{"id":41273,"date":"2020-02-07T09:28:02","date_gmt":"2020-02-07T06:28:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/reliz-igrovogo-dvizhka-godot-3-2"},"modified":"2020-02-07T09:28:02","modified_gmt":"2020-02-07T06:28:02","slug":"reliz-igrovogo-dvizhka-godot-3-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/reliz-igrovogo-dvizhka-godot-3-2","title":{"rendered":"M\u00e4ngumootori Godot 3.2 v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><a rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/images\/18943\/original.gif\" itemprop=\"contentURL\"><br \/>\n      <img decoding=\"async\" alt=\"M\u00e4ngumootori Godot 3.2 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/0527792d4845dbd742905c64b6cd3ee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>    <\/a><\/p>\n<p><noindex>      <noindex><\/p>\n<p>T\u00d6\u00d6TAJATE PALVEL! V\u00f5etud avatud internetist.<\/p>\n<p>P\u00e4rast 10 kuu pika arendust\u00f6\u00f6 avaldati vabaks m\u00e4ngumootoriks <a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Godot 3.2<\/a>, mis sobib 2D- ja 3D-m\u00e4ngude loomiseks. Mootor toetab lihtsat m\u00e4ngulogi keskkonda, m\u00e4ngude projekteerimise graafilist keskkonda, \u00fche klikiga m\u00e4ngude deployimise s\u00fcsteemi, laia ulatuse animatsiooni ja f\u00fc\u00fcsikaliste protsesside simuleerimist, integreeritud debuggeri ja tingimuste leidmise s\u00fcsteemi. M\u00e4ngumootori kood, m\u00e4ngude projekteerimise keskkond ja seotud arendusvahendid (f\u00fc\u00fcsikamootor, heliserver, 2D\/3D renderdamise backend jne) on litsentseeritud MIT litsentsi alusel.<\/p>\n<p><\/noindex><\/p>\n<p>Mootori l\u00e4htekoodid avati 2014. aastal OKAM stuudio poolt, p\u00e4rast k\u00fcmne aasta jooksul arendatud professionaalse taseme patendi toote t\u00f6\u00f6d, mida kasutati paljude m\u00e4ngude loomiseks ja avaldamiseks PC, m\u00e4ngukonsoolide ja mobiilseadmete jaoks. Mootori tugi k\u00f5ikide populaarsete lauaarvutite ja mobiilsete platvormide (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX) ning ka m\u00e4ngude tegemiseks Webis. Valmis binaarsed kogumid on loodud Linuxi, Windowsi ja macOS-i jaoks.<\/p>\n<p>Uues haru viiakse ellu uus renderdusp\u00f5hi, mis tugineb Vulkan graafika API-le ja mis pakutakse j\u00e4rgmises Godot 4.0 versioonis, selle asemel et kasutada praegu pakutavaid OpenGL ES 3.0 ja OpenGL 3.3 renderdusp\u00f5hisid (OpenGL ES ja OpenGL toetamine s\u00e4ilitatakse, v\u00f5imaldades vana OpenGL ES 2.0\/OpenGL 2.1 renderdusliidese t\u00f6\u00f6tamist uue Vulkan-p\u00f5hise renderduskeskkonna peal). \u00dcleminek Godot 3.2-lt Godot 4.0-le n\u00f5uab rakenduste \u00fcmbertegemist API taseme \u00fchilduvuse rikkumise t\u00f5ttu, kuid Godot 3.2 haru jaoks tagatakse pikaajaline toetuse ts\u00fckkel, mis s\u00f5ltub sellest, kui palju kasutajaid seda haru otsib. Samuti ei v\u00e4listata vahepealsetes 3.2.x versioonides stabiilsust mitte m\u00f5jutavate uuenduste portimist 4.x harust, n\u00e4iteks AOT-kompileerimise, ARCore, DTLS ja iOS platvormide C# projektide toetamine.<\/p>\n<p>Godot 3.2 peamised uuendused:<\/p>\n<ul>\n<li> Lisatud toetus Oculus Quest virtuaalsetele prillidele, mis on rakendatud Androidi platvormi pluginana. Augmenteeritud reaalsuse s\u00fcsteemide arendamiseks iOS-is on lisatud ARKit raamistik. Androidi platvormil arendatakse ARCore raamistikku, kuid see ei ole veel valmis ja see lisatakse \u00fches vahepealses versioonis 3.3.x;<\/noindex>\n<\/li>\n<li> \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0432\u0438\u0437\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0440\u0435\u0434\u0430\u043a\u0442\u043e\u0440\u0430 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0443\u0437\u043b\u044b \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u043e\u0434\u0432\u0438\u043d\u0443\u0442\u044b\u0445 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432. \u0414\u043b\u044f \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u0435\u043c\u044b\u0445 \u043a\u043b\u0430\u0441\u0441\u0438\u0447\u0435\u0441\u043a\u0438\u043c\u0438 \u0441\u043a\u0440\u0438\u043f\u0442\u0430\u043c\u0438, \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043a\u043e\u043d\u0441\u0442\u0430\u043d\u0442, \u043c\u0430\u0441\u0441\u0438\u0432\u043e\u0432 \u0438 \u043c\u043e\u0434\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440\u043e\u0432 &#171;varying&#187;. \u041c\u043d\u043e\u0433\u0438\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b, \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f \u0431\u044d\u043a\u0435\u043d\u0434\u0430 OpenGL ES 3.0, \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f OpenGL ES 2;\n<\/li>\n<li> F\u00fc\u00fcsikaliselt korrektse materjali renderdamise (PBR) toetus on s\u00fcnkroonitud uute PBR-renderdamise mootorite, nagu Blender Eevee ja Substance Designer, v\u00f5imalustega, et tagada sarnane stseenide kuvamine Godotis ning kasutatavates 3D-modelleerimise pakettides;\n<\/li>\n<li> erinevate renderdamise seadete optimeerimine on toimunud j\u00f5udluse parandamiseks ja pildi kvaliteedi t\u00f5stmiseks. GLES3 tagak\u00fcljele on viidud paljusid v\u00f5imalusi GLES3-st, sealhulgas MSAA (Multisample anti-aliasing) silumise meetodi tugi ja mitmed postprotsessimise efektid (heleduse, DOF-\u00e4rapanemise ja BCS);\n<\/li>\n<li> T\u00e4ielik tugi 3D-stseenide ja -mudelite importimiseks glTF 2.0 (GL Transmission Format) formaadis on lisatud, samuti on algne tugi FBX formaadile, mis v\u00f5imaldab importida animatsiooniga stseene Blenderist, kuid ei \u00fchildu veel Maya ja 3ds Maxiga. Lisatud on ka luu- ja nahkade tugi stseenide importimisel glTF 2.0 ja FBX kaudu, mis v\u00f5imaldab kasutada \u00fchte luud mitmes v\u00f5rgus. T\u00f6\u00f6 glTF 2.0 toe parandamise ja stabiliseerimise osas on viidud l\u00e4bi koost\u00f6\u00f6s Blenderi paketi arendajate kogukonnaga, kus parandatud glTF 2.0 tugi pakutakse versioonis 2.83;\n<\/li>\n<li> Mootori v\u00f5rguv\u00f5imalusi on laiendatud WebRTC ja WebSocket protokollide toega ning UDP kasutamise v\u00f5imalusega multicast re\u017eiimis. Lisatud on API kr\u00fcptograafiliste r\u00e4si ja sertifikaatidega t\u00f6\u00f6tamiseks. Lisatud on graafiline liides v\u00f5rguaktiivsuse profileerimiseks. On alustatud Godoti sadama loomisega WebAssembly\/HTML5 jaoks, mis v\u00f5imaldab k\u00e4ivitada redaktori brauseris l\u00e4bi Webi;\n<\/li>\n<li> Android platvormile on \u00fcmber t\u00f6\u00f6tatud plugin ja eksportimise s\u00fcsteem. N\u00fc\u00fcd pakutakse Androidi pakettide loomise jaoks kahte eraldi eksportimise s\u00fcsteemi: \u00fcks eelt\u00f6\u00f6deldud mootori variant ja teine, mis v\u00f5imaldab luua kohandatud versioone p\u00f5hinevaid oma kogusid. Oma kogude seadistamine on v\u00f5imalik teha Androidi plugina tasemel, ilma algse \u0161ablooni k\u00e4sitsi muutmiseta;\n<\/li>\n<li> Redaktorisse on lisatud valikuline funktsioonide keelamise toetus, n\u00e4iteks saab eemaldada nupud 3D-redaktori, skripti redaktori, ressursside, s\u00f5lmede, paneelide, omaduste ja teiste elementide kutsumiseks, mis arendajale ei ole vajalikud (\u00fclej\u00e4\u00e4nud elemendid peitmine lihtsustab oluliselt liidest);\n<\/li>\n<li> Lisatud algne tugi versioonihalduss\u00fcsteemidega integreerimiseks ja redaktori Git toetava plugina rakendamine;\n<\/li>\n<li> Pakkuda on v\u00f5imalus \u00fcmber m\u00e4\u00e4rata kaamera k\u00e4imasolevale m\u00e4ngule redaktori aknast, mis v\u00f5imaldab hinnata erinevaid re\u017eiime m\u00e4ngus (vaba vaatamine, s\u00f5lmede kontrollimine jms);\n<\/li>\n<li> Pakutud LSP (Language Server Protocol) serveri teostus GDScript'i keele jaoks, mis v\u00f5imaldab edastada teavet GDScript'i semantika ja koodi automaatse l\u00f5petamise reeglite kohta v\u00e4listele redigeerijatele, nagu VS Code plugin ja Atom;\n<\/li>\n<li> GDScript'i sisseehitatud redaktoris on tehtud arvukalt t\u00e4iustusi: lisatud v\u00f5imalus seadistada j\u00e4rjehoidjaid koodipositsioonides, rakendatud minimap paneel (kogu koodi kiireks \u00fclevaatamiseks), parendatud sisestamise automaatset l\u00f5petamist, laiendatud visuaalse skriptimise re\u017eiimi v\u00f5imalusi;\n<\/li>\n<li> Lisatud on pseudo-3D m\u00e4ngude loomise re\u017eiim, mis v\u00f5imaldab kasutada s\u00fcgavuse efekti kahe m\u00f5\u00f5tmelistes m\u00e4ngudes, m\u00e4\u00e4rates mitmeid kihte, mis loovad vale perspektiivi;\n<\/li>\n<li> 2D-redaktoris on taastunud tekstuuride atlasete tugi;\n<\/li>\n<li> GUI-s on uuendatud ankurdamise ja piirkondade piiride seadistamise protsessi;\n<\/li>\n<li> Tekstide jaoks on lisatud v\u00f5imalus j\u00e4lgida reaalajas efektide parameetrite muutusi, tagatud BBCode'i siltide tugi ja v\u00f5imalus m\u00e4\u00e4rata oma efekte;\n<\/li>\n<li> Lisatud helivoogude generaator, mis v\u00f5imaldab luua helilaineid \u00fcksikute raamide ja spektraalanal\u00fcsaatori p\u00f5hjal;\n<\/li>\n<li> V-HACD raamatukogu abil on realiseeritud v\u00f5imalus dekomponeerida n\u00f5gusad mesh'id t\u00e4pseteks ja lihtsustatud koonuslikeks osadeks. See v\u00f5imalus lihtsustab oluliselt kokkup\u00f5rkevormide genereerimist olemasolevatele 3D-mesh'idele;\n<\/li>\n<li> M\u00e4nguloogika arendamine C# keeles Mono kasutades on n\u00fc\u00fcd v\u00f5imalik Androidi ja WebAssembly platvormidel (varasemalt C# toetas ainult Linuxit, Windowsit ja macOS-i). C# 8.0 toetus on rakendatud Mono 6.6 p\u00f5hjal. C# jaoks on samuti rakendatud esialgne AOT (ahead-of-time) kompileerimise tugi, mis on lisatud koodibaasi, kuid pole veel aktiveeritud (WebAssembly puhul kasutatakse praegu t\u00f5lgendajat). C# koodi redigeerimiseks on v\u00f5imalik \u00fchendada v\u00e4lised redigeerijad, nagu MonoDevelop, Visual Studio for Mac ja Jetbrains Rider;\n<\/li>\n<li> Dokumentatsiooni on m\u00e4rkimisv\u00e4\u00e4rselt laiendatud ja parandatud. Avaldatud on osaline t\u00f5lge dokumentatsioonist vene keelde (t\u00f5lgitud on sissejuhatav juhend t\u00f6\u00f6 alustamiseks).\n<\/li>\n<\/ul>\n<p><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Uudis Godot saidil<\/a><\/p>\n<p><\/noindex><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/download\/linux\">Laadi alla uusim versioon<\/a><\/p>\n<p><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.linux.org.ru\/news\/opensource\/15512825\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u041e \u041f\u0420\u041e\u0421\u042c\u0411\u0410\u041c \u0422\u0420\u0423\u0414\u042f\u0429\u0418\u0425\u0421\u042f! \u0412\u0437\u044f\u0442\u043e \u0441 \u043e\u043f\u0435\u043d\u043d\u0435\u0442\u0430. \u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":41274,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-41273","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u041e \u041f\u0420\u041e\u0421\u042c\u0411\u0410\u041c \u0422\u0420\u0423\u0414\u042f\u0429\u0418\u0425\u0421\u042f! 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Mootor toetab m\u00e4ngu loogika \u00fclesannete lihtsat keelt, m\u00e4ngude kujundamise graafilist keskkonda, \u00fchte klikki m\u00e4ngude juurutamise s\u00fcsteemi, laia valikut animatsiooni ja f\u00fc\u00fcsikaprotsesside simulatsiooni, sisseehitatud t\u00f5rkeotsijat ja kitsaskohtade m\u00e4\u00e4ramise s\u00fcsteemi.","canonical_url":"https:\/\/prohoster.info\/et\/blog\/reliz-igrovogo-dvizhka-godot-3-2","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"et_EE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e 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