{"id":75813,"date":"2020-03-28T19:42:24","date_gmt":"2020-03-28T17:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx"},"modified":"2020-03-28T19:42:24","modified_gmt":"2020-03-28T17:42:24","slug":"collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx","title":{"rendered":"Collabora arendab OpenCL ja OpenGL pluginaid DirectX-i peal","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Ettev\u00f5te Collabora <noindex><a rel=\"nofollow\" href=\"https:\/\/www.collabora.com\/news-and-blog\/news-and-events\/introducing-opencl-and-opengl-on-directx.html\">esituse<\/a><\/noindex> uus Gallium-draiver Mesa jaoks, mis rakendab kihistust API OpenCL 1.2 ja OpenGL 3.3 t\u00f6\u00f6tamiseks D3D12 (DirectX 12) toetavate draiverite kohal. Kood <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/kusma\/mesa\/-\/tree\/msclc-d3d12\">avaldatud<\/a><\/noindex> on MIT litsentsi all.<\/p>\n<p>Pakutud draiver v\u00f5imaldab kasutada Mesat seadmetes, mis algselt ei toeta OpenCL ja OpenGL, ning teenib ka stardipositiivina OpenGL\/OpenCL rakenduste portimiseks D3D12 t\u00f6\u00f6tamiseks. GPU tootjatele annab alams\u00fcsteem v\u00f5imaluse pakkuda tuge OpenCL ja OpenGL, kui olemas on ainult D3D12 toetavad draiverid. <\/p>\n<p>L\u00e4hiaja plaanidest mainitakse OpenCL 1.2 ja OpenGL 3.3 \u00fchilduvustestide t\u00e4ielikku l\u00e4bit\u00f6\u00f6tamist, rakendustega \u00fchilduvuse kontrollimist ja nende arenduste lisamist Mesa p\u00f5hikoosseisu. Arendus k\u00e4ib koost\u00f6\u00f6s Microsofti inseneridega, kes arendavad    <noindex><a rel=\"nofollow\" href=\"https:\/\/devblogs.microsoft.com\/directx\/d3d12-translation-layer-and-d3d11on12-are-now-open-source\/\">avatud<\/a><\/noindex> t\u00f6\u00f6riistakomplekt <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/D3D11On12\">D3D11On12<\/a><\/noindex> m\u00e4ngude \u00fclekandmiseks D3D11-lt D3D12-ks ning raamatukogu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/D3D12TranslationLayer\">D3D12TranslationLayer<\/a><\/noindex>, mis rakendab t\u00fc\u00fcpilisi graafilisi primitiive D3D12 kohal. <\/p>\n<p>Realiseerimine sisaldab Galliumi draiverit, OpenCL kompilaatorit, OpenCL jooksutegurit ja NIR-to-DXIL shaderite kompilaatorit, mis muundab Mesas kasutatava NIR shaderite vahepealse esitusviisi DXIL (DirectX Intermediate Language) binaarvormingusse, mida toetatakse DirectX 12-s ja mis p\u00f5hineb LLVM 3.7 bitikoodil (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/DirectXShaderCompiler\">DirectX Shader Compiler<\/a><\/noindex> Microsoftilt, mis on p\u00f5him\u00f5tteliselt laiendatud forkk LLVM 3.7). OpenCL kompilaator on valmistatud LLVM projekti ja t\u00f6\u00f6riistade p\u00f5hjal <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/SPIRV-LLVM-Translator\">SPIRV-LLVM<\/a><\/noindex>.<\/p>\n<p>OpenCL laienditega l\u00e4htekoodid kompileeritakse clangiga vahepealseks pseudokoodiks LLVM (LLVM IR), mis seej\u00e4rel muundatakse OpenCL tuumade vahepealseks esituseks SPIR-V formaadis. SPIR-V esituses olevad tuumad edastatakse Mesasse, koonduvad NIR formaati, optimeeritakse ja edastatakse NIR-to-DXIL-le, et genereerida DXIL formaadis arvutusshadereid, mis on sobivad GPU-l t\u00f6\u00f6tamiseks DirectX 12 baasil p\u00f5hineva jooksuteguri abil.<br \/>\nCloveri, mida kasutatakse Mesas OpenCL rakenduses, asemel on pakutud uus OpenCL jooksutegur, mis v\u00f5imaldab rohkem otseseid muundamisi DirectX 12 API-sse.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.collabora.com\/assets\/images\/blog\/opencl-compiler-overview.png\"><img decoding=\"async\" alt=\"Collabora arendab OpenCL ja OpenGL pluginaid DirectX-i peal\" src=\"\/wp-content\/uploads\/2020\/03\/194f364cee846f77fa730f828e4db726.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>OpenCL ja OpenGL draiverid on koostatud Mesa Gallium liidese abil, mis v\u00f5imaldab draivereid luua s\u00fcvenemata OpenGL spetsiifilistesse detailidesse ning t\u00f5lkida OpenGL loodud kutseid kaasaegsete GPU-de graafikute elementideks. Gallium-draiver v\u00f5tab vastu OpenGL k\u00e4sud ja kasutab NIR-to-DXIL t\u00f5lkijat.<br \/>\nsee kujundab k\u00e4su puusid, mida t\u00e4idetakse GPU-l, kasutades D3D12 draiverit.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52625\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043d\u043e\u0432\u044b\u0439 Gallium-\u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u0434\u043b\u044f Mesa, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0438\u0439 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0431\u043e\u0442\u044b API OpenCL 1.2 \u0438 OpenGL 3.3 \u043f\u043e\u0432\u0435\u0440\u0445 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 DirectX 12 (D3D12). \u041a\u043e\u0434 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 \u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c Mesa \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445, \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e \u043d\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 OpenCL \u0438 OpenGL, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043e\u0432\u043e\u0439 \u043f\u043e\u0437\u0438\u0446\u0438\u0438 \u0434\u043b\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f OpenGL\/OpenCL-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b \u043f\u043e\u0432\u0435\u0440\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":75814,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-75813","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora 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