{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Uued versioonid Wine 4.20 ja Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Saadaval<\/a><\/noindex> eksperimendi v\u00e4ljaanne avatud Win32 API teostusest \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Vein 4.20<\/a><\/noindex>. Alates versiooni v\u00e4ljaandmisest <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> sulged 37 bug reports and made 341 changes. <\/p>\n<p>Olulisemad muudatused:\n<\/p>\n<ul>\n<li class=\"l\"> Utilized a new release of the Mono engine 4.9.4 with updated support <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (a project to create an alternative implementation of Microsoft XNA Game Studio 4.0 to facilitate the porting of Windows games);\n<li class=\"l\"> Tagatud on koodi oleku salvestamine VBScriptis ja JScriptis (script persistence);\n<li class=\"l\"> The Vulkan graphics API implementation has been updated to comply with the new Vulkan specification 1.1.126;\n<li class=\"l\"> Improved support for LLVM MinGW;\n<li class=\"l\"> Veebirakenduste ja m\u00e4ngude, sealhulgas LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2013 Episode One, A Story About My Uncle, HotS, IVMU sotsiaalmeedia kliendi, TopoEdit, Notepad ja Epic Games Launcheri vigade aruanded on suletud.\n<\/ul>\n<p>Samuti <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">leidis aset<\/a><\/noindex> projekti v\u00e4ljaanne <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, which develops enhanced builds of Wine that include incomplete or risky patches not yet suitable for acceptance into the main Wine branch. Compared to Wine, Wine Staging provides 832 additional patches. <\/p>\n<p>In the new release of Wine Staging, synchronization with the Wine codebase 4.20 has been implemented. 8 patches affecting dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf, and ole32 have been moved to the main Wine. A patch has been added implementing the function Direct3DShaderValidatorCreate9(), necessary to run the demo version of The Sims 2. Patches have been updated  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> ja <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>Lisaks v\u00f5ib m\u00e4rkida <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">work process<\/a><\/noindex> 6TB <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">addition<\/a><\/noindex> in DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">v\u00f5imaluste<\/a><\/noindex> direct use of Direct3D 11 in Linux, without binding to Wine. Until now, the DXVK layer with the implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 10 and Direct3D 11 through the Vulkan API has been built as a DLL library and could be used only with Wine to run Windows games. The proposed changes allow DXVK to be compiled as a shared library for Linux, which can link to regular Linux applications to use the Direct3D 11 API. Such a possibility might be useful for simplifying the porting of Windows games to Linux.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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