{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Peaaegu kahe aasta arendust\u00f6\u00f6 j\u00e4rel <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">avaldati<\/a><\/noindex> 3D-modelleerimise vabade paketide versioon <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, mis sai \u00fcheks l\u00e4bi aegade t\u00e4htsaimaks v\u00e4ljaandeks projekti ajaloos.<\/p>\n<p>Peamised  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">uuendused<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Radikaalselt <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">\u00fcksikasjalikult<\/a><\/noindex> kasutajaliides, mis on muutunud tuttavamaks kasutajatele, kes omavad kogemusi teiste graafikapakettidega. Pakutakse uut tumedat teemat ja tuttavaid paneele kaasaegse ikoonikomplektiga tekstikirjelduste asemel.\n<p><center><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>Muudatused puudutasid ka hiire\/pliiatsi kasutamise meetodeid ja otseteede klahve. N\u00e4iteks valitakse n\u00fc\u00fcd vaikimisi vasaku hiirekl\u00f5psuga v\u00f5i liigutades, hoides samal ajal vasakut hiireklahvi all, ja parem kl\u00f5ps avab kontekstimen\u00fc\u00fc. Lisatud on kiire ligip\u00e4\u00e4su men\u00fc\u00fc k\u00f5ige sagedamini kasutatavatele funktsioonidele. Redigeerimise lood on uuendatud ja seadevalikud on jagatud. Pakutakse mallide ja t\u00f6\u00f6ruumide (tabide) kontseptsioone, mis v\u00f5imaldavad kiiresti alustada vajalikku \u00fclesannet v\u00f5i vahetada erinevate \u00fclesannete vahel (n\u00e4iteks skulptuur, tekstuuride joonistamine v\u00f5i liikumise j\u00e4lgimine) ning aitavad kohandada liidest oma eelistuste j\u00e4rgi.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">Teostatud<\/a><\/noindex> t\u00e4ielikult \u00fcmber kirjutatud Viewporti re\u017eiim, mis v\u00f5imaldab kuvada 3D-stseeni kujul, mis on optimeeritud erinevate \u00fclesannete jaoks ja integreeritud t\u00f6\u00f6vooga. Pakutakse ka <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">uus<\/a><\/noindex> kiire renderdamise t\u00f6\u00f6ruumi mootori (Workbench), mis on optimeeritud kaasaegsetele graafikakaartidele ja v\u00f5imaldab t\u00f6\u00f6tada aktiivse eelvaatega stsenaarsetes toimingutes, modelleerimises ja skulptuurimises.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Workbenchi mootor toetab <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">kattuvusi<\/a><\/noindex>, mis v\u00f5imaldavad muuta elementide n\u00e4htavust ja hallata nende kattumist. Kattuvused on n\u00fc\u00fcd samuti toetatud renderdamise eelvaade Eevee ja Cycles mootori abil, mis v\u00f5imaldab stseeni redigeerimist t\u00e4ieliku varjundiga.<br \/>\n\u00dcmber t\u00f6\u00f6tatud suitsu ja tule simulatsiooni eelvaade, mis on viidud kokku f\u00fc\u00fcsiliselt \u00f5ige renderdamise tulemustega.<\/p>\n<li class=\"l\"> Eevee mootori p\u00f5hjal on ette valmistatud uus LookDev renderdamise re\u017eiim, mis v\u00f5imaldab testida laiendatud heledusvahemikke (HDRI) ilma valgustusallikate seadistusi muutmata. LookDev re\u017eiimi saab kasutada ka Cycles renderdamise mootori eelvaateks.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> 3D Viewportis ja UV-mooduli redigeerijas <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">on lisatud<\/a><\/noindex> uued interaktiivsed t\u00f6\u00f6riistad ja vidinad, samuti uus kontekstipaneel, kuhu on viidud t\u00f6\u00f6riistad, mida varem sai kasutada ainult klaviatuurikombinatsioonide kaudu. Erinevatesse elementidesse, sealhulgas valgusallikatesse, kaamerasse ja komposiitfondi, on lisatud vidinad kuju ja atribuutide kohandamiseks;\n<p><center><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Uus renderdus on lisatud <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, mis toetab f\u00fc\u00fcsiliselt korrektset reaalajas renderdust ja kasutab renderdamiseks ainult GPU-d (OpenGL). Eevee-d v\u00f5ib kasutada nii l\u00f5pliku renderduse jaoks kui ka Viewporti aknas reaalajas ressursside loomiseks. Eevee toetab materjale, mis on loodud Cycles mootori shaderite s\u00f5lmede abil, v\u00f5imaldades olemasolevate stseenide renderdamist Eevee-s ilma eraldi seadistamiseta, sealhulgas reaalajas. M\u00e4nguressursside loojatele pakutakse Principled BSDF shaderit, mis on \u00fchilduv paljude m\u00e4ngumootorite shaderimudelitega;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Lisatud kahe m\u00f5\u00f5tme joonistamise ja animatsiooni s\u00fcsteem Grease Pencil, mis v\u00f5imaldab luua 2D sket\u0161e ja kasutada neid seej\u00e4rel 3D keskkonnas nagu kolmem\u00f5\u00f5tmelisi objekte (mitmest tasapinnalisest sket\u0161ist erinevates vaatenurkades moodustatakse 3D mudel). Grease Pencil objektid on Blenderi osa ja integreeruvad olemasolevate objektide valimise, redigeerimise, haldamise ja sidumise t\u00f6\u00f6riistadega. Visandid v\u00f5ivad muutuda kihtideks ja neid v\u00f5ib joonistada kasutades materjale ja tekstuure, samuti saab neid redigeerida ja kasutada skulptuurimudeldamisel sarnaselt v\u00f5rkudega. Deformeerimiseks ja v\u00e4rvimiseks v\u00f5ivad olla kasutusel t\u00fc\u00fcpilised v\u00f5rgumodifikaatorid. Renderdamisel on v\u00f5imalik rakendada efekte, nagu h\u00e4gusus, varjude loomine v\u00f5i servade valgustamine.\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Cycles renderdus s\u00fcsteemis <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">on tagatud<\/a><\/noindex> toetamine selliste v\u00f5imalustega nagu komposiitfondide jaoks aluste loomine, kasutades tehnoloogiat <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, juuste ja mahtude varjutamine, mis p\u00f5hineb <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> ja juhusliku aluseks oleva pinnakahjustuse rakendamine (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). Realiseeritud on kombineeritud renderduse re\u017eiim, kus kasutatakse nii GPU-d kui ka CPU-d. Renderdamise kiirus OpenCL-i kasutamisel on m\u00e4rkimisv\u00e4\u00e4rselt suurenenud. GPU m\u00e4lus mahutamata stseenide jaoks on lisatud CUDA tugi;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Blender 2.80 vabavara 3D-modelleerimise s\u00fcsteemi v\u00e4ljaandmine\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Redigeerimisre\u017eiimis on n\u00fc\u00fcd v\u00f5imalik samaaegselt redigeerida mitut m\u00e4hist, sealhulgas tekstuuride \u00fclekandmine (UV mapping) ning mitme objekti raamistikku redigeerimine ja positsioneerimine. Mudeli detailsuse kontrollimiseks, \u00fchtlase siledusena, on kasutusele v\u00f5etud tehnoloogia <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> Viidatud taustapildid joonistamiseks on n\u00fc\u00fcd paigutatud objektidena ja neid saab koos stseeniga kombineerida ning transformeerida;\n<li class=\"l\"> Kihtide ja r\u00fchmade asemel on kasutusele v\u00f5etud kogu, mis v\u00f5imaldab objekti paigutust korraldada ja objektigruppide ning nende seondumist hallata, kasutades lihtsat lohistamisliidest. 3D vaateaknasse on lisatud kiired toimingud objektide liigutamiseks kogu vahel ning t\u00f6\u00f6riistad, mis v\u00f5imaldavad nende n\u00e4htavust t\u00e4psemalt juhtida, sealhulgas ajutise ja alalise peitmise v\u00f5imalustega, sealhulgas objektity\u00fcbiti;\n<li class=\"l\"> Parandatud on animatsiooni ja <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">riggimise<\/a><\/noindex>. Riggimise jaoks on pakutud uusi piire, modifikaatoreid ja elementide raami painutamise vorme. Animatsiooni redigeerijasse on lisatud v\u00f5tmeframe visuaalisatsioon ja redigeerimise t\u00f6\u00f6riistad;\n<li class=\"l\"> Oluliselt on \u00fcmber t\u00f6\u00f6tatud s\u00f5ltuvuste graafi, v\u00f5tme modifikaatorite ja animatsiooni hindamise s\u00fcsteemi teostus. Kaasaegsetel mitme tuuma protsessoritel t\u00f6\u00f6tavad stseenid, mis sisaldavad suurt hulka objekte ja keerulisi rigge, n\u00fc\u00fcd palju kiiremini;\n<li class=\"l\"> Rakendatud on realistlikum kudede k\u00e4itumise f\u00fc\u00fcsika ja nende deformatsiooni mudel;\n<li class=\"l\"> Python API on moderniseeritud, muudatused selles rikuvad \u00fchilduvust ja teatud olukordades n\u00f5uavad skriptide ja laienduste \u00fcmbertegemist. Siiski on enamik laiendusi, mis on saadaval versioonis 2.79, juba kohandatud versiooniga 2.80 t\u00f6\u00f6tamiseks;\n<li class=\"l\"> Blender Internal reaalajas renderdamise mootor on eemaldatud ja selle asemel on kasutusele v\u00f5etud EEVEE mootor;\n<li class=\"l\"> M\u00e4ngu mootor (Blender Game Engine) on eemaldatud, selle asemel on soovitatav kasutada olemasolevaid avatud alternatiive, nagu <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>. Varasema integreeritud m\u00e4ngu mootori kood arendatakse n\u00fc\u00fcd eraldi projektina <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE<\/a><\/noindex>;\n<li class=\"l\"> On lisatud toetus 3D-resursside glTF 2.0 formaadis importimiseks ja eksportimiseks, mida kasutatakse sageli m\u00e4ngude ja Webi jaoks;\n<li class=\"l\"> Videote importimise ja eksportimise t\u00f6\u00f6riistadesse on lisatud metainformatsiooni ja WebM formaadi toetus.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0439 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