{"id":84386,"date":"2020-06-07T13:42:03","date_gmt":"2020-06-07T11:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83"},"modified":"2020-06-07T13:42:03","modified_gmt":"2020-06-07T11:42:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","title":{"rendered":"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-83-release\/\">Esitletud<\/a><\/noindex> 3D-modelleerimise tasuta paketi v\u00e4ljalaskmine <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">Blender 2.83<\/a><\/noindex>, mis sisaldab \u00fcle 1250 paranduse ja t\u00e4iustuse, mis on ette valmistatud kolme kuu jooksul alates v\u00e4ljalaskmisest  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">Blender 2.82<\/a><\/noindex>. Uue versiooni ettevalmistamisel keskenduti j\u00f5udluse optimeerimisele \u2013 kiirus suurendatud undo, visandipliiatsi ja renderdamise eelvaate t\u00f6\u00f6tlemisel. Cycles mootori sisse viidud adaptiivne sample-ing. Uued skulptuurimudeli t\u00f6\u00f6riistad Cloth Brush ja Face Sets on lisatud. Rakendatud on m\u00fcra summutamise s\u00fcsteem NVIDIA RTX kiirendajate toega. Esialgne tugi virtuaalreaalsusele OpenXR standardi alusel ja OpenVDB failide importimise v\u00f5imalus on antud.<\/p>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"YbL-rJv3BpI\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YbL-rJv3BpI\/hqdefault.jpg\" alt=\"Vaata videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Blender 2.83 on t\u00e4histatud kui esimene LTS-v\u00e4ljalase (pikaajaline tugi) projekti ajaloos, mida saab pidada stabiilseks aluseks, millele uuendused t\u00f5siste vigade parandamiseks tulevad <noindex><a rel=\"nofollow\" href=\"https:\/\/blender.org\/donwload\/lts\">koos moodustuvad<\/a><\/noindex> kahe aasta jooksul. Parandavad v\u00e4ljalasked nimetatakse 2.83.1, 2.83.2 jne. Sarnast praktikat <noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/2020\/05\/long-term-support-pilot\/\">toetada<\/a><\/noindex> j\u00e4tkuda ka j\u00e4rgmistes harudes. N\u00e4iteks p\u00e4rast Blender 2.83 lan\u00e7ament algas Blender 2.9x haru arendamine, mille raames plaanitakse v\u00e4lja anda neli versiooni \u2013 2.90, 2.91, 2.92 ja 2.93. V\u00e4ljaanne 2.93, nagu ka 2.83, saab LTS-iks. 2021. aastal on plaanis v\u00e4lja anda versioon 3.0, mis t\u00e4histab \u00fcleminekut uuele pidevale versioonide numereerimise skeemile.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/wp-content\/uploads\/2020\/05\/release_cadence_4th_wall-1-1536x336.png\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/69467d4bb689238e148bd80632605a5d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-83\/\">Peamised<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">muudatused<\/a><\/noindex> Blender 2.83-s:<\/p>\n<ul>\n<li class=\"l\"> Lisatud toetus failide impordiks ja renderdamiseks <noindex><a rel=\"nofollow\" href=\"https:\/\/www.openvdb.org\/\">OpenVDB<\/a><\/noindex> kasutades uut objekti \u00ab<noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Volumes\">Volume<\/a><\/noindex>\u00ab OpenVDB faile saab Blenderis genereerida gaasi, suitsu, tule ja vedelikusimulatsiooni s\u00fcsteemist, v\u00f5i need v\u00f5ivad tulla v\u00e4ljastpoolt, nagu Houdini. OpenVDB formaat, mille on pakkunud DreamWorks Animation, v\u00f5imaldab t\u00f5husalt salvestada ja manipuleerida h\u00f5redate kolmem\u00f5\u00f5tmeliste andmetega, mis on v\u00e4lja diskreetitud.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-openvdb_combined_edit.mov.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/openvdb_combined_edit.mov?x28234\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Lisatud<\/a><\/noindex> algeline toetus virtuaalreaalsusele, mis on praegu piiratud v\u00f5imalusega uurida kolme m\u00f5\u00f5tmega stseene VR-kiivrite abil otse Blenderist (ainult vaatere\u017eiimis, sisu muutmine ei ole veel toetatud). Toetamine p\u00f5hineb standardi rakendamisel <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/openxr\/\">OpenXR<\/a><\/noindex>, mis m\u00e4\u00e4rab universaalse API virtuaalse ja liitreaalsuse rakenduste loomiseks ning komplekti kihtide jaoks seadmete vaheliseks suhtlemiseks, mis varjab konkreetsete seadmete omadusi. Blenderit saavad kasutada k\u00f5ik platvormid, mis toetavad OpenXR-i, nagu Windows Mixed Reality ja Oculus Rift Windowsis ja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53049\">Monado<\/a><\/noindex> Linuxis (SteamVR ei toeta veel, kuna see ei rakenda OpenXR-i).\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/ff\/VR_Oculus_Tram_Station.png\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/3bff7af4c9079f74e741d2f4b8ee7adf.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Mootoris Cycles on rakendatud OptiX m\u00fcra v\u00e4hendamise mehhanismi kasutamise v\u00f5imalus <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/3dview\/introduction.html\">3D vaates<\/a><\/noindex> eelvaate ajal ja l\u00f5pp-renderdamisel. OptiX-i elluviimine on avatud NVIDIA poolt, kasutades masin\u00f5ppe meetodeid, t\u00f6\u00f6tab kiiremini kui varasemad m\u00fcra v\u00e4hendamise meetodid ja toetab riistvaralist kiirendust kaartidel <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>.\n<li class=\"l\"> Uus skulptuurimudeli t\u00f6\u00f6riist \u00abCloth Brush\u00bb, mis kasutab f\u00fc\u00fcsikaliste protsesside simuleerimise meetodeid, et luua realistlikke voldikuid riietel ja automaatselt luua loomulikult n\u00e4ivaid k\u00f5verusi.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\"  poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-Clothbrushdemo.mp4-1.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Cloth-Brush-Demo-1.mp4\"><\/video><\/center><\/p>\n<p>Harja seadetesse on lisatud massi ja pehmenduse simuleerimise omadused, t\u00e4iendavad liugurid simuleerimise m\u00f5ju piiramise jaoks ning seitse deformeerimise re\u017eiimi, sealhulgas radiaalne ja tasane kadumine. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/cloth_settings.jpg\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/3f20bd3d5d0978465fb38a541d3eb76d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Lisaks on skulptuurimudeli t\u00f6\u00f6riistadesse  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Sculpt\">on lisatud<\/a><\/noindex> uus pintsel \u00abClay Thumb\u00bb, mis imiteerib loomuliku savi deformatsiooni s\u00f5rmedega ja kogub materjali iga l\u00f6\u00f6gi ajal. Lisatud on pintsel \u00abSmooth Brush\u00bb, mis on samuti saadaval Mesh Filters, ja mis eemaldab pindasid, s\u00e4ilitades objekti mahu. Kogu \u00abLayer Brush\u00bb on \u00fcmber kujundatud, lisades k\u00f5rguse eelvaate kihile, millele kursori suunatud on, sisaldades parandatud maske ja vabanedes artefaktide tekkimisest korraga sama ala muutmisel. Polygonide filter (Mesh Filter) on saanud uue servat\u00f6\u00f6tlusre\u017eiimi (Sharpen), mis tihendab servi, automaatselt siludes tasaseid pindu.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/sculpt_filter_sharpen.mp4\"><\/video><\/center><\/p>\n<p>Pakutud on uus s\u00fcsteem \u00abFace Sets\u00bb pol\u00fcgoonsete v\u00f5rkude (mesh) individuaalsete osade n\u00e4htavuse haldamiseks skulptuuri ja joonistamise re\u017eiimides. Face Sets sobib harude jaoks, mis keskenduvad pintslite kasutamisele, automaatselt peidab osa pinda ja v\u00f5imaldab suurendada kontrolli keerukate pol\u00fcgoonsete v\u00f5rkude ja kattevate pindade \u00fcle.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/wiki.blender.org\/w\/images\/7\/7b\/Relax_Face_Sets_Mesh_Filter.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> T\u00e4ielikult <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Grease_Pencil\">\u00fclevaadatud<\/a><\/noindex> eskizi pliiatsi (Grease Pencil) rakendamine, mis v\u00f5imaldab luua visandeid 2D-animatsiooniks.<br \/>\n T\u00f6\u00f6riistakast on muutunud oluliselt kiiremaks ja paremini integreeritud Blenderiga. Grease Pencil'i objekti manipuleerimisel rakendatakse n\u00fc\u00fcd tuttavat t\u00f6\u00f6protsessi, mida kasutatakse ka pol\u00fcgoonv\u00f5rkudega Blenderi keskkonnas. Servade v\u00e4rvid ei ole enam piiratud \u00fche materjaliga ning iga punkti jaoks v\u00f5ib m\u00e4\u00e4rata oma v\u00e4rvi. Uus joonistusmootor on lisatud, pakkudes v\u00f5imalust kombinatsiooniks. <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/sculpt_paint\/sculpting\/hide_mask.html\">maskid<\/a><\/noindex>. Efektide modifitseerijad on \u00fcmber kujundatud kvaliteedi, j\u00f5udluse ja paindlikkuse parandamiseks. Kiirete pintslit\u00f5mmete re\u017eiimis on automaatne joonte pehmendamine, et v\u00e4ltida katkestuste ja teravate nurkade teket. Failide t\u00f6\u00f6tlemise j\u00f5udlus, mis sisaldab suures koguses jooni, on suurenenud umbes kaks korda ning kiire joonistamise korral on pehmendamine kiirenenud.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-GP_VertexPaint_03.mp4.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/GP_VertexPaint_03-chopped.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Eevee renderdamismootor, mis toetab f\u00fc\u00fcsikaliselt korrektset reaalajas renderdamist ja kasutab visuaalseks esitlemiseks ainult GPU-d (OpenGL), <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/EEVEE\">on lisatud<\/a><\/noindex> toetab 10 lisak\u00e4iku kompositinguks. Valgustuse puhverdamise rakenduse uuendus on k\u00f5rvaldanud \u00fchenduskohtade artefaktid ja kangaste venimise efekti. Lisatud on v\u00f5imalus rakendada k\u00f5rge kvaliteediga normaale, mis aitavad v\u00e4ltida tekstuuride ebapiisavat kuvamist madala resolutsiooniga normaalsuste t\u00f5ttu tihedates pol\u00fcgooniv\u00f5rkudes.<br \/>\nHDRI tausta h\u00e4gususe taseme muutmine on lihtsustatud sisu eelvaate re\u017eiimis. Juuste geomeetria t\u00f6\u00f6tlemisel on tagatud alfa-ha\u0161iga segamise, l\u00e4bipaistvuse re\u017eiimi ja varju segamise re\u017eiimide tugi.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/e8\/Hair_alpha.png\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/be114ee2717c572d9201beb2245ebd4f.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Sisseehitatud videoeditori (Video Sequencer) funktsionaalsust on laiendatud. Viidatud on kettakahe t\u00e4itmise rakenduse, mis v\u00f5imaldab vahem\u00e4lutatavaid kaadreid salvestada mitte RAM-is, vaid kettal. Ribal on tagatud l\u00e4bipaistvuse toimetamine ja heli eelkuulamine. Liidatud on uus viimase toimingu korrigeerimise paneel.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/blender_vse.png\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/36a2a1bcc42772ee9af7a5eae346e11b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Cycles renderdamise mootoris on lisatud adaptiivse prooviv\u00f5tmise tugi, mis v\u00f5imaldab automaatselt v\u00e4hendada proovide arvu madala m\u00fcratasemega piirkondades. Selle tulemusena saavutatakse renderdamise kiirus ja m\u00fcra \u00fchtlasem jaotumine.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Cycles\">Parandatud<\/a><\/noindex> shaders-node'i rakendamine. Wave Texture s\u00f5lmes on lisatud uusi suuna valiku re\u017eiime, v\u00f5imalus faasi nihke juhtimiseks ja m\u00fcra tekstuuride detailide suurendamiseks. Parandusi on tehtud \u00abWhite Noise Texture\u00bb, \u00abMath\u00bb ja \u00abVector Math\u00bb s\u00f5lmedes. Lisatud on seaded vektori p\u00f6\u00f6ramise ja kokkukeevuse lihtsustamiseks, valge m\u00fcra genereerijas on lisatud v\u00e4rvitud v\u00e4ljundi v\u00f5imalus.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/white-noise_color.png?x67059\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/76f87cd8a36c04be84bdc02aeb1c13f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Kollektsioonide haldamise plugina on lisatud stseenikogude tugi ja uus QCD (Quick Content Display) ekraan, mis v\u00f5imaldab konfigureerida kuni 20 kollektsiooni slotidena, mis on kiireks vaatamiseks kergelt juurdep\u00e4\u00e4setavad vidina kaudu.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/37\/Collection_Manager_blender_2.83.png\"><img decoding=\"async\" alt=\"Blender 2.83 tasuta 3D-modelleerimiss\u00fcsteemi v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/48bc882949617dcf2fe8faa2fb2431a1.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Paljusid modifikaatoreid on laiendatud ja uuendatud, sealhulgas<br \/>\nCorrective Smooth, Ocean, Remesh, Solidify, Surface Deform ja Warp.<\/p>\n<li class=\"l\"> Suures osas on tehtud j\u00f5udluse optimeerimisi. Undo ops\u00fcsteemide t\u00f6\u00f6 on kiiruselt suurendatud re\u017eiimides \u00abObject\u00bb ja \u00abPose\u00bb.<br \/>\nSkulptuurimudelimise re\u017eiimis on rakendatud Viewporti edasil\u00fckatud v\u00e4rskendamine, mis v\u00f5imaldas kiirendada navigeerimist suurte pol\u00fcgoonv\u00f5rkude juures. Uus kokkup\u00f5rgete lahendamise mehhanism v\u00f5imaldab simuleerida kangaid kuni 5 korda kiiremini. Oluliselt on kiirenenud vedelike ja gaaside simuleerimine Effector objektides. Failide laadimisaega osakestega ja pol\u00fcgoonv\u00f5rkudega vedelike ja gaaside simuleerimise s\u00fcsteemides on l\u00fchendatud.<\/p>\n<li class=\"l\"> 3D Viewportis on paranenud v\u00e4ikeste objektide valimise operatsioonid, samuti on \u00fcmber t\u00f6\u00f6tatud v\u00e4rvihalduse s\u00fcsteem (kompositsioon toimub n\u00fc\u00fcd lineaarses v\u00e4rviruumis).\n<li class=\"l\"> Lisatud on v\u00f5imalus eksportida metapisf\u00e4\u00e4rid (Metaball) USD (Universal Scene Description) formaadis arvutatud pol\u00fcgoonv\u00f5rkudena.<br \/>\nParandatud on glTF (GL Transmission Format) formaadis ekspordi ja importrist.<\/p>\n<li class=\"l\"> Failihalduris on rakendatud kiire failide otsimise re\u017eiim (Ctrl+F), lisatud on toimetuse toimetuse tugi ja varjatud failide tugi.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53101\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.83, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 1250 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.82. \u041e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043f\u0440\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043a\u0435 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0431\u044b\u043b\u043e \u0441\u043e\u0441\u0440\u0435\u0434\u043e\u0442\u043e\u0447\u0435\u043d\u043e \u043d\u0430 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 &#8212; \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 undo, \u044d\u0441\u043a\u0438\u0437\u043d\u043e\u0433\u043e \u043a\u0430\u0440\u0430\u043d\u0434\u0430\u0448\u0430 \u0438 \u043f\u0440\u0435\u0434\u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u0434\u0430\u043f\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0441\u044d\u043c\u043f\u043b\u0438\u043d\u0433\u0430. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":84387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-84386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" 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