{"id":40691,"date":"2020-02-03T14:35:54","date_gmt":"2020-02-03T11:35:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2"},"modified":"2020-02-03T14:35:54","modified_gmt":"2020-02-03T11:35:54","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-2","title":{"rendered":"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>P\u00e4rast 10 kuu arendust <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">avaldati<\/a><\/noindex> vabastati tasuta m\u00e4ngumootor <noindex><a rel=\"nofollow\" href=\"http:\/\/www.godotengine.org\">Godot 3.2<\/a><\/noindex>, sobivale 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab kergesti \u00f5pitavat m\u00e4nguloogika m\u00e4\u00e4ratlemise keelt, visuaalset keskkonda m\u00e4ngude projekteerimiseks, \u00fchtse kliki m\u00e4ngude juurutamise s\u00fcsteemi, laialdasi animatsiooni ja f\u00fc\u00fcsika simuleerimise v\u00f5imalusi, sisseehitatud silumisseadet ja j\u00f5udluse kitsaskohad. M\u00e4ngumootori kood, m\u00e4ngude projekteerimise keskkond ja seotud arendustooted (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdus jne) <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/okamstudio\/godot\/\">levitatakse<\/a><\/noindex>  MIT litsentsi alusel. <\/p>\n<p>avaldati <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=39053\">2014. aastal stuudio<\/a><\/noindex> OKAM <noindex><a rel=\"nofollow\" href=\"http:\/\/okamgames.com\/\">, p\u00e4rast k\u00fcmneaastast professionaalse taseme omandi\u00f5iguse arendust, mida kasutati<\/a><\/noindex>paljude m\u00e4ngude <noindex><a rel=\"nofollow\" href=\"http:\/\/okamgames.com\/portfolio\">loomiseks ja avaldamiseks<\/a><\/noindex> PC, m\u00e4ngukonsoolid ja mobiilseadmed. Mootor toetab k\u00f5iki populaarseid lauaarvuti ja mobiilse platvorme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), samuti m\u00e4ngude arendamist Webi jaoks. K\u00e4ivitamiseks valmis binaarsed kogumid <noindex><a rel=\"nofollow\" href=\"http:\/\/www.godotengine.org\/\">koostati<\/a><\/noindex> Linuxile, Windowsile ja macOS-ile. <\/p>\n<p>Uues <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/commits\/vulkan\">eraldi haru<\/a><\/noindex> areneb <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/abandoning-gles3-vulkan-and-gles2\">uus tagaplaan<\/a><\/noindex> renderdamiseks Vulkan graafikatehnoloogia p\u00f5hjal, mis on pakutud j\u00e4rgmises versioonis Godot 4.0, asemel praeguste OpenGL ES 3.0 ja OpenGL 3.3 renderdamise taustade. (OpenGL ES ja OpenGL toetamine j\u00e4\u00e4b alles l\u00e4bi vana OpenGL ES 2.0\/OpenGL 2.1 tausta t\u00f6\u00f6tamise v\u00f5imaldamise uue Vulkan-p\u00f5hise renderdamise arhitektuuri peal). \u00dcleminek Godot 3.2-lt Godot 4.0-le vajab rakenduste \u00fcmbertegemist API tasandi \u00fchilduvuse rikkumise t\u00f5ttu, kuid Godot 3.2 haru jaoks tagatakse pikk toestusperiood, mille pikkus s\u00f5ltub sellest harust kasutajate seas. Vahepealsete 3.2.x v\u00e4ljaannete peal ei v\u00e4listata ka stabiliteeti mitte m\u00f5jutavate uuenduste portimise v\u00f5imalust 4.x harust, n\u00e4iteks toetust <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/pull\/33603\">AOT-kompileerimist<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/pull\/26221\">ARCore<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/dtls-report-1\">DTLS<\/a><\/noindex> ja platvormi <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/godotengine\/godot\/issues\/20268\">iOS C# projektide jaoks<\/a><\/noindex>.<\/p>\n<p>Godot 3.2 peamised uuendused:<\/p>\n<ul>\n<li class=\"l\"> Lisatud tugi Oculus Quest virtuaalsete reaalsuse prillidele, mille on teostanud <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/GodotVR\/godot_oculus_mobile\">plugin<\/a><\/noindex> Android platvormile. iOSi t\u00e4iendatud reaalsuse s\u00fcsteemide arendamiseks on lisatud raamistiku tugi <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.apple.com\/documentation\/arkit\">ARKit<\/a><\/noindex>. Androidi jaoks areneb raamistiku tugi <noindex><a rel=\"nofollow\" href=\"https:\/\/developers.google.com\/ar\">ARCore<\/a><\/noindex>, kuid see ei ole veel valmis ja kaasatakse \u00fche vahepealse v\u00e4ljaande 3.3.x.\n<p><center><div class=\"youtube-placeholder\" data-id=\"N-UReOuxAP0\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/N-UReOuxAP0\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/major-update-for-visual-shader-in-godot-3-2\">Uuendatud<\/a><\/noindex> visuaalse shaderi redigeerimisliidese. <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/major-update-visual-shaders-godot-3-2-part-2\">Lisatud<\/a><\/noindex> uued s\u00f5lmestikud keerukamate shaderite loomiseks. Klassikaliste skriptide kaudu realiseeritavatele shaderitele on lisatud toetust konstanditele, massiividele ja &#171;varying&#187; modifikaatoritele. Paljud OpenGL ES 3.0 taustal spetsiifilised shaderid on portitud OpenGL ES 2-le;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/pics_base\/0_1580463553.png\"><img decoding=\"async\" alt=\"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/de1d1d50945d7a996f336118f4bab720.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> F\u00fc\u00fcsiliselt korrektsete materjalide (PBR) renderdamise tugi on s\u00fcnkroonitud uute PBR renderdamise mootors\u00f5idukite v\u00f5imalustega, nagu Blender Eevee ja Substance Designer, et tagada stseeni sarnane kuvamine Godotis ja kasutatavates 3D mudelimise pakettides;\n<li class=\"l\"> Mitmesuguste renderdamise seadistuste optimeerimine on l\u00e4bi viidud, et t\u00f5sta j\u00f5udlust ja parandada pildi kvaliteeti. GLES3 tagap\u00f5hja on viidud paljusid GLES3 omadusi, sealhulgas MSAA (Multisample anti-aliasing) silumise meetodi ja erinevate postprotsessimise efektide (helendamine, DOF-uudistus ja BCS);\n<li class=\"l\"> Lisatud on t\u00e4ielik tugi 3D stseenide ja mudelite importimiseks glTF 2.0 formaadis (GL Transmission Format) ning algne tugi FBX formaadi jaoks, mis v\u00f5imaldab importida animatsiooniga stseene Blenderit, kuid pole veel \u00fchilduv Maya ja 3ds Max\u2019iga. Lisatud on skeemide skinnimise tugi stseenide importimiseks glTF 2.0 ja FBX kaudu, v\u00f5imaldades kasutada \u00fcht skeemi mitmes meshis.<br \/>\nT\u00f6\u00f6d glTF 2.0 toe parandamiseks ja stabiliseerimiseks on tehtud koost\u00f6\u00f6s Blenderi arendajate kogukonnaga, kus parem glTF 2.0 tugi pakutakse versioonis 2.83;<\/p>\n<li class=\"l\"> Mootori v\u00f5rgufunktsioone on laiendatud WebRTC ja WebSocket protokollide toe ning multicast re\u017eiimis UDP kasutamise v\u00f5imalusega. <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/basic-cryptography-ssl-improvements\">tf.distribute.Strategy<\/a><\/noindex> kr\u00fcptograafiliste r\u00e4si ja sertifikaatide haldamiseks. Lisatud on graafiline liides v\u00f5rguaktiivsuse profileerimiseks. Olenemata on alustatud Godoti portimise t\u00f6\u00f6d<br \/>\nWebAssembly\/HTML5 jaoks, mis v\u00f5imaldab k\u00e4ivitada redaktori brauseris l\u00e4bi Web; <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5e3\/167\/117\/5e3167117c8c3991279770.png\"><img decoding=\"async\" alt=\"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/8e800858cff288a4d2da8e7235ca154c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Uuendatud <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/en\/stable\/tutorials\/plugins\/android\/android_plugin.html\">plugin<\/a><\/noindex> Androidi platvormile ja ekspordis\u00fcsteem. N\u00fc\u00fcd on Androidi pakettide loomise jaoks kaks eraldi ekspordis\u00fcsteemi: \u00fcks eelnevalt kompileeritud mootori jaoks ja teine, mis v\u00f5imaldab luua oma toimetatud versioone kohandatud mootori variantidest. Oma toimetuste seadistamist saab teha Androidi pistikprogrammi tasemel, ilma k\u00e4sitsi algse \u0161ablooni muutmiseta;\n<li class=\"l\"> Redaktorisse on lisatud valikulise toe <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/godot-32-will-allow-disabling-editor-features\">v\u00e4lja l\u00fclitada<\/a><\/noindex> erinevate funktsioonide, n\u00e4iteks 3D redaktori, skriptiredaktori, ressursside, s\u00f5lmede, paneelide, omaduste ja muude elementide nuppude eemaldamise v\u00f5imalus, mis ei ole arendajale vajalik (\u00fcleliigsete elementide peitmine lihtsustab oluliselt liidest);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5ca\/bcb\/9a1\/5cabcb9a1a4ab072608872.png\"><img decoding=\"async\" alt=\"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/00f00de79050c6363d699880574cee28.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Lisatud on algne tugi allikakoodi haldust s\u00fcsteemide integreerimiseks ning implementeritud pistikprogramm Git toe jaoks<br \/>\n redaktoris;<\/p>\n<li class=\"l\"> Pakutakse v\u00f5imalust \u00fcletada kaamerat k\u00e4ivitatud m\u00e4ngus redaktori kaudu, mis v\u00f5imaldab hinnata erinevaid re\u017eiime m\u00e4ngus (vaba \u00fclevaade, s\u00f5lmede inspekteerimine jne);\n<p><center><video controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/v.redd.it\/p510zrmq92731\/DASH_480\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> K\u00e4idav LSP (Language Server Protocol) serveri rakendus GDScript'i keele jaoks, mis v\u00f5imaldab edastada teavet GDScript'i semantika ja auto-t\u00e4iendamise reeglite kohta v\u00e4listele redaktoritele, nagu VS Code plugin ja Atom;\n<li class=\"l\"> GDScript'i sisseehitatud redaktoris on tehtud mitmeid parendusi: lisatud on v\u00f5imalus luua j\u00e4rjehoidjaid koodipositsioonidele, teostatud minimapi paneel (koodi kiireks \u00fclevaatamiseks), auto-t\u00e4iendamine on parandatud; <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/gsoc-2019-progress-report-3#visual-scripting\">on laiendatud<\/a><\/noindex> visuaalse skripti koostamise re\u017eiimi v\u00f5imalused;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/user-images.githubusercontent.com\/6584330\/62838137-14a18700-bc70-11e9-87d7-7f9e31e8a63d.png\"><img decoding=\"async\" alt=\"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/f8a92edb7e5e27d79d4d8e371facd799.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Psevdosiooniga m\u00e4ngude loomise re\u017eiim, mis v\u00f5imaldab kasutada s\u00fcgavuse efekti kahem\u00f5\u00f5tmelistes m\u00e4ngudes, m\u00e4\u00e4ratledes mitu kihti, mis loovad vale perspektiivi;\n<p><center><div class=\"youtube-placeholder\" data-id=\"CWZvPZ5mGmY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/CWZvPZ5mGmY\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> 2D redaktoris <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/atlas-support-returns-godot-3-2\">tagasi toodud<\/a><\/noindex> on tekstuuride atlasete tugi;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/storage\/app\/uploads\/public\/5cb\/a1f\/fad\/5cba1ffad5e78163949453.png\"><img decoding=\"async\" alt=\"Avatud m\u00e4ngumootori Godot 3.2 v\u00e4ljalase\" src=\"\/wp-content\/uploads\/2020\/02\/45cb42b1e4668ebc36740ab1a0d9dd49.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> GUI-s on moderniseeritud ankru ja piirkondlike piiride paigutamise protsess;\n<li class=\"l\"> Tekstidelt andmete vaatamine reaalajas efektide parameetrite muutumisel on oluliselt paranenud, BBCode'i siltide tugi on rakendatud ning on v\u00f5imalik m\u00e4\u00e4rata oma efekte;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/godot-32-will-get-new-audio-features\">Lisatud<\/a><\/noindex> helivoogude generaator, mis v\u00f5imaldab luua helilaineid \u00fcksikute kaadrite ja spektraalanal\u00fcsaatori p\u00f5hjal;\n<li class=\"l\"> Raamatukoguga <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/kmammou\/v-hacd\">V-HACD<\/a><\/noindex>  on rakendatud v\u00f5imalus konvekssete ja lihtsustatud konvekssete osade t\u00e4pset lagunemist. See omadus lihtsustab oluliselt kollektsioonivormide genereerimist olemasolevatele 3D mesh'idele;\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"jVmG7nVxvoA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/jVmG7nVxvoA\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> On loodud v\u00f5imalus m\u00e4nguloogika arendamiseks C# keeles, kasutades Mono platvormide Android ja WebAssembly jaoks (varem toetas C# Linuxi, Windowsi ja macOS-i). Mono 6.6 baasil on rakendatud C# 8.0 tugi. C#-le on samuti rakendatud algne AOT (ahead-of-time) kompilatsiooni tugi, mis on lisatud koodibaasi, kuid pole veel aktiveeritud (WebAssembly jaoks kasutatakse hetkel t\u00f5lgendajat). C# koodi redigeerimiseks on loodud v\u00f5imalus \u00fchendada v\u00e4liseid redaktoreid, nagu MonoDevelop, Visual Studio for Mac ja Jetbrains Rider;\n<li class=\"l\"> On m\u00e4rgatavalt laiendatud ja parendatud <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/en\/stable\/\">dokumentatsioon<\/a><\/noindex>. Avaldatud on osaline <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/ru\/latest\/\">dokumentatsiooni t\u00f5lge<\/a><\/noindex> venekeelde (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.godotengine.org\/ru\/latest\/getting_started\/step_by_step\/index.html\">\u00fcleviidud<\/a><\/noindex> sissejuhatus t\u00f6\u00f6 alustamiseks).\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52285\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e 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