{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft teatas DirectX 12 uuendustest: kergendatud ray tracing ja detailide haldamine s\u00f5ltuvalt kaugusest","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Microsoft tutvustas Windows Insider preview raames <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">esitles<\/a><\/noindex> uuendatud DirectX 12 API-de ning r\u00e4\u00e4kis p\u00f5hjalikult uuendustest. Need v\u00f5imalused j\u00f5uavad turule j\u00e4rgmisel aastal ja sisaldavad kolme peamist funktsiooni.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft teatas DirectX 12 uuendustest: kergendatud ray tracing ja detailide haldamine s\u00f5ltuvalt kaugusest\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Esimene v\u00f5imalus puudutab ray tracing'i. DirectX 12-s oli see algselt olemas, kuid n\u00fc\u00fcd on seda laiendatud. Eelk\u00f5ige on olemasolevatele ray tracing PSO (pipeline state object) objektidele lisatud t\u00e4iendavad shader'id. See v\u00f5imaldab suurendada t\u00f5husust.<\/p>\n<p>J\u00e4rgmisena tasub mainida tehnoloogiat adaktiivsete ExecuteIndirect algoritmide kohta. Kirjelduste kohaselt v\u00f5imaldab see v\u00f5imalus m\u00e4\u00e4rata GPU teostamise ajaskaalal ray'de arvu. L\u00f5puks on tekkinud v\u00f5imalus kasutada kergendatud ray tracing'i varianti.<\/p>\n<p><center><\/center><\/p>\n<p>Microsoft on t\u00f6\u00f6tanud ka geomeetriaga. DirectX 12 API-sse on lisatud v\u00f5rgu shader'ite (Mesh Shaders) tugi. See funktsioon kannab nime DirectX Sampler. See v\u00f5imaldab m\u00e4\u00e4rata, millised tekstuurid on sagedamini saadaval ja peaksid j\u00e4\u00e4ma m\u00e4lu. Tulemusena hoitakse videom\u00e4lus vaid neid andmeid, mis on vajalikud just n\u00fc\u00fcd.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft teatas DirectX 12 uuendustest: kergendatud ray tracing ja detailide haldamine s\u00f5ltuvalt kaugusest\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nii et see uuendus v\u00f5imaldab vabaneda t\u00fc\u00fctutest pikkadest laadimisaegadest virtuaalsetes maailmades. See on nn tekstuuride voogedastustehnoloogia.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft teatas DirectX 12 uuendustest: kergendatud ray tracing ja detailide haldamine s\u00f5ltuvalt kaugusest\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Rohkem detaile on <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">kirjeldatud<\/a><\/noindex> Microsofti arendajate blogis. Tasub m\u00e4rkida, et paar p\u00e4eva tagasi v\u00e4ljendas AMD positiivselt <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">oma arvamust<\/a><\/noindex> selle teema kohta ja vihjas uute funktsioonide peatsest saabumisest Radeon'i toodetes. On ilmne, et need saavad varsti uutes tippvideokaartides, mis on oodata 2020. aastal. Neile prognoositakse muuhulgas riistvaralist ray tracing'i tuge.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 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