{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Avaldatud<\/a><\/noindex> vaba 3D mudelimise paketi v\u00e4ljakuulutamine <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, mis sisaldab rohkem kui tuhat parandust ja t\u00e4iustust, mis on valmistatud nelja kuu jooksul alates olulise haru moodustamisest  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Peamised <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">muudatused<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Pakutud<\/a><\/noindex> uus liides failis\u00fcsteemi navigeerimiseks, mis on ellu viidud h\u00fcpikakna kujul, millel on t\u00fc\u00fcpiline failihaldurite sisu. Toetatakse erinevaid vaate re\u017eiime (loend, miniatuurid), filtreid, d\u00fcnaamiliselt genereeritavat paneeli valikutega, kustutatud failide panemist pr\u00fcgikasti, muudetud seadete m\u00e4letamist;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> R\u00fchmade elementide massilise \u00fcmbernimetamise funktsioon on rakendatud. Kui varem sai \u00fcmber nimetada ainult aktiivset elementi (F2), siis n\u00fc\u00fcd on see operatsioon v\u00f5imalik ka k\u00f5igi valitud elementide jaoks (Ctrl F2). \u00dcmbernimetamisel toetatakse selliseid v\u00f5imalusi nagu asendamine regulaaravaldiste alusel, prefiksite ja sufiksite maskide m\u00e4\u00e4ramine, s\u00fcmbolite puhastamine ja t\u00e4htede juhtme muutmine;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> On tehtud t\u00f6\u00f6d projekti struktuuri akna (Outliner) kasutusmugavuse parandamiseks. Outliner\u2019i valikud on n\u00fc\u00fcd s\u00fcnkroonitud k\u00f5igi 3D vaadetega (viewport). Elementide navigeerimise v\u00f5imalused on lisatud \u00fcles ja alla nooltega, samuti plokkide avamine ja sulgemine paremale ja vasakule nooltega. Toetatakse vahemikke kaudu valimise v\u00f5imalust kl\u00f5psates, hoides all Shift klahvi, ja uute elementide lisamist juba valitud klikkimisega, hoides all Ctrl klahvi. Subelementide valimise v\u00f5imalus, mis kuvatakse ikoonina, on lisatud. Varjatud objektide kuvamise suvand on lisatud. Esitatud on ikoonid piirangute, tippude gruppide ja j\u00e4rjestikuse redigeerija jaoks;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Lisatud<\/a><\/noindex> uusid skulptuurimudeli t\u00f6\u00f6riistu, nagu mudeli karkassi deformatsiooni imiteerimise pintsel, elastse deformatsiooni pintsel, mis s\u00e4ilitab mahut, geomeetrilise v\u00f5rgusilma deformeerimise pintsel, t\u00f6\u00f6riist p\u00f6\u00f6ramiseks ja skaleerimiseks tugipunkti \u00fcmber s\u00fcmmeetriat s\u00e4ilitades, t\u00f6\u00f6riist geomeetrilise v\u00f5rgusilma filtreerimiseks, mis deformeerib samal ajal k\u00f5iki v\u00f5rgu tippe;\n<li class=\"l\"> Uued topoloogia muutmise t\u00f6\u00f6riistad on lisatud: Voxel Remesh, mis loob pol\u00fcgoonilise v\u00f5rgustiku, millel on paaritu arv k\u00fclgi ja lahendab ristumiste probleemid, muundades need mahuliseks kujutiseks ja tagasi. QuadriFlow Remesh loob pol\u00fcgoonilise v\u00f5rgustiku nelinurksete rakkudega, millel on mitu polaari ja servap\u00f6\u00f6rded, mis kordavad pinna k\u00f5verust. T\u00f6\u00f6riist Poly Build sisaldab topoloogia muutmise funktsioone, n\u00e4iteks pol\u00fcgoonilise v\u00f5rgustiku elementide eemaldamiseks saab kasutada Click + Shift, uute elementide lisamiseks Click + Ctrl ja positsiooni muutmiseks drag &amp; drop.\n<li class=\"l\"> renderimismootorisse Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">on<\/a><\/noindex> liidesepakkumise riistvara kiirendamiseks kasutades platvormi <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. Lisa uus m\u00fcrasummutuse re\u017eiim p\u00e4rast renderdamist, mis p\u00f5hineb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">arendatud<\/a><\/noindex> Intel Corporation'i raamatukogul <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. Sujuvate pindade adaptiivse osalise jaotuse t\u00f6\u00f6riistadesse (Adaptive Subdivision) on lisatud servade vahelise \u00f5mbluse k\u00f5rvaldamise re\u017eiim, mis on p\u00f5hjustatud nihkest v\u00f5i materjalide heterogeensusest. Uued \u0161aderid tekstuuride jaoks (White Noise, Noise, Musgrave, Voronoi) on ellu viidud;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Transformatsiooni t\u00f6\u00f6riistadesse <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">lisatud<\/a><\/noindex> on lisatud toetus originaalpositsioonide liigutamiseks (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) objekte selgeselt esile toomata, samuti v\u00f5imalus muuta vanemelemente, puudutamata lapsi. Lisa peegeldava transformatsiooni re\u017eiim Y ja Z telgedel;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Uued servade sidumise (Edge Snapping) v\u00f5imalused: Edge Center, mis v\u00f5imaldab siduda serva keskpunktiga, ja Edge Perpendicular, mis sidub l\u00e4hima punkti serval. Uus vertikaalide liitmise re\u017eiim \u201eSplit Edges &amp; Faces\u201d, mis automaatselt jagab k\u00f5rvutised servad ja pinnad, et v\u00e4ltida geomeetria kattumist.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Renderimismootorisse Eevee, mis toetab f\u00fc\u00fcsikaliselt korrektset reaalajas renderdamist ja kasutab ainult GPU-d (OpenGL) renderdamiseks, on lisatud pehmete varjude re\u017eiim ja l\u00e4bipaistvuse kasutamise v\u00f5imalus \u0161adereid p\u00f5hjal <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nSegamismehhanismid Additive ja Multiply on asendatud Cycles'i \u00fchilduvate shader-p\u00f5histe ekvivalentidega. Rikkaliku tekstureerimise s\u00fcsteem on \u00fcmber kujundatud, muutes selle seadistamise lihtsamaks ja kvaliteetsemaks;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">on lisatud<\/a><\/noindex> uued valikud 3D-stseeni kuvamiseks Look Development (Materjali eelvaade) renderdamise re\u017eiimi kasutamisega Cycles ja Eevee mootors\u00f5idukites, mis v\u00f5imaldab kiiresti testida laia heledusvahemikku (HDRI) ja tekstuuride kattumist. Iga 3D-stseeni vaateaken v\u00f5ib n\u00fc\u00fcd sisaldada oma n\u00e4htavate kogumite komplekti. Pol\u00fcgonide anal\u00fcsaatorisse on lisatud tugi modifikaatoreid kasutavatele v\u00f5rkudele, mitte ainult algsetele v\u00f5rkudele. Piltidega objekte saab seadistada kuvamiseks ainult k\u00fclgprojektsioonis;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Eksperimentaalne s\u00fcsteem on lisatud <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Raamatukogude \u00fclekanded<\/a><\/noindex>, mida saab kasutada kohalike seotud tegelaste ja teiste andmetaoliste kohalike \u00fclekannete asemel. Erinevalt proksidest v\u00f5imaldab uus s\u00fcsteem luua mitu s\u00f5ltumatut \u00fclekannet \u00fcksikute seotud andmete (n\u00e4iteks karakteri m\u00e4\u00e4ravate) jaoks, toetab rekursiivset \u00fclekannet ja uute modifikaatorite v\u00f5i piirangute lisamist;\n<li class=\"l\"> Animatsiooni loomise t\u00f6\u00f6riistades <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">on tagatud<\/a><\/noindex>  t\u00e4pne juhtimine p\u00f6\u00f6rlemise ja suuruse osas <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">l\u00fcli<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">piirangute<\/a><\/noindex> ja <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">juhikute<\/a><\/noindex>;\n<li class=\"l\"> Sketch Pencilis (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">on laiendatud<\/a><\/noindex> kasutajaliidese funktsioonid, men\u00fc\u00fcd on \u00fcmber korraldatud, lisatud on uusi t\u00f6\u00f6riistu, toiminguid, harju, eelne seadistusi, materjale ja modifikaatoreid;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Vaba 3D mudelimise s\u00fcsteemi Blender 2.81 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> On lisatud Opus helikoodeki ja WebM konteinerformaadi tugi. WebM\/VP9 video toetamine on teostatud l\u00e4bipaistvuse v\u00f5imaluseks;\n<li class=\"l\"> Sekvensorisse on lisatud operaator k\u00f5igi riba jaoks h\u00e4\u00e4bimise lisamiseks\/eemaldamiseks ja kaadrite ennetava laadimise toetamine vahecache'i t\u00e4itmiseks;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">On laienenud<\/a><\/noindex> Python API, on lisatud uusi k\u00e4itlejaid ja d\u00fcnaamiline h\u00fcpikakende v\u00e4ljastamine operaatorite jaoks.<br \/>\nPython versioon on uuendatud versioonile 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Ajakohastatud<\/a><\/noindex> lisandmoodulid. Uus seadistus \u201eEnabled Add-ons Only\u201d on loodud, et n\u00e4idata nimekirjas ainult aktiivseid lisandmooduleid. Parandatud tugi.<br \/>\nglTF 2.0 (GL Transmission Formaat) ja FBX (Filmboxi) formaate.<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 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