{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Avaldatud<\/a><\/noindex> 3D-modelleerimise tasuta paketi v\u00e4ljalaskmine <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, mis sisaldab \u00fcle tuhande paranduse ja t\u00e4iustuse, mis on ette valmistatud nelja kuu jooksul alates olulise haru tekkimisest  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Peamised <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">muudatused<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Ettepanek<\/a><\/noindex> uus liides failis\u00fcsteemis navigeerimiseks, mille implementatsioon on h\u00fcpikakna kujul, kus on t\u00fc\u00fcpilised failihalduri funktsioonid. Toetatakse erinevaid vaatere\u017eiime (loend, miniatuurid), filtreid, d\u00fcnaamiliselt v\u00e4ljastatavat valikupaneeli, eemaldatud failide pr\u00fcgikasti paigutamist, muudetud seadete salvestamist;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Tehtud on r\u00fchmaelementide \u00fcmbernimetamise funktsioon partii re\u017eiimis. Kui varem sai \u00fcmber nimetada ainult aktiivset elementi (F2), siis n\u00fc\u00fcd on see teostatav ka k\u00f5igi valitud elementide jaoks (Ctrl F2). \u00dcmbernimetamisel toetatakse selliseid v\u00f5imalusi nagu otsing ja asendus regulaarsete v\u00e4ljendite alusel, prefiksi ja suffiksi maskide m\u00e4\u00e4ramine, m\u00e4rkide puhastamine ja t\u00e4hise suuruse muutmine;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> T\u00f6\u00f6 on tehtud projekti struktuuri akna (Outliner) kasutamise mugavuse t\u00f5stmiseks. V\u00e4ljavalimised Outliner'is on n\u00fc\u00fcd s\u00fcnkroniseeritud k\u00f5igi 3D-vaadetega (viewport). Lisatud on navigeerimine elementide vahel \u00fcles ja alla nooleklahvidega ning plokkide lahtivaatamine ja kokkupanek paremale ja vasakule nooleklahvidega. Toetatakse vahemike valimist klikkimisega, hoides all Shift-klahvi, ja uute elementide lisamist juba valitud elementidele klikkimise abil, hoides all Ctrl-klahvi. Lisatud on v\u00f5imalus valida subelemente, mis kuvatakse ikoonina. Lisatud on valik varjatud objektide n\u00e4itamiseks. Esitatud on ikoonid piirangute, tippude gruppide ja sekvensera jaoks;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Lisatud<\/a><\/noindex> Uued t\u00f6\u00f6riistad skulptuurimudelite loomiseks, nagu mudeli raami deformatsiooni simuleeriv pintsel, elastse deformatsiooni pintsel, mis s\u00e4ilitab mahu, pol\u00fcgoonilise v\u00f5rgu deformatsiooniga joonistamise pintsel, t\u00f6\u00f6riist p\u00f6\u00f6ramiseks ja suurendamiseks tugipunkti \u00fcmber s\u00fcmmeetriat s\u00e4ilitades, t\u00f6\u00f6riist pol\u00fcgoonilise v\u00f5rgu filtreerimiseks, mis deformeerib samaaegselt k\u00f5iki v\u00f5rgu tippe;\n<li class=\"l\"> Lisatud uued topoloogia muutmise t\u00f6\u00f6riistad: Voxel Remesh, et luua pol\u00fcgoonv\u00f5rk, millel on paarisarv tippusid ja eemaldada ristumiskohad, muutes need ruumiliseks kuvamiseks ja tagasi. QuadriFlow Remesh, et luua nelinurkse rakuga pol\u00fcgoonv\u00f5rk, millel on mitmed poolused ja servaalused, mis j\u00e4rgivad pinnakumerust. T\u00f6\u00f6riistus Poly Build on rakendanud topoloogia muutmise v\u00f5imalusi, n\u00e4iteks pol\u00fcgoonv\u00f5rgu elementide eemaldamiseks saab kasutada klikki, hoides all Shift, uute elementide lisamiseks klikki, hoides all Ctrl, ja positsiooni muutmiseks klikki, lohistades;\n<li class=\"l\"> renderdamismootoris Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">ilmus<\/a><\/noindex> riistvara kiirendamise v\u00f5imalus kiirteede j\u00e4lgimiseks, kasutades platvormi <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. Lisatud on uus re\u017eiim m\u00fcra summutamiseks p\u00e4rast renderdamist, mis p\u00f5hineb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">arendataval<\/a><\/noindex> Intel'i poolt looduslikult arendatud raamatukogul <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. Sujuvate pindade adaptiivse segmentatsiooni (Adaptive Subdivision) t\u00f6\u00f6riistades on lisatud re\u017eiim servade vaheliste \u00f5mbluste k\u00f5rvaldamiseks, mis on p\u00f5hjustatud nihkest v\u00f5i materjalide mitmekesisusest. Uued tekstuuri shaderid (White Noise, Noise, Musgrave, Voronoi) on v\u00e4lja t\u00f6\u00f6tatud;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> T\u00fckkide transformaatori t\u00f6\u00f6riistades <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">on lisatud<\/a><\/noindex> tugipunktide (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) objektide algsete positsioonide liigutamise tugi ilma nende selge valimiseta, samuti v\u00f5imalus muundada vanemaid elemente, puudutamata lastel. Lisatud on peegeldava suuna re\u017eiim Y ja Z telgedel;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Sisse on viidud uued servade k\u00fclge kleepimise valikud (Edge Snapping): Edge Center, mis v\u00f5imaldab kleepida serva keskpunkti ja Edge Perpendicular, mis kleepib l\u00e4hima punkti serval. Uus re\u017eiim Vertex Merge \u201eSplit Edges &amp; Faces\u201c, mis jagab automaatselt k\u00fclgnevaid servi ja pindu, et v\u00e4ltida geomeetria kattumist;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Eeve'i renderdusmootorisse, mis toetab f\u00fc\u00fcsiliselt korrektset reaalajas renderdamist ja kasutab ainult GPU-d (OpenGL) renderdamiseks, on lisatud pehmete varjude re\u017eiim ja v\u00f5imalus kasutada l\u00e4bipaistvust shaderite alusel <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nSega re\u017eiimid Additive ja Multiply on asendatud shader-de alusel portatiivsete ekvivalendid, mis on \u00fchilduvad Cycles'i engine'iga. Diyuuritud on pinnat\u00e4ites\u00fcsteemi s\u00fcsteem, mis on saanud kergemini seadistatavaks ja kvaliteetsemaks;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Vaates <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">lisatud<\/a><\/noindex> uued valikud 3D-stseeni kuvamiseks Look Development (Material Preview) renderdamise re\u017eiimi kasutades Cycles ja Eevee mootors\u00f5idukites, v\u00f5imaldades kiiresti testida laiendatud heledusvahemikke (HDRI) ja tekstuuride kattumist. Iga 3D-stseeni vaateaken v\u00f5ib n\u00fc\u00fcd sisaldada oma n\u00e4haolevate kogumite komplekti. Pol\u00fcgooniv\u00f5rgu anal\u00fcsaatorisse on lisatud toetust v\u00f5rkudele koos modifikaatoritega, mitte ainult algsete v\u00f5rgu jaoks. Piltobjekte saab konfigureerida nii, et need kuvatakse ainult k\u00fclgprojektsioonis;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Lisatud katsetamisj\u00e4rgne s\u00fcsteem <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Library Overrides<\/a><\/noindex>, mida saab kasutada seondatud tegelaste ja muude andmet\u00fc\u00fcpide kohalikuks \u00fclekirjutamiseks proxy mehhanismi asemel. Erinevalt proxy'st v\u00f5imaldab uus s\u00fcsteem luua mitu s\u00f5ltumatut \u00fclekirjutust sama seostatud andmete kohta (nt tegelase m\u00e4\u00e4ratlemiseks), toetab rekursiivset \u00fclekirjutamist ning uute modifikaatorite v\u00f5i piirangute lisamist;\n<li class=\"l\"> Animatsiooni loomise vahendites <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">tagatud<\/a><\/noindex>  t\u00e4pne juhtimine p\u00f6\u00f6ramises ja m\u00f5\u00f5tmises <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">\u00fchendustes<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">piiranguid<\/a><\/noindex> ja <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">draiverites<\/a><\/noindex>;\n<li class=\"l\"> sket\u0161ikujutis (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">laiendatud<\/a><\/noindex> kasutajaliidese v\u00f5imalused, men\u00fc\u00fcd on \u00fcmber korraldatud, lisatud uusi t\u00f6\u00f6riistu, toiminguid, harju, eelvalikuid, materjale ja modifikaatoreid;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Blender 2.81 vabavaraline 3D-modelleerimise s\u00fcsteem\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Lisatud tugi helikodek Opus ja konteineriformaat WebM. Teostatud WebM\/VP9 video tugi l\u00e4bipaistvusele;\n<li class=\"l\"> Sekvensorisse on lisatud toiming rippuvuse lisamiseks\/eemaldamiseks k\u00f5igile ribadele ja toetatakse eelkoormuse kaadrite laadimist vahem\u00e4lu t\u00e4itmiseks;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Laienenud<\/a><\/noindex> Python API, lisatud uued t\u00f6\u00f6tlejad ja tagatud d\u00fcnaamiline pop-up vihjete v\u00e4ljund operatsioonide jaoks.<br \/>\nPython versioon on uuendatud 3.7.4-ni;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Uuendatud<\/a><\/noindex> t\u00e4iendused. Lisatud seadistus \u201eEnabled Add-ons Only\u201c, et kuvada nimekirjas ainult lubatud lisandid. Parandatud toe kvaliteeti<br \/>\nglTF 2.0 (GL Transmission Format) ja FBX (Filmbox) formaatidele.<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 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