{"id":99407,"date":"2021-03-11T10:22:40","date_gmt":"2021-03-11T08:22:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa"},"modified":"2021-03-11T10:22:40","modified_gmt":"2021-03-11T08:22:40","slug":"realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa","status":"publish","type":"post","link":"https:\/\/prohoster.info\/et\/blog\/novosti-interneta\/realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa","title":{"rendered":"OpenGL rakendamine DirectX-i peal saavutas \u00fchilduvuse OpenGL 3.3-ga ja on lisatud Mesa koosseisu.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Ettev\u00f5te Collabora teatas Mesa Gallium draiveri D3D12 vastuv\u00f5tmisest p\u00f5hikomplektis, mis rakendab kihti OpenGL-i t\u00f6\u00f6tamiseks DirectX 12 (D3D12) API peal. Samuti kuulutati v\u00e4lja draiveri edukas \u00fchilduvustest OpenGL 3.3-ga, t\u00f6\u00f6tades D3D12 WARP (tarkvara rasterdaja) ja NVIDIA draiverite kohal.        <\/p>\n<p>Draiver v\u00f5ib olla kasulik Mesa kasutamiseks seadmetes, kus toetatakse ainult D3D12 draivereid, samuti alustamiseks OpenGL rakenduste portimiseks D3D12 API peal. Sealhulgas saab draiverit kasutada graafiliste rakenduste k\u00e4itamiseks keskkondades, mida haldab WSL (Windows Subsystem for Linux), mis v\u00f5imaldab Linuxi t\u00e4itmisfailide k\u00e4ivitamist Windowsis.       <\/p>\n<p>Arendust teostatakse koost\u00f6\u00f6s Microsofti inseneridega, kes arendavad avatud t\u00f6\u00f6riistuskomplekti D3D11On12, et edastada m\u00e4nge D3D11-lt D3D12-le ja D3D12TranslationLayer'i teeki, mis rakendab tavalisi graafilisi primitiive D3D12 peal. Antud projekti baasil on Microsoft juba valmistanud ette kihilise lahenduse, mis v\u00f5imaldab OpenGL-i rakendusi k\u00e4ivitada Windowsi seadmetes, mis ei paku t\u00e4ielikku OpenGL-i tuge. Erakordselt on suudetud v\u00f5imaldada Photoshopi toimimist Windowsi seadmetes ARM-protsessoritega.          <\/p>\n<p>Teostus h\u00f5lmab Mesa draiverit ja NIR-to-DXIL (D3D12 runtime) shaderite kompilaatorit, mis konverteerib Mesas kasutatava shaderite vahevormi NIR binaarseks DXIL formaadiks (DirectX Intermediate Language), mida toetatakse DirectX 12-s ja mis p\u00f5hineb LLVM 3.7 bitkoodil (Microsofti DirectX Shader Compiler on hargnenud LLVM 3.7-st). Mesa draiver kasutab Galliumi liidest, aktsepteerib OpenGL k\u00e4ske ja NIR-to-DXIL t\u00f5lkija abil genereerib D3D12 k\u00e4ske, mida t\u00e4idetakse GPU-l D3D12 s\u00fcsteemi draiveri kaudu. Eraldi arendatakse komponente OpenCL-i t\u00f6\u00f6tluse tagamiseks D3D12 peal, sealhulgas OpenCL-i kompilaatorit ja OpenCL runtime'i.<br \/>\n<br \/>Allikas: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54737\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u0441\u043e\u043e\u0431\u0449\u0438\u043b\u0430 \u043e \u043f\u0440\u0438\u043d\u044f\u0442\u0438\u0438 \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 Mesa Gallium-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 D3D12, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0431\u043e\u0442\u044b OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 API DirectX 12 (D3D12). \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043e\u0431\u044a\u044f\u0432\u043b\u0435\u043d\u043e \u043e\u0431 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u043c \u043f\u0440\u043e\u0445\u043e\u0436\u0434\u0435\u043d\u0438\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u043c \u0442\u0435\u0441\u0442\u043e\u0432 \u043d\u0430 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441 OpenGL 3.3 \u043f\u0440\u0438 \u0440\u0430\u0431\u043e\u0442\u0435 \u043f\u043e\u0432\u0435\u0440\u0445 D3D12-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 WARP (\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0439 \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440) \u0438 NVIDIA. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043f\u043e\u043b\u0435\u0437\u0435\u043d \u0434\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f Mesa \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445 \u0441 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u043c\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99407","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u0441\u043e\u043e\u0431\u0449\u0438\u043b\u0430 \u043e 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Samuti kuulutati v\u00e4lja, et draiver l\u00e4bis edukalt OpenGL 3.3 \u00fchilduvuse testid WARP (tarkvaraline rasteriseerija) ja NVIDIA D3D12 draiverite peal. 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