{"id":101684,"date":"2021-10-18T22:22:53","date_gmt":"2021-10-18T20:22:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2021-10-18T22:22:53","modified_gmt":"2021-10-18T20:22:53","slug":"vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Publication de VKD3D-Proton 2.5, un fork de Vkd3d avec la mise en \u0153uvre de Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 Valve a publi\u00e9 la version VKD3D-Proton 2.5, une branche de la base de code vkd3d, cr\u00e9\u00e9e pour am\u00e9liorer le support de Direct3D 12 dans le paquet de lancement de jeux Proton. VKD3D-Proton int\u00e8gre des modifications, optimisations et am\u00e9liorations sp\u00e9cifiques \u00e0 Proton pour un meilleur fonctionnement des jeux Windows bas\u00e9s sur Direct3D 12, qui n'ont pas encore \u00e9t\u00e9 int\u00e9gr\u00e9es dans la version principale de vkd3d. Parmi les diff\u00e9rences, on note \u00e9galement l'orientation vers l'utilisation des extensions modernes de Vulkan et des capacit\u00e9s des derni\u00e8res versions des pilotes graphiques pour atteindre une compatibilit\u00e9 totale avec Direct3D 12.      <\/p>\n<p>Dans la nouvelle version :  <\/p>\n<ul>\n<li class=\"l\"> Une prise en charge plus ou moins compl\u00e8te de l'API DXR 1.0 (DirectX Raytracing) a \u00e9t\u00e9 mise en \u0153uvre, ainsi qu'un support exp\u00e9rimental pour DXR 1.1 (activ\u00e9 en d\u00e9finissant la variable d'environnement VKD3D_CONFIG=dxr|dxr11). Dans DXR 1.1, toutes les fonctions ne sont pas encore impl\u00e9ment\u00e9es, mais le support du ray tracing inline est d\u00e9j\u00e0 enti\u00e8rement op\u00e9rationnel. Parmi les jeux utilisant DXR, on note Control, DEATHLOOP, Cyberpunk 2077, World of Warcraft et Resident Evil: Village.\n<li class=\"l\"> Pour les syst\u00e8mes avec des cartes graphiques NVIDIA, le support de la technologie DLSS a \u00e9t\u00e9 ajout\u00e9, permettant d'utiliser les c\u0153urs Tensor des cartes graphiques NVIDIA pour un redimensionnement r\u00e9aliste des images gr\u00e2ce \u00e0 des m\u00e9thodes d'apprentissage automatique, afin d'augmenter la r\u00e9solution sans perte de qualit\u00e9.\n<li class=\"l\"> Dans le traducteur pour la repr\u00e9sentation interm\u00e9diaire des shaders DXIL (DirectX Intermediate Language), le support des mod\u00e8les de shaders a \u00e9t\u00e9 \u00e9largi.\n<li class=\"l\"> Le support de la technologie PCI-e Resizable BAR (Base Address Registers) a \u00e9t\u00e9 ajout\u00e9, permettant au CPU d'acc\u00e9der \u00e0 toute la m\u00e9moire vid\u00e9o du GPU et, dans certaines situations, d'am\u00e9liorer les performances du GPU de 10 \u00e0 15 %. L'effet de cette optimisation est bien visible dans les jeux Horizon Zero Dawn et Death Stranding.\n<li class=\"l\"> Des probl\u00e8mes ont \u00e9t\u00e9 r\u00e9solus dans les jeux DEATHLOOP, F1 2021, WRC 10, DIRT 5, Diablo II Resurrected, Psychonauts 2, Far Cry 6, Evil Genius 2: World Domination, Hitman 3, Anno 1800, ainsi que dans les jeux bas\u00e9s sur le moteur Unreal Engine 4.    <\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55989\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.5, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-101684","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a 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