{"id":100528,"date":"2021-06-16T16:22:43","date_gmt":"2021-06-16T14:22:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-06-16T16:22:43","modified_gmt":"2021-06-16T14:22:43","slug":"vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Sortie de DXVK 1.9, impl\u00e9mentation de Direct3D 9\/10\/11 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La version 1.9 de la couche DXVK est disponible, fournissant une impl\u00e9mentation de DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 et 11, fonctionnant gr\u00e2ce \u00e0 la translation des appels dans l'API Vulkan. Pour utiliser DXVK, des pilotes prenant en charge l'API Vulkan 1.1 sont n\u00e9cessaires, tels que Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 et AMDVLK. DXVK peut \u00eatre utilis\u00e9 pour ex\u00e9cuter des applications et des jeux 3D sur Linux avec Wine, agissant comme une alternative plus performante aux impl\u00e9mentations Direct3D 9\/10\/11 int\u00e9gr\u00e9es dans Wine, fonctionnant sur OpenGL.        <\/p>\n<p>Principales modifications :  <\/p>\n<ul>\n<li class=\"l\"> Un support initial pour les formats de textures YUV avec sous-\u00e9chantillonnage des couleurs, tels que NV12, a \u00e9t\u00e9 ajout\u00e9, utilis\u00e9s pour la lecture vid\u00e9o dans certains jeux.\n<li class=\"l\"> L'API ID3D11VideoProcessor a \u00e9t\u00e9 mise en \u0153uvre, utilis\u00e9e pour la sortie vid\u00e9o dans les jeux Nier Replicant et Contra: Rogue Corps.\n<li class=\"l\"> Le support du rasterisation conservatrice a \u00e9t\u00e9 ajout\u00e9 pour les GPU prenant en charge cette fonctionnalit\u00e9. Ce changement permet d'utiliser l'option NVIDIA ShadowLibs dans Final Fantasy XV et d'autres jeux.\n<li class=\"l\"> Les latences d'affichage ont \u00e9t\u00e9 r\u00e9duites, ce qui peut r\u00e9soudre des probl\u00e8mes dans les jeux limit\u00e9s par la synchronisation verticale, les limiteurs de FPS ou les r\u00e9glages DXGI.\n<li class=\"l\"> Un composant pour limiter l'intensit\u00e9 d'affichage des images (frame rate limiter) a \u00e9t\u00e9 ajout\u00e9, pouvant \u00eatre utilis\u00e9 pour faire fonctionner correctement les jeux non con\u00e7us pour un FPS \u00e9lev\u00e9.\n<li class=\"l\"> La transmission d'informations sur les impl\u00e9mentations logicielles de Vulkan, telles que Lavapipe, aux applications a \u00e9t\u00e9 interrompue si un GPU prenant en charge Vulkan est pr\u00e9sent dans le syst\u00e8me, ce qui r\u00e9sout les probl\u00e8mes survenant lorsque les jeux essayaient d'utiliser Lavapipe au lieu du bon pilote. Pour activer Lavapipe, il est conseill\u00e9 d'installer la variable d'environnement VK_ICD_FILENAMES.\n<li class=\"l\"> Le chargement des textures et des buffers en D3D9 a \u00e9t\u00e9 am\u00e9lior\u00e9.\n<li class=\"l\"> Des probl\u00e8mes dans les jeux Atelier Mysterious Trilogy Deluxe Pack, Dal Segno, Nights of Azure, Days Gone, Demon Stone, Dragon Quest Builder 2, Final Fantasy XIII, Spec Ops: The Line, GTA IV, Halo 2, Kohan II, Nier Replicant, Second Sight et TrackMania Forever ont \u00e9t\u00e9 r\u00e9solus.    <\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55341\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100528","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, 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