{"id":41273,"date":"2020-02-07T09:28:02","date_gmt":"2020-02-07T06:28:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/reliz-igrovogo-dvizhka-godot-3-2"},"modified":"2020-02-07T09:28:02","modified_gmt":"2020-02-07T06:28:02","slug":"reliz-igrovogo-dvizhka-godot-3-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/reliz-igrovogo-dvizhka-godot-3-2","title":{"rendered":"M\u00e4ngumootori Godot 3.2 v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><a rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/images\/18943\/original.gif\" itemprop=\"contentURL\"><br \/>\n      <img decoding=\"async\" alt=\"M\u00e4ngumootori Godot 3.2 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/0527792d4845dbd742905c64b6cd3ee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>    <\/a><\/p>\n<p><noindex>      <noindex><\/p>\n<p>T\u00d6\u00d6TAJATE PALVE! V\u00f5etud OpenNetist.<\/p>\n<p>P\u00e4rast 10 kuu arendust on avaldatud tasuta m\u00e4ngumootori v\u00e4ljaanne <a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Godot 3.2<\/a>, mis sobib 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab lihtsalt \u00f5pitavat m\u00e4nguloodud keelt, m\u00e4ngude projekteerimise graafilist keskkonda, \u00fche nupuvajutusega m\u00e4ngude juurutamis s\u00fcsteemi, laialdasi animatsiooni ja f\u00fc\u00fcsika simuleerimise v\u00f5imalusi, integreeritud silumist ja j\u00f5udluse kitsaskohtade tuvastuss\u00fcsteemi. M\u00e4ngumootori kood, m\u00e4ngude projekteerimise keskkond ja seotud arendust\u00f6\u00f6riistad (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdused jne) levitatakse MITi litsentsi alusel.<\/p>\n<p><\/noindex><\/p>\n<p>Mootori l\u00e4htekoodid avati 2014. aastal OKAMi stuudio poolt, p\u00e4rast k\u00fcmneaastast arendust professionaalse taseme patenditud tootena, mida on kasutatud paljude m\u00e4ngude loomiseks ja avaldamiseks PC, m\u00e4ngukonsoolide ja mobiilseadmete jaoks. Mootor toetab k\u00f5iki populaarseid lauaarvuti ja mobiilplatvorme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), samuti m\u00e4ngude arendamist veebis. Valmis k\u00e4ivitamiseks m\u00f5eldud binaarsed kogumikud on loodud Linuxi, Windowsi ja macOSi jaoks.<\/p>\n<p>Eraldi haru arendab uut renderdamise taustaloogikat Vulcani graafik API p\u00f5hjal, mis pakutakse j\u00e4rgmises Godot 4.0 v\u00e4ljaandes, asendades praegu pakutavad OpenGL ES 3.0 ja OpenGL 3.3 renderdamise taustad (OpenGL ES ja OpenGLi tugi s\u00e4ilib, tagades vana OpenGL ES 2.0\/OpenGL 2.1 tausta toimimise uue Vulcani renderdamise arhitektuuri peal). \u00dcleminekult Godot 3.2-lt Godot 4.0-le on vajalik rakenduste kohandamine API taseme \u00fchilduvuse rikkumise t\u00f5ttu, kuid Godot 3.2 haru jaoks tagatakse pikaajaline toekseskus, mille kestus s\u00f5ltub kasutajate n\u00f5udlusest. T\u00e4iendavates 3.2.x v\u00e4ljaannetes ei v\u00e4listata ka stabiilsust m\u00f5jutavate uuenduste \u00fcleviimist 4.x harust, nagu AOT-kompileerimise, ARCore, DTLS ja iOS platvormide tugi C# projektidele.<\/p>\n<p>Godot 3.2 peamised uuendused:<\/p>\n<ul>\n<li> Lisatud tugi Oculus Quest virtuaalreaalsuse peadele, mis on rakendatud Androidi platvormi pistiku kaudu. T\u00e4iendatud on iOS-i t\u00e4iustatud reaalsuse s\u00fcsteemide arendamise jaoks ARKit raamistikku. Androidi jaoks arendatakse ARCore raamistikku, kuid see pole veel valmis ja lisatakse \u00fches vaheversioonis 3.3.x;<\/noindex>\n<\/li>\n<li> Visual shader editori liides on \u00fcmber kujundatud. Uued s\u00f5lmed on lisatud keerukamate shaderite loomiseks. Klassikaliste skriptidega rakendatud shaderite jaoks on lisatud konstantide, massiivide ja &#171;varying&#187; modifikaatorite tugi. Palju OpenGL ES 3.0 spetsiifilisi shaderite on portitud OpenGL ES 2-le;\n<\/li>\n<li> F\u00fc\u00fcsiliselt korrektse materjalide renderdamise (PBR) tugi on s\u00fcnkroniseeritud uute PBR-renderdreerimise mootorite, nagu Blender Eevee ja Substance Designer, v\u00f5imalustega, et tagada sarnane stseeni kuvamine Godotis ja kasutatavates 3D-modelleerimise pakettides;\n<\/li>\n<li> Mitmesuguste renderdamise seadistuste optimeerimine on l\u00e4bi viidud, et t\u00f5sta j\u00f5udlust ja parandada pildi kvaliteeti. GLES3 tagap\u00f5hja on viidud paljusid GLES3 omadusi, sealhulgas MSAA (Multisample anti-aliasing) silumise meetodi ja erinevate postprotsessimise efektide (helendamine, DOF-uudistus ja BCS);\n<\/li>\n<li> T\u00e4ielik tugi glTF 2.0 (GL Transmission Format) 3D-stseenide ja mudelite importimiseks on lisatud ning algne tugi FBX formaadi importimiseks, mis v\u00f5imaldab importida animatsiooni sisaldavaid stseene Blenderist, kuid pole veel \u00fchilduv Maya ja 3ds Max programmidega. Lisatud on tugi sugu raamide importimiseks glTF 2.0 ja FBX kaudu, mis v\u00f5imaldab kasutada \u00fchte raamistikku mitmes v\u00f5rgus. Kogu t\u00f6\u00f6 glTF 2.0 toe parandamisel ja stabiliseerimisel on tehtud koost\u00f6\u00f6s Blenderi arendajate kogukonnaga, kus parandatud glTF 2.0 tugi pakkuda v\u00e4lja versioonis 2.83;\n<\/li>\n<li> Mootori v\u00f5rguv\u00f5imalusi on laiendatud WebRTC ja WebSocket protokollide toe ning UDP kasutamise v\u00f5imalusega multicasting re\u017eiimis. Lisatud on API kr\u00fcptograafiliste rikutud ja sertifikaatidega t\u00f6\u00f6tamiseks. Lisatud on graafiline liides v\u00f5rguaktiivsuse profileerimiseks. Alustatud on Godoti pordi loomist WebAssembly\/HTML5 jaoks, mis v\u00f5imaldab redaktori k\u00e4ivitamist brauseris l\u00e4bi Web;\n<\/li>\n<li> Android platvormi pistikprogramm ja eksportimiss\u00fcsteem on uuendatud. N\u00fc\u00fcd pakutakse Androidi pakettide koostamiseks kahte erinevat eksportimiss\u00fcsteemi: \u00fchte, kus on eelnevalt kokku pandud mootor, ja teist, mis v\u00f5imaldab luua kohandatud koguseid kohandatud mootori variantide p\u00f5hjal. Kohandatud koguseid saab seadistada Androidi pistikprogrammi tasandil, ilma et oleks vaja k\u00e4sitsi muuda algset malli;\n<\/li>\n<li> Toimetajasse on lisatud toeks valikulist eraldamist teatud funktsioonidest, n\u00e4iteks saate eemaldada nupud 3D-toimetaja, skripti toimetaja, ressursside raamatukogu, s\u00f5lmed, paneelid, omadused ja muud arendajale mittevajalikud elemendid (liigsete varjamisega saab liideset m\u00e4rkimisv\u00e4\u00e4rselt lihtsustada);\n<\/li>\n<li> Algne tugi allika koodi haldamise s\u00fcsteemide integreerimisele on lisatud ning editorisse on rakendatud Git-i tugi;\n<\/li>\n<li> M\u00e4ngu jaoks k\u00e4ivitatud kaamera \u00fclekirjutamise v\u00f5imalus toimetaja aknas, mis v\u00f5imaldab erinevate m\u00e4ngure\u017eiimide hindamist (vaba vaade, s\u00f5lmede inspektsioon jne);\n<\/li>\n<li> GDScript'i keele LSP (Language Server Protocol) serveri rakendamine, mis v\u00f5imaldab edastada teavet GDScript'i semantika ja automaatse kodeerimise reeglite kohta v\u00e4listesse toimetajatesse, nagu VS Code plugin ja Atom;\n<\/li>\n<li> Mitmeid t\u00e4iustusi on tehtud GDScript'i sisseehitatud skripti toimetajas: kodu asukoha m\u00e4rkmete seadmine, minimapi paneeli rakendamine (kogu koodi kiireks \u00fclevaatamiseks), edasustatud automaatne t\u00e4iendamine, laiendatud visuaalsete skriptide projektimise re\u017eiimi v\u00f5imalusi;\n<\/li>\n<li> Psevdosiooniga m\u00e4ngude loomise re\u017eiim, mis v\u00f5imaldab kasutada s\u00fcgavuse efekti kahem\u00f5\u00f5tmelistes m\u00e4ngudes, m\u00e4\u00e4ratledes mitu kihti, mis loovad vale perspektiivi;\n<\/li>\n<li> 2D-toimetajasse on taastatud tekstuuride atlasetugi;\n<\/li>\n<li> GUI-s on moderniseeritud ankru ja piirkondlike piiride paigutamise protsess;\n<\/li>\n<li> Tekstiliste andmete jaoks on lisatud v\u00f5imalus silmade peal j\u00e4lgida efekti parameetrite muutusi, tagatakse BBCode'i siltide tugi ja v\u00f5imalus m\u00e4\u00e4rata enda efekte;\n<\/li>\n<li> Lisatud on helivoogude generaator, mis v\u00f5imaldab luua helilaineid \u00fcksikute kaadrite ja spektraalanal\u00fcsaatori alusel.\n<\/li>\n<li> V-HACD teegi abil on v\u00f5imalik kumerate mesh'ide lahutamine t\u00e4pseteks ja lihtsustatud kumerateks osadeks. See v\u00f5imalus lihtsustab oluliselt kokkup\u00f5rkevormide genereerimist olemasolevate 3D-mesh'ide jaoks;\n<\/li>\n<li> Olenemata on rakendatud m\u00e4ngu loogika arendamise v\u00f5imalus C# keeles Mono kasutades Androidi ja WebAssembly platvormide jaoks (varasemalt C# toetas Linuxi, Windowsi ja macOS'i). Mono 6.6 baasil on rakendatud C# 8.0 tugi. C# on teinud esialgse toetuse ettevaatava kompileerimise (AOT, ahead-of-time), mis on lisatud koodibaasi, kuid pole veel aktiveeritud (WebAssembly jaoks kasutatakse praegu t\u00f5lgendajat). C# koodi redigeerimise jaoks on v\u00f5imalik \u00fchendada v\u00e4liseid redaktoreid, nagu MonoDevelop, Visual Studio for Mac ja Jetbrains Rider;\n<\/li>\n<li> Dokumentatsiooni on m\u00e4rkimisv\u00e4\u00e4rselt laiendatud ja parendatud. Avaldatud on osaline t\u00f5lge dokumentatsioonist vene keelde (t\u00f5lgitud on sissejuhatav juhend alustamiseks).\n<\/li>\n<\/ul>\n<p><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Uudis Godot saidil<\/a><\/p>\n<p><\/noindex><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/download\/linux\">Laadi alla uusim versioon<\/a><\/p>\n<p><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.linux.org.ru\/news\/opensource\/15512825\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u041e \u041f\u0420\u041e\u0421\u042c\u0411\u0410\u041c \u0422\u0420\u0423\u0414\u042f\u0429\u0418\u0425\u0421\u042f! \u0412\u0437\u044f\u0442\u043e \u0441 \u043e\u043f\u0435\u043d\u043d\u0435\u0442\u0430. \u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":41274,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-41273","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/et\/blog\/reliz-igrovogo-dvizhka-godot-3-2\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"et_EE\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 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