{"id":84386,"date":"2020-06-07T13:42:03","date_gmt":"2020-06-07T11:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83"},"modified":"2020-06-07T13:42:03","modified_gmt":"2020-06-07T11:42:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","title":{"rendered":"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-83-release\/\">Esitletud<\/a><\/noindex> vaba 3D mudelimise paketi v\u00e4ljakuulutamine <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">Blender 2.83<\/a><\/noindex>, mille, kus on rohkem kui 1250 parandust ja t\u00e4iustust, mis on ette valmistatud kolme kuu jooksul alates v\u00e4ljalaskmisest  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">Blender 2.82<\/a><\/noindex>. Uue versiooni ettevalmistamisel keskenduti j\u00f5udluse optimeerimisele \u2014 undo, sketchnoti pliiatsi ja renderdamise eelvaate t\u00f6\u00f6 kiirus on paranenud. Cycles mootoris on lisatud toetust adaptivsele sample\u2019imisele. Uued skulptuurimudeli t\u00f6\u00f6riistad Cloth Brush ja Face Sets on kasutusele v\u00f5etud. Rakendatud on m\u00fcrasummutus s\u00fcsteem koos NVIDIA RTX kiirendite toega. Pakutakse esialgset k\u00f5rge reaalsuse toetamist OpenXR standardi baasil ja OpenVDB failide importimise v\u00f5imalust.<\/p>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"YbL-rJv3BpI\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YbL-rJv3BpI\/hqdefault.jpg\" alt=\"M\u00e4ngi videot\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Blender 2.83 on t\u00e4histatud kui projekti ajaloos esimest LTS-v\u00e4ljalaset (Pikaajaline Tugi), mida saab pidada stabiilseks baasiks, millele tehakse t\u00f5siste vigade parandusi <noindex><a rel=\"nofollow\" href=\"https:\/\/blender.org\/donwload\/lts\">kahe aasta jooksul.<\/a><\/noindex> Parandused nimetatakse 2.83.1, 2.83.2 jne. Sarnast praktikat <noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/2020\/05\/long-term-support-pilot\/\">planeeritud<\/a><\/noindex> j\u00e4tkub ka j\u00e4rgmistel harudel. N\u00e4iteks Blender 2.83 v\u00e4ljaandmise j\u00e4rel algas Blender 2.9x arendus, mille raames plaanitakse v\u00e4lja anda neli versiooni \u2014 2.90, 2.91, 2.92 ja 2.93. Versioon 2.93, nagu ka 2.83, saab olema LTS. 2021. aastal on plaanis v\u00e4lja anda versioon 3.0, mis t\u00e4histab \u00fcleminekut uuele pidevale versioonide nummerdamise skeemile.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/wp-content\/uploads\/2020\/05\/release_cadence_4th_wall-1-1536x336.png\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/69467d4bb689238e148bd80632605a5d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-83\/\">Peamised<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">muudatused<\/a><\/noindex> Blenderis 2.83:<\/p>\n<ul>\n<li class=\"l\"> Toetust on lisatud OpenVDB failide importimiseks ja renderdamiseks <noindex><a rel=\"nofollow\" href=\"https:\/\/www.openvdb.org\/\">kasutades uut objekti \u201e<\/a><\/noindex> kasutades uut objekti \u00ab<noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Volumes\">\u201c. OpenVDB faile saab Blenderist genereerida gaasi, suitsu, tule ja vedeliku simulatsiooni s\u00fcsteemi m\u00e4llu, v\u00f5i edastada v\u00e4listest rakendustest, nagu Houdini. OpenVDB formaat on pakutud DreamWorks Animatio stuudio poolt, mis v\u00f5imaldab t\u00f5husalt salvestada ja manipuleerida haruldaste mahuliste andmetega, mis on diskreetitud kolmem\u00f5\u00f5tmelistes v\u00f5rkude formaatides.<\/a><\/noindex>\u00bb. OpenVDB faile saab Blender genereerida gaasi, suitsu, tule ja vedeliku simuleerimise s\u00fcsteemi vahem\u00e4lust v\u00f5i edastada v\u00e4liste rakenduste, nagu Houdini, kaudu. OpenVDB formaat, mille pakkus v\u00e4lja DreamWorks Animation, v\u00f5imaldab efektiivselt salvestada ja manipuleerida h\u00f5redate ruumiliste andmetega, mis on diskreetitud kolmem\u00f5\u00f5tmelistes v\u00f5rkudes.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-openvdb_combined_edit.mov.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/openvdb_combined_edit.mov?x28234\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Lisatud<\/a><\/noindex> OpenXR <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/openxr\/\">teostamisel.<\/a><\/noindex>, mis m\u00e4\u00e4rab universaalse API virtuaal- ja liitreaalsuse rakenduste loomiseks ning komplekti kihtidest riistvaraga suhtlemiseks, abstraktiseerides konkreetsete seadmete erip\u00e4ra. Blenderit saavad kasutada k\u00f5ik platvormid, mis toetavad OpenXR, nagu Windows Mixed Reality ja Oculus Rift Windowsis ja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53049\">Monado<\/a><\/noindex> Linuxis (SteamVR ei ole veel toetatud, kuna see ei rakenda OpenXR).\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/ff\/VR_Oculus_Tram_Station.png\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/3bff7af4c9079f74e741d2f4b8ee7adf.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Cycles'i mootoris on rakendatud OptiX m\u00fcra summutamise mehhanismi kasutamine <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/3dview\/introduction.html\">3D Viewportis<\/a><\/noindex> eelvaate tegemisel ja l\u00f5pprenderdusel. OptiX'i rakendamine on avatud NVIDIA poolt, kasutab masin\u00f5ppe meetodeid, t\u00f6\u00f6tades kiiremini kui varem kergesti k\u00e4ttesaadavad m\u00fcra summutamise meetodid ning toetab riistvarakiirendust kaartidel <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>.\n<li class=\"l\"> Lisatud on uus skulptuurimudeli t\u00f6\u00f6riist \u00abCloth Brush\u00bb, mis kasutab f\u00fc\u00fcsikaliste protsesside simuleerimise meetodeid riiete realistlike kortsude loomisel ja loomulike k\u00f5verate automaatse vormimise saavutamiseks.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\"  poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-Clothbrushdemo.mp4-1.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Cloth-Brush-Demo-1.mp4\"><\/video><\/center><\/p>\n<p>Pintsliseadetes on rakendatud massi ja amortisatsiooni simuleerimise omadused, lisaks on olemas viisakslid piirarvud simuleerimise m\u00f5ju piiramiseks, seitse pintslide deformatsioonire\u017eiimi radiaal- ja tasapinnalise h\u00e4\u00e4bumise t\u00fc\u00fcbiga. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/cloth_settings.jpg\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/3f20bd3d5d0978465fb38a541d3eb76d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Lisaks on skulptuuri t\u00f6\u00f6riistadesse  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Sculpt\">lisatud<\/a><\/noindex> uus pintsel \u00abClay Thumb\u00bb, mis imiteerib savi deformatsiooni s\u00f5rmedega ja kogub materjali l\u00f6\u00f6giga. On lisatud pintsel \u00abSmooth Brush\u00bb, mis on samuti saadaval Mesh Filter\u2019is, mis eemaldab pinda, s\u00e4ilitades objekti mahtu. Pintsel \u00abLayer Brush\u00bb on t\u00e4ielikult \u00fcmber kujundatud, varustatud kihi k\u00f5rguse eelvaatega, kuna kursor osutab, sealhulgas parendatud toe maskidele ja vabanenud artefaktide ilmumisest \u00fche ala korduval muutmisel. Mesh Filter\u2019is on lisandunud uus servade t\u00f6\u00f6tlemise re\u017eiim (Sharpen), mis tihendab servi, automaatselt siludes lamedaid pindu.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/sculpt_filter_sharpen.mp4\"><\/video><\/center><\/p>\n<p>Pakutud on uus s\u00fcsteem \u201eFace Sets\u201d, et hallata pol\u00fcgoonv\u00f5rgu (mesh) \u00fcksikute osade n\u00e4htavust skulptuuri ja joonistamise re\u017eiimides. Face Sets sobib re\u017eiimide jaoks, mis keskenduvad harjade kasutamisele, peidab automaatselt pindade osi ja v\u00f5imaldab saavutada suuremat kontrolli keerukate vormide ja kattuvate pindade pol\u00fcgoonv\u00f5rkudega t\u00f6\u00f6tamisel.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/wiki.blender.org\/w\/images\/7\/7b\/Relax_Face_Sets_Mesh_Filter.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> T\u00e4ielikult <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Grease_Pencil\">\u00fcles kirjutatud<\/a><\/noindex> sket\u0161ipli kummi (Grease Pencil) rakendamine, mis v\u00f5imaldab luua visandeid 2D animatsiooniks.<br \/>\n T\u00f6\u00f6riistade komplekt on muutunud oluliselt kiiremaks ja paremini integreeritud Blenderiga. Grease Penciliga objektidega manipuleerimisel rakendatakse n\u00fc\u00fcd tuttavat t\u00f6\u00f6k\u00e4iku, mis on kasutusel ka pol\u00fcgonaalsete v\u00f5rkudega t\u00f6\u00f6tamisel Blenderis. Servade v\u00e4rvid ei piirdu \u00fche materjaliga ja iga punkti jaoks saab m\u00e4\u00e4rata oma v\u00e4rvi. Lisatud on uus renderdamismootor, mis v\u00f5imaldab kombinatsiooni <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/sculpt_paint\/sculpting\/hide_mask.html\">maskid<\/a><\/noindex>. Efekti modifikaatorid on \u00fcmber kujundatud, et suurendada kvaliteeti, t\u00f6\u00f6kindlust ja kasutuspaindlikkust. Kiirete pintslit\u00f5mmete re\u017eiimis on automaatne joonte silumine, et v\u00e4ltida purunemiste ja teravate nurkade teket. T\u00f5husus failide t\u00f6\u00f6tlemisel, mis sisaldavad palju jooni, on peaaegu kahekordistunud, samuti on kiirus paranenud kiire joonistamise korral.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-GP_VertexPaint_03.mp4.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/GP_VertexPaint_03-chopped.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Eeve rendermootorisse, mis toetab f\u00fc\u00fcsikaliselt korrektset reaalajas renderdamist ja kasutab vaid GPU-d (OpenGL) visualiseerimiseks, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/EEVEE\">lisatud<\/a><\/noindex> on lisatud 10 uut l\u00e4bitungimisprotsessi kompositsiooniks. Valgustuskohviku uuendamine on v\u00f5imaldanud k\u00f5rvaldada artefakte \u00f5mblustel ja kangaste sirutamise efekti. Lisatud on k\u00f5rgekvaliteedilised normaalid, mis k\u00f5rvaldavad tekstuuride vale kuvamise, mis on tingitud madala resolutsiooniga normaalidest tihedates pol\u00fcgonaalsetes v\u00f5rkudes.<br \/>\nMaterjali eelvaates on HDRI tausta udustuse taseme kohandamine lihtsustatud. Juuste geomeetria t\u00f6\u00f6tlemisel on tagatud alfa-hashiga segamise, l\u00e4bipaistvuse ja varjude segamise re\u017eiimide tugi.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/e8\/Hair_alpha.png\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/be114ee2717c572d9201beb2245ebd4f.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Sisemise videotootmise redaktori (Video Sequencer) funktsionaalsust on laiendatud. Pakutud on ketta vahem\u00e4lumudeli rakendamine, mis v\u00f5imaldab vahem\u00e4lupilte hoida mitte RAM-is, vaid ketasel. Ribadel on tagatud l\u00e4bipaistvuse tugi ja v\u00f5imalus eelkuulata helisid. Lisatud on uus viimane toimingu kohandamise paneel.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/blender_vse.png\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/36a2a1bcc42772ee9af7a5eae346e11b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Cycles renderdamismootorisse on lisatud adaptiivne n\u00e4idistamine, mis v\u00f5imaldab automaatselt v\u00e4hendada madala m\u00fcratasemega piirkondades kasutatavate n\u00e4idiste arvu. Selle tulemusena saavutatakse renderdamiskiiruse suurenemine ja \u00fchtlasem m\u00fcrakogumine.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Cycles\">Parandatud<\/a><\/noindex> Shader node'ide rakendamine. Node'is Wave Texture on ilmunud uued lainetuse liikumise suuna valiku re\u017eiimid, faasi nihke juhtimise v\u00f5imalus ja detailide suurenemine m\u00fcraste tekstuuride juures. Parandatud on node'id \u201eWhite Noise Texture\u201d, \u201eMath\u201d ja \u201eVector Math\u201d. Lisa seaded vektorite p\u00f6\u00f6ramise ja kokkuvoldimise lihtsustamiseks, valge m\u00fcra generaatorisse on lisatud v\u00f5imalus v\u00e4rviliseks v\u00e4ljundiks.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/white-noise_color.png?x67059\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/76f87cd8a36c04be84bdc02aeb1c13f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Kogude haldamise pluginasse on lisatud tuge stseenikogude jaoks ja rakendatud uus QCD (Kiire Sisu Kuvamine) ekraan, mis v\u00f5imaldab seadistada kuni 20 kogust slotidena, mis on kiiresti vaatamiseks saadaval vidina kaudu.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/37\/Collection_Manager_blender_2.83.png\"><img decoding=\"async\" alt=\"Tasuta 3D-modelleerimise s\u00fcsteemi Blender 2.83 v\u00e4ljaanne\" src=\"\/wp-content\/uploads\/2020\/06\/48bc882949617dcf2fe8faa2fb2431a1.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Paljusid modifikaatoreid on laiendatud ja uuendatud, sealhulgas<br \/>\nCorrective Smooth, Ocean, Remesh, Solidify, Surface Deform ja Warp.<\/p>\n<li class=\"l\"> Suure hulga j\u00f5udluse optimeerimistega on kiirendatud muudatuste t\u00fchistamise (undo) operatsioonide t\u00f6\u00f6d Object ja Pose re\u017eiimides.<br \/>\nSkulptuurimudeli re\u017eiimis on rakendatud vaatepiirkonna edasil\u00fckatud uuendamine, mis on v\u00f5imaldanud kiirendada navigeerimist paljude ruumiliste v\u00f5rkude vahel. Uuendatud kokkup\u00f5rgete lahendamise mehhanism on v\u00f5imaldanud kanga simulatsiooni teha kuni 5 korda kiiremini. Vedelike ja gaaside simulatsiooni objektides Effector on m\u00e4rgatavalt kiirendatud. Faile osakeste ja ruumiliste v\u00f5rkude s\u00fcsteemidesse laadimise aeg on v\u00e4hendatud.<\/p>\n<li class=\"l\"> 3D Viewportis on parandatud paljude v\u00e4ikeste objektide valimise operatsioone ja v\u00e4rvihalduss\u00fcsteem on \u00fcmber t\u00f6\u00f6tatud (komposiit n\u00fc\u00fcd toimub lineaarses v\u00e4rviruumis).\n<li class=\"l\"> Meta sf\u00e4\u00e4ride (Metaball) eksportimine USD (Universal Scene Description) formaadis arvutatud ruumiliste v\u00f5rkudena on n\u00fc\u00fcd v\u00f5imalik.<br \/>\nglTF (GL Transmission Format) formaadi eksport ja import on paranenud.<\/p>\n<li class=\"l\"> Failihalduris on rakendatud kiire failide otsingu re\u017eiim (Ctrl+F), lisatud on failiattribuutide ja peidetud failide tugi.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Allikas: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53101\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.83, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 1250 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.82. 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\u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u0434\u0430\u043f\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0441\u044d\u043c\u043f\u043b\u0438\u043d\u0433\u0430. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":84387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-84386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" 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