{"id":49216,"date":"2020-02-17T20:42:40","date_gmt":"2020-02-17T17:42:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82"},"modified":"2020-02-17T20:42:40","modified_gmt":"2020-02-17T17:42:40","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","title":{"rendered":"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-82-released\/\">Avaldatud<\/a><\/noindex> vaba 3D mudelimise paketi v\u00e4ljakuulutamine <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Blender 2.82<\/a><\/noindex>, millesid  rohkem kui tuhat parandust ja t\u00e4iustust, mis on ette valmistatud kolme kuu jooksul alates v\u00e4ljakuulutamisest  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">Blender 2.81<\/a><\/noindex>.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">Peamised<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">muudatused<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Physics\">Lisatud<\/a><\/noindex> uus tausts\u00fcsteem gaasi, suitsu, tule ja vedeliku simuleerimiseks, mis on rakendatud f\u00fc\u00fcsikaliste protsesside simuleerimise raamistikul <noindex><a rel=\"nofollow\" href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a><\/noindex>. Vedeliku simuleerimiseks on rakendatud uus kolmekomponentne <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.ethz.ch\/toml\/flip-solver\">FLIP Solver<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/3\/31\/Blender2.82_mantaflow_fire_crossmind.png\/1600px-Blender2.82_mantaflow_fire_crossmind.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/fe743c95e8d536d246369801842cf00e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Parandatud on \u00f5hku t\u00e4is puhutud kestade simuleerimist (\u00f5hupallid, \u00f5hkmatid jne) ning ka pehmete kehade taastumist, mis veidi deformeeruvad kukkumise v\u00f5i vajutamise korral;\n<p><center><video src=\"https:\/\/wiki.blender.org\/w\/images\/3\/3c\/Cloth-high-res.mp4\" style=\"max-width: 100%; max-height: 100%; width: 480px; height: 270px;\" controls=\"\" width=\"480\" height=\"270\"><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4\">https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4<\/a><\/noindex><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Textures\">TC39 p\u00e4rand RegExp funktsioonid JavaScriptis<\/a><\/noindex> mosaikp\u00e4evituse <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/UV-%D0%BF%D1%80%D0%B5%D0%BE%D0%B1%D1%80%D0%B0%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5\">UV-tekstuuri<\/a><\/noindex> UDIM tekstuuride tugi, mis v\u00f5imaldab jagada \u00fche tekstuuri mitme faili peale, kus igas on oma UV-piirkond. UDIM-tekstuure saab luua, avada ja salvestada nagu tavalisi pilte. Iga tekstiuri puhul saab suvaliselt lisada v\u00f5i eemaldada komponente (Tiles), kuid vaatamise v\u00f5i redigeerimise ajal koondatakse k\u00f5ik komponendid \u00fcheks tervikuks. UDIM tekstuuride tugi on rakendatud renderimismootoritesse Eevee ja Cycles, samuti pildiredaktorisse ja 3D-vaadatud;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/udim-04.jpg\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/6413af4f86581a0492ad481c2decc340.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Import_%26_Export\">Lisatud<\/a><\/noindex> uus eksportimise moodul formaadis <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Source\/Architecture\/USD\">USD<\/a><\/noindex> (Universaalne stseenikirjeldus), mille on v\u00e4lja t\u00f6\u00f6tanud Pixar. USD failid v\u00f5ivad kirjeldada keerulisi stseenipaigutusi erinevate 3D-v\u00e4ljapanekutega, toetavad mitteh\u00e4vitavat redigeerimist (\u00fcmbers\u00e4ttimine asendamise asemel), saavad viidata teistele failidele ja on optimeeritud suure arvu osalejate koost\u00f6\u00f6ks. Uues versioonis on samuti paranenud glTF-i importimise ja eksportimise tugi ning tagatud \u00fchilduvus <noindex><a rel=\"nofollow\" href=\"https:\/\/vfxplatform.com\/\">VFX Reference Platform 2020<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/51\/Blender-2.82-USD-usdview-spring.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/b1963c76a1c4d95f8205cc14122b5cbb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> renderimismootorisse Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Cycles\">rakendatud<\/a><\/noindex> m\u00fcrasummutusmehhanism <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/optix-denoiser\">OptiX<\/a><\/noindex>, mille on edastanud NVIDIA ja mis kasutab masin\u00f5ppe meetodeid. Mehhanism toetab riistvaralist kiirendust NVIDIA RTX kaartidel, sealhulgas v\u00f5imalust kasutada mitut GPU. OptiX on kiirem kui varem saadaval olnud m\u00fcrasummutusmeetodid ja seda saab rakendada eelvaate v\u00f5i l\u00f5pliku renderdamise ajal (animatsiooni jaoks pole see veel piisavalt stabiilne);\n<p><center><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/1ea6e0fbf46af4482ff093fa3f0670df.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Cyclesis on samuti parendatud \u0161ejder s\u00f5lmed. Lisatud on v\u00f5imalus m\u00e4\u00e4ratleda oma visualiseerimise l\u00e4bip\u00e4\u00e4sude loomise kaudu uue AOV Output s\u00f5lme abil, mida saab paigutada \u0161ejderite puusse igal pool.<br \/>\n \u0414\u043b\u044f \u0433\u0435\u043e\u043c\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0443\u0437\u043b\u043e\u0432 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043e\u043f\u0446\u0438\u044f &#171;Random Per Island&#187;, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0430\u044f \u0440\u0430\u043d\u0434\u043e\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0438\u043b\u0438 \u0446\u0432\u0435\u0442\u0430 \u0434\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u043c\u0435\u0448\u0430. \u0412 \u0443\u0437\u0435\u043b Math \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0438 trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin \u0438 inversesqrt. \u0412 \u0443\u0437\u0435\u043b Map Range \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u0438\u043d\u0442\u0435\u0440\u043f\u043e\u043b\u044f\u0446\u0438\u0438 Linear, Stepped Linear, Smoothstep \u0438 Smootherstep. \u0412 \u0443\u0437\u043b\u0430\u0445 Noise \u0438 Wave \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u043e \u0432\u043d\u0435\u0441\u0435\u043d\u0438\u0435 \u0438\u0441\u043a\u0430\u0436\u0435\u043d\u0438\u0439, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0442\u0435\u043f\u0435\u0440\u044c \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u044e\u0442\u0441\u044f \u0440\u0430\u0432\u043d\u043e\u043c\u0435\u0440\u043d\u043e \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f\u0445, \u0430 \u043d\u0435 \u0442\u043e\u043b\u044c\u043a\u043e \u043f\u043e \u0434\u0438\u0430\u0433\u043e\u043d\u0430\u043b\u0438. \u0417\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433 \u043d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Windows, \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0438\u0431\u043b\u0438\u0436\u0435\u043d\u0430 \u043a Linux \u0438 macOS;<\/p>\n<li class=\"l\"> Eeve rendermootorisse, mis toetab f\u00fc\u00fcsikaliselt korrektset reaalajas renderdamist ja kasutab vaid GPU-d (OpenGL) visualiseerimiseks, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/EEVEE\">lisatud<\/a><\/noindex> 3D-esitluste visualiseerimise l\u00e4bik\u00e4ikude eelvaade Viewport'is, v\u00f5imaldades valida, milline l\u00e4bik\u00e4ik kuvatakse stseeni renderdamise re\u017eiimis. Hetkel on eelvaade saadaval Combined, Ambient Occlusion, Normal, Mist, Subsurface Direct ja Subsurface Color renderdamise l\u00e4bik\u00e4ikude jaoks;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/viewport-1-combined-1.jpg\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/331775efce982de0d5b34115ad002801.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Eevees on samuti parandatud visualiseerimisprotsesside kvaliteeti ja t\u00f5husust. Tagatud on \u00f5ige l\u00e4bipaistvate materjalide kombineerimine mahuliste efektidega;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/c1\/Capture_d%E2%80%99%C3%A9cran_du_2020-02-04_16-13-17.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/42ca3c9c851b1b43f47c12f63c8de791.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/3e\/EEVEE_282_volume_fix_after.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/601b24c8c1e3d290892e10ececa9edcf.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Sculpt\">Lisatud<\/a><\/noindex> uus t\u00f6\u00f6riistade ja operaatorite kogum skulpturaalse modelleerimise ja joonistamise jaoks, samuti on v\u00e4rskendatud pintse. On rakendatud t\u00f6\u00f6riist Slide\/relax, mis v\u00f5imaldab muuta v\u00f5rgustiku topoloogiat, s\u00e4ilitades samal ajal mahu, samuti t\u00f6\u00f6riist Multiplane scrape terava serva loomiseks kahe tasandi vahel. Pakutud on uus operaator Mask Slice, et eemaldada m\u00e4rgitud tipud v\u00f5rgust, t\u00e4ites tekkinud t\u00fchimikud ja luues uusi objekte eemaldatud tippudest;\n<li class=\"l\"> Sketch Pencilis (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Grease_Pencil\">parandatud<\/a><\/noindex> kasutajaliides, on realiseeritud uued t\u00e4itmise ja kihtide omadused, loodud on t\u00f6\u00f6riist materjalide loomiseks. Uus modifikaator on lisatud, et luua originaali k\u00f5rval k\u00fclgnevaid jooni;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/f1\/Multiple_Stroke_Modifier.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/f6afbd9bec3e8e9641a0f6be834f2566.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Uues <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/UI\">kasutajaliides<\/a><\/noindex> paljudes t\u00f6\u00f6riistades, sealhulgas UV Editoris, on rakendatud gizmo toe (koordinatsioonis\u00fcsteemi suunaja stseeni vaatamisnurga m\u00e4\u00e4ramiseks v\u00f5i objekti paigutuse muutmiseks stseenis). On lisatud varut\u00f6\u00f6riistade (Fallback Tools) kontseptsioon, mis v\u00f5imaldab valida alternatiivse tegevuse aktiivse t\u00f6\u00f6riista rakendamisel. Pintside seadistuste r\u00fchmitamine on muudetud. Animatsiooni redaktor (Graph Editor) on \u00fcmber kujundatud v\u00f5tmeframe ja k\u00e4sitlejate valimise ning teisendamise liidese jaoks;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d9\/Fallback_Tools.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/85f08195847ba35c39c6222be1193297.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Keeneste arendaja re\u017eiimi (Developer Extras) s\u00e4tetes avaneb n\u00fc\u00fcd uus vahekaart, mis v\u00f5imaldab aktiveerida ja testida katsefunktsioone, mis pole veel laialdaselt kasutamiseks valmis.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/6e\/Preferences_Virtual_Reality_Examples.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/ac90b27234b95f11746a641fa3fbad31.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Modelleerimisvahendite t\u00f6\u00f6riist ja kaldus modifikaator (Bevel) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Modeling\">on<\/a><\/noindex> muudetud profiilide kasutamise v\u00f5imalus. Lisatud on Cutoff Vertex Mesh, lihtsustatud meetod meshide loomiseks tippude asendamiseks. Pakutud on uusi modifikaatoreid Weld tippude grupi \u00fchendamiseks, mille vahemaa ei \u00fcleta antud l\u00e4vev\u00e4\u00e4rtust, ja Solidify, et luua paksu servi, kui on rohkem kui kaks \u00fcksteisega k\u00fclgnevat pinda.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/98\/Custom_Bevel_Profile_Release_Notes.png\"><img decoding=\"async\" alt=\"Blender 2.82 vaba 3D modelleerimise s\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/02\/d348954c0ffa34085d7de85ec1245bc5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Add-ons\">Lisatud<\/a><\/noindex> uued lisandmoodulid Import Palettes, PDT, Add Node Presets, Collection manager, Sun position ja Amaranth toolkit. Uuendatud on lisandmooduleid Rigify, Add Mesh Extra objects ja BlenderKit.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"EfF2wDXalgU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/EfF2wDXalgU\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.81. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0431\u044d\u043a\u0435\u043d\u0434 \u0434\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0433\u0430\u0437\u0430, \u0434\u044b\u043c\u0430, \u043e\u0433\u043d\u044f \u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Mantaflow. \u0414\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0451\u043d \u043d\u043e\u0432\u044b\u0439 \u0442\u0440\u0451\u0445\u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043d\u044b\u0439 FLIP Solver; \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u044f \u0440\u0430\u0437\u0434\u0443\u0442\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":49217,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-49216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" 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