{"id":40691,"date":"2020-02-03T14:35:54","date_gmt":"2020-02-03T11:35:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2"},"modified":"2020-02-03T14:35:54","modified_gmt":"2020-02-03T11:35:54","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","title":{"rendered":"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>P\u00e4rast 10 kuu arendust\u00f6\u00f6d <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">avaldatud<\/a><\/noindex> vabastus tasuta m\u00e4ngumootorist <noindex><a rel=\"nofollow\" href=\"http:\/\/www.godotengine.org\">Godot 3.2<\/a><\/noindex>, mis sobib 2D ja 3D m\u00e4ngude loomiseks. Mootor toetab kergesti \u00f5pitavat m\u00e4nguloogika skriptimise keelt, graafilist keskkonda m\u00e4ngude projekteerimiseks, \u00fche kl\u00f5psuga m\u00e4ngude k\u00e4ivitamise s\u00fcsteemi, laialdasi animatsiooni ja f\u00fc\u00fcsikaliste protsesside simulatsiooni v\u00f5imalusi, sisseehitatud siluri ja j\u00f5udluse kitsaskohtade tuvastamise s\u00fcsteemi. M\u00e4ngumootori, m\u00e4ngude projekteerimise keskkonna ja sellega seotud arendust\u00f6\u00f6riistade (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdamise tagaplaanid jne) l\u00e4htekood <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/okamstudio\/godot\/\">jaotatakse<\/a><\/noindex>  on MIT litsentsi all. <\/p>\n<p>Mootori l\u00e4htekoodid olid <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=39053\">on avatud<\/a><\/noindex> 2014. aastal stuudio <noindex><a rel=\"nofollow\" href=\"http:\/\/okamgames.com\/\">OKAM<\/a><\/noindex>, p\u00e4rast k\u00fcmneaastast arendust professionaalse taseme patendi alusel, mida kasutati <noindex><a rel=\"nofollow\" href=\"http:\/\/okamgames.com\/portfolio\">paljude m\u00e4ngude<\/a><\/noindex> loomiseks ja avaldamiseks PC, m\u00e4ngukonsoolid ja mobiilised seadmed. Mootor toetab k\u00f5iki populaarseid laua- ja mobiilplatvorme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), samuti m\u00e4ngude arendamist Webi jaoks. Valmis k\u00e4ivitatavad binaarsed kogud <noindex><a rel=\"nofollow\" href=\"http:\/\/www.godotengine.org\/\">on koostatud<\/a><\/noindex> Linuxi, Windowsi ja macOS-i jaoks. <\/p>\n<p>V <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/commits\/vulkan\">eraldi haru<\/a><\/noindex> arendatakse <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/abandoning-gles3-vulkan-and-gles2\">uus tagaplaan<\/a><\/noindex> Godot 4.0 toob j\u00e4rgmise variandi, millel on Vulkani graafikaprogrammeerimise API-p\u00f5hine renderdamine, selle asemel, et pakkuda praegu kasutusel olevaid OpenGL ES 3.0 ja OpenGL 3.3 renderdamise tagap\u00f5hju (OpenGL ES ja OpenGL tuge pakutakse endiselt, tagades OpenGL ES 2.0\/OpenGL 2.1 vanema tagap\u00f5hja t\u00f6\u00f6 uue Vulkan-p\u00f5hise renderdamise arhitektuuri peal). \u00dcleminek Godot 3.2-lt Godot 4.0-le n\u00f5uab rakenduste \u00fcmberekonstrueerimist API tasandi \u00fchilduvuse katkestuse t\u00f5ttu, kuid Godot 3.2 haru jaoks tagatakse pikk toetusts\u00fckkel, mille kestus s\u00f5ltub kasutajate n\u00f5udlusest. Tava 3.2.x versioonides ei v\u00e4listata ka mitte-stabiilsust m\u00f5jutavate uuenduste portimist 4.x harust, n\u00e4iteks toetuse <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/pull\/33603\">AOT-kompileerimise<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/pull\/26221\">ARCore<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/dtls-report-1\">DTLS<\/a><\/noindex> ja platvormide <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/issues\/20268\">iOS projektides C#-le<\/a><\/noindex>.<\/p>\n<p>Godot 3.2 peamised uuendused:<\/p>\n<ul>\n<li class=\"l\"> Lisatud toetus Oculus Quest virtuaalrealiteedipeadele, mis p\u00f5hinevad <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/GodotVR\/godot_oculus_mobile\">pluginal<\/a><\/noindex> Android platvormile. Augmenteeritud reaalsuse s\u00fcsteemide arendamiseks iOS-ile on lisatud raamistik <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.apple.com\/documentation\/arkit\">ARKit<\/a><\/noindex>. Androidi osas on arendamisel raamistik <noindex><a rel=\"nofollow\" href=\"https:\/\/developers.google.com\/ar\">ARCore<\/a><\/noindex>, kuid see ei ole veel valmis ja lisatakse \u00fchte vaheversiooni 3.3.x;\n<p><center><div class=\"youtube-placeholder\" data-id=\"N-UReOuxAP0\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/N-UReOuxAP0\/hqdefault.jpg\" alt=\"Vaata videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/major-update-for-visual-shader-in-godot-3-2\">\u00dcmber kujundatud<\/a><\/noindex> shaderite visuaalse redigeerimise liides. <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/major-update-visual-shaders-godot-3-2-part-2\">Lisatud<\/a><\/noindex> uued s\u00f5lmed keerukamate shaderite loomiseks. Klassikaliste skriptidega rakendatud shaderitele on lisatud konstandite, massiivide ja modifikaatorite 'varying' tugi. Paljusid OpenGL ES 3.0 tagaplaani spetsiifilisi shaderite on portitud OpenGL ES 2-le;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/pics_base\/0_1580463553.png\"><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/de1d1d50945d7a996f336118f4bab720.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> f\u00fc\u00fcsiliselt korrektsete materjalide renderdamise (PBR) tugi on s\u00fcnkroonitud uute PBR renderdamismootorite, nagu Blender Eevee ja Substance Designer, v\u00f5imalustega, et saavutada sarnane stseeni kuvamine Godot'is ja kasutatavates 3D mudelite pakettides;\n<li class=\"l\"> erinevate renderdamise seadete optimeerimine on toimunud j\u00f5udluse parandamiseks ja pildi kvaliteedi t\u00f5stmiseks. GLES3 tagak\u00fcljele on viidud paljusid v\u00f5imalusi GLES3-st, sealhulgas MSAA (Multisample anti-aliasing) silumise meetodi tugi ja mitmed postprotsessimise efektid (heleduse, DOF-\u00e4rapanemise ja BCS);\n<li class=\"l\"> Lisatud on t\u00e4ielik tugi 3D-stseenide ja -mudelite impordiks glTF 2.0 formaadis (GL Transmission Format) ning algne tugi FBX formaadile, mis v\u00f5imaldab importida animatsiooniga stseene Blenderist, kuid ei ole veel koosk\u00f5las Maya ja 3ds Max'iga. Lisatud on luukere nahkade tugi stseenide importimiseks glTF 2.0 ja FBX kaudu, v\u00f5imaldades kasutada \u00fchte luukere mitmes mesh'is.<br \/>\nT\u00f6\u00f6 glTF 2.0 toe parandamise ja stabiliseerimise nimel on tehtud koost\u00f6\u00f6s Blenderi arendajate kogukonnaga, kus parendatud glTF 2.0 tugi pakutakse v\u00e4lja versioonis 2.83;<\/p>\n<li class=\"l\"> Mootori v\u00f5rguv\u00f5imalusi on laiendatud WebRTC ja WebSocket protokollide toe ning v\u00f5imalusega kasutada UDP multika re\u017e\u00fc\u00fcmis. <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/basic-cryptography-ssl-improvements\">Lisatud API<\/a><\/noindex> kr\u00fcptograafiliste hash'ide kasutamiseks ja sertifikaatidega t\u00f6\u00f6tamiseks. Lisatud on graafiline liides v\u00f5rguaktiivsuse profileerimiseks. On alustatud Godoti sadama loomist<br \/>\nWebAssembly\/HTML5, mis v\u00f5imaldab redaktori k\u00e4ivitamist brauseris veebiversiooni kaudu; <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5e3\/167\/117\/5e3167117c8c3991279770.png\"><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/8e800858cff288a4d2da8e7235ca154c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00dcmber kujundatud <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/plugins\/android\/android_plugin.html\">plugin<\/a><\/noindex> Androidi platvormi ja eksportimise s\u00fcsteemi jaoks. N\u00fc\u00fcd pakutakse Androidi paketihaldamiseks kahte eraldi eksportimise s\u00fcsteemi: \u00fchte, kus on eelnevalt kokku pandud mootor, ja teist, mis v\u00f5imaldab luua kohandatud versioonide p\u00f5hjal oma koostisi. Kohandatud versioonide seadistamine on v\u00f5imalik Androidi plugina tasemel, ilma et peaks k\u00e4sitsi l\u00e4htestama algset \u0161ablooni;\n<li class=\"l\"> Toimetajasse on lisatud valikulise toe tugi <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/godot-32-will-allow-disabling-editor-features\">v\u00e4lja l\u00fclitada<\/a><\/noindex> erinevate funktsioonide jaoks, n\u00e4iteks saab eemaldada 3D-toimetaja, skripti toimetaja, ressursside raamatu, s\u00f5lmede, paneelide, omaduste ja teiste elementide nupud, mis arendajale ei ole vajalikud (liigsete elementide peitmine lihtsustab oluliselt liidest);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5ca\/bcb\/9a1\/5cabcb9a1a4ab072608872.png\"><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/00f00de79050c6363d699880574cee28.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Lisatud algne tugi koodihaldes\u00fcsteemide integreerimiseks ning implementeeritud plugin Git-i toe tagamiseks<br \/>\n toimetajas;<\/p>\n<li class=\"l\"> Antud on v\u00f5imalus \u00fcle kirjutada kaamera jooksva m\u00e4ngu jaoks toimetaja aknas, mis v\u00f5imaldab hinnata erinevaid re\u017eiime m\u00e4ngus (vaba \u00fclevaade, s\u00f5lmede uurimine jne);\n<p><center><video controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/v.redd.it\/p510zrmq92731\/DASH_480\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Pakutakse LSP (Language Server Protocol) serveri teostust GDScript'i jaoks, mis v\u00f5imaldab edastada teavet GDScript'i semantika ja koodi automaatse t\u00e4iendamise reeglite kohta v\u00e4listele redigeerijatele, n\u00e4iteks VS Code'i pistikprogramm ja Atom;\n<li class=\"l\"> GDScript'i sisseehitatud redaktoris on tehtud mitmeid t\u00e4iustusi: lisatud on v\u00f5imalus seadistada j\u00e4rjehoidjad koodi positsioonidele, rakendatud minimap paneel (koodi kiireks \u00fclevaatamiseks), parendatud on sisendautot\u00e4iendust, <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/gsoc-2019-progress-report-3#visual-scripting\">laiendatud<\/a><\/noindex> visualiseerimise re\u017eiimi v\u00f5imalusi skriptide jaoks;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/user-images.githubusercontent.com\/6584330\/62838137-14a18700-bc70-11e9-87d7-7f9e31e8a63d.png\"><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/f8a92edb7e5e27d79d4d8e371facd799.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Lisatud on pseudo-3D m\u00e4ngude loomise re\u017eiim, mis v\u00f5imaldab kasutada s\u00fcgavuse efekti kahe m\u00f5\u00f5tmelistes m\u00e4ngudes, m\u00e4\u00e4rates mitmeid kihte, mis loovad vale perspektiivi;\n<p><center><div class=\"youtube-placeholder\" data-id=\"CWZvPZ5mGmY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/CWZvPZ5mGmY\/hqdefault.jpg\" alt=\"Vaata videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> 2D-redaktoris <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/atlas-support-returns-godot-3-2\">tagastatud<\/a><\/noindex> tekstiatlast toetamine;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5cb\/a1f\/fad\/5cba1ffad5e78163949453.png\"><img decoding=\"async\" alt=\"Ava m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/45cb42b1e4668ebc36740ab1a0d9dd49.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> GUI-s on uuendatud ankurdamise ja piirkondade piiride seadistamise protsessi;\n<li class=\"l\"> Tekstiliste andmete jaoks on lisatud v\u00f5imalus j\u00e4lgida efekte reaalajas, toetatakse BBCode'i silte ja on v\u00f5imalik m\u00e4\u00e4rata oma efekte;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/godot-32-will-get-new-audio-features\">Lisatud<\/a><\/noindex> helivoogude generaator, mis v\u00f5imaldab luua helilained \u00fcksikute kaadrite ja spektraalanal\u00fcsaatori p\u00f5hjal;\n<li class=\"l\"> V-HACD raamatukogu abil <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/kmammou\/v-hacd\">V-HACD<\/a><\/noindex>  on v\u00f5imalik deformeeritud v\u00f5rkude jagamine t\u00e4pseteks ja lihtsustatud kumerate osadeks. See funktsioon lihtsustab m\u00e4rkimisv\u00e4\u00e4rselt kokkup\u00f5rkevormide genereerimist olemasolevatele 3D-v\u00f5rkudele;\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"jVmG7nVxvoA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/jVmG7nVxvoA\/hqdefault.jpg\" alt=\"Vaata videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> On v\u00f5imalik v\u00e4lja t\u00f6\u00f6tada m\u00e4ngu loogikat C# keeles, kasutades Mono platvormidel Android ja WebAssembly (varem toetas C# Linuxi, Windowsi ja macOSi). Mono 6.6 p\u00f5hjal on lisatud C# 8.0 tugi. C# jaoks on samuti rakendatud esialgne ettekompileerimise (AOT, ahead-of-time) tugi, mis on lisatud koodibaasi, kuid pole veel aktiveeritud (WebAssembly jaoks kasutatakse praegu t\u00f5lgendajat). C# koodi redigeerimiseks on v\u00f5imalik siduda v\u00e4liseid redaktoreid, nagu MonoDevelop, Visual Studio for Mac ja Jetbrains Rider;\n<li class=\"l\"> On oluliselt laiendatud ja parandatud <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/en\/stable\/\">dokumentatsioon<\/a><\/noindex>. Avaldatud on osaline <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/ru\/latest\/\">dokumentatsiooni t\u00f5lge<\/a><\/noindex> vene keelde (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/ru\/latest\/getting_started\/step_by_step\/index.html\">t\u00f5lgitud<\/a><\/noindex> sissejuhatus t\u00f6\u00f6tamise alustamiseks).\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52285\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":40692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-40691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"et_EE\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2020-02-03T11:35:54+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-02-03T11:35:54+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljaanne | ProHoster","description":"P\u00e4rast 10 kuu arengut on v\u00e4lja antud avatud l\u00e4htekoodiga m\u00e4ngumootor Godot 3.2, mis sobib 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab lihtsalt \u00f5pitavat m\u00e4nguloogika keelt, m\u00e4ngude kujundamise graafikat, \u00fche nupuga m\u00e4ngu k\u00e4itamise s\u00fcsteemi, laialdasi animatsiooni ja f\u00fc\u00fcsika simulatsiooniv\u00f5imalusi, sisseehitatud t\u00f5rkeotsijat ja j\u00f5udluse kitsaskohtade leidmise s\u00fcsteemi. M\u00e4ngu kood","canonical_url":"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"et_EE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2 | ProHoster","og:description":"\u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e","og:url":"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2020-02-03T11:35:54+00:00","article:modified_time":"2020-02-03T11:35:54+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"40691","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":null,"breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-03-01 00:32:41","updated":"2022-10-03 10:39:32"},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/posts\/40691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/comments?post=40691"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/posts\/40691\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/media\/40692"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/media?parent=40691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/categories?post=40691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/et\/wp-json\/wp\/v2\/tags?post=40691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}