimise lihtsustamiseks, samuti kogumit n\u00e4idistest, sealhulgas glxgears-i portimist Direct3D 12-le. Projekti kood levitatakse LGPLv2.1 litsentsi all.    <\/p>\n<p>libvkd3d teebibliotek toetab enamiku Direct3D 12 funktsionaalsust, sealhulgas graafika ja arvutuste t\u00f6\u00f6riistu, j\u00e4rjekordi ja k\u00e4skude loendeid, deskriptorid ja m\u00e4lu deskriptorid, juurtesignatuure, j\u00e4rjekorralt ligip\u00e4\u00e4su, samplerid, k\u00e4skude signatuurid, juurte konstandid, kaudset renderdamist, Clear*() ja Copy*() meetodeid. libvkd3d-shaderis on rakendatud shaderi mudelite bytecode t\u00f5lkimine vahevormiks SPIR-V. Toetatakse tipus, pikslites, tesselatsioonis, arvutustes ja lihtsates geomeetrilistes shaderites, juurtesignatuuri serialiseerimist ja deserialiseerimist. Shaderi k\u00e4skudest on rakendatud aritmeetilised, aatomilised ja bitilised operatsioonid, v\u00f5rdlus- ja voogude juhtimise operaatorid, sample, gather ja load k\u00e4sud, j\u00e4rjekorralt ligip\u00e4\u00e4su operatsioonid (UAV, Unordered Access View).     <\/p>\n<p>Uues versioonis vkd3d:  <\/p>\n<ul>\n<li class=\"l\"> Shaderite keeles HLSL on lisatud sisseehitatud funktsioonid countbits(), firstbithigh(), firstbitlow(), frexp() ja texCUBEbias(). Shader Model 1-3 profiilide jaoks on rakendatud tingimuslike avaldiste tugi t\u00e4isarvut\u00fc\u00fcpidele.\n<li class=\"l\"> HLSL-i shaderite kompilaatoris on optimeeritud if\/else tingimuslausete koodi kompileerimist. Kompileerimise etapis on laiendatud konstantide arvutamist (constant folding). Selline optimeerimine on n\u00fc\u00fcd rakendatav ka v\u00e4ljendite puhul, nagu \u00abtrue ? x : y\u00bb ja funktsioonide asfloat(), asint(), asuint(), cos(), mad(), round() ja sin().\n<li class=\"l\"> The libvkd3d library has added the method CreateCommandList1() to the ID3D12Device4 interface implementation.\n<li class=\"l\"> Direct3D bytecode instructions have been added: bem, tex, texbem, texbeml, and texcoord.\n<li class=\"l\"> The development of the MSL (Metal Shading Language) shader language implementation, used by Apple in the Metal graphics API, has continued. Support for compute shaders, instantly initialized constant buffers, trigonometric functions, remainder operations, and bitwise manipulation has been added.\n<li class=\"l\">  Unsigned integer division and remainder operations, as well as the sin() and cos() functions, have been added to the GLSL (OpenGL Shading Language) shader language implementation, along with the ability to offset texels when loading textures.              <\/ul>\n<p>Additionally, Valve has released VKD3D-Proton 3.0, a branch from the vkd3d code base created to enhance Direct3D 12 support in the Proton game launch package. VKD3D-Proton includes Proton-specific changes, optimizations, and enhancements for better performance of Windows games based on Direct3D 12 that have not yet been integrated into the main vkd3d build. Key differences also include a focus on modern Vulkan extensions and the capabilities of recent graphics driver releases to achieve full compatibility with Direct3D 12.      <\/p>\n<p>Changes in the new version of vkd3d-proton include:  <\/p>\n<ul>\n<li class=\"l\"> The DXBC (DirectX ByteCode) shader backend has been rewritten, replacing the vkd3d-shader backend. The new backend resolves issues in many games that previously arose due to the lack of required functionality in vkd3d-shader, such as getting Red Dead Redemption 2 to work in D3D12 mode.\n<li class=\"l\"> Support for FSR4 (AMD FidelityFX Super Resolution) super sampling technology has been added.\n<li class=\"l\"> Experimental support for D3D12 task graphs (Work Graphs) has been introduced.\n<li class=\"l\"> Lisatud eksperimentaalne tugi l\u00e4bipaistvuse mikrokartidele (OMM \u2014 Opacity MicroMaps).\n<li class=\"l\"> Issues in the following games have been resolved: Star Citizen, Ninja Gaiden 4, Monster Hunter Wilds, Wreckfest 2, Satisfactory, Street Fighter 6, Death Stranding, Wuthering Waves, Dune, Spider-Man Remastered, Gray Zone Warfare, Rise of the Tomb Raider, Port Royal, Mafia: Definitive Edition, Final Fantasy Tactics.        <\/ul>\n<p>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64340\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 10.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 10.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442 31 \u043e\u0442\u0447\u0451\u0442 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 337 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0412\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043f\u0430\u043a\u0435\u0442 Vkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0434\u043e \u0432\u0435\u0440\u0441\u0438\u0438 1.18. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u0434\u0438\u0430\u043b\u043e\u0433\u043e\u0432\u043e\u0435 \u043e\u043a\u043d\u043e \u0434\u043b\u044f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u043f\u0440\u043e\u0433\u0440\u0435\u0441\u0441\u0430 \u0441\u043a\u0430\u043d\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u043e\u0432. \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0435\u043d\u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043c\u0435\u0445\u0430\u043d\u0438\u0437\u043c\u0430 Reparse Point, \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043c\u043e\u0436\u043d\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-149988","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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