{"id":103528,"date":"2022-03-13T03:36:43","date_gmt":"2022-03-13T01:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1"},"modified":"2022-03-13T03:36:43","modified_gmt":"2022-03-13T01:36:46","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","title":{"rendered":"Publication du logiciel libre de mod\u00e9lisation 3D Blender 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L'organisation Blender Foundation a publi\u00e9 la version du logiciel de mod\u00e9lisation 3D libre Blender 3.1, adapt\u00e9 \u00e0 diverses t\u00e2ches li\u00e9es \u00e0 la mod\u00e9lisation 3D, aux graphismes 3D, au d\u00e9veloppement de jeux vid\u00e9o, \u00e0 la simulation, au rendu, au compositing, au suivi de mouvement, \u00e0 la sculpture, \u00e0 la cr\u00e9ation d'animations et au montage vid\u00e9o. Le code est distribu\u00e9 sous la licence GPL. Des versions pr\u00eates \u00e0 l'emploi sont disponibles pour Linux, Windows et macOS.      <\/p>\n<p>Parmi les am\u00e9liorations ajout\u00e9es dans Blender 3.1 :  <\/p>\n<ul>\n<li class=\"l\"> Pour le syst\u00e8me de rendu Cycles, un backend a \u00e9t\u00e9 mis en \u0153uvre pour acc\u00e9l\u00e9rer le rendu en utilisant l'API graphique Metal. Ce backend a \u00e9t\u00e9 d\u00e9velopp\u00e9 par Apple pour am\u00e9liorer les performances de Blender sur les ordinateurs Apple \u00e9quip\u00e9s de cartes graphiques AMD ou de processeurs ARM M1.\n<li class=\"l\"> La possibilit\u00e9 de rendre des objets \u00ab Nuage de points \u00bb (Point Cloud) directement via le moteur Cycles a \u00e9t\u00e9 impl\u00e9ment\u00e9e pour cr\u00e9er des entit\u00e9s telles que du sable et des \u00e9claboussures. Les nuages de points peuvent \u00eatre g\u00e9n\u00e9r\u00e9s par des n\u0153uds g\u00e9om\u00e9triques ou import\u00e9s d'autres logiciels. L'efficacit\u00e9 du travail avec la m\u00e9moire du syst\u00e8me de rendu Cycles a \u00e9t\u00e9 consid\u00e9rablement am\u00e9lior\u00e9e. Un nouveau n\u0153ud \u00ab Point Info \u00bb a \u00e9t\u00e9 ajout\u00e9, permettant d'acc\u00e9der aux donn\u00e9es de points individuels.    <center><img decoding=\"async\" alt=\"Publication du logiciel libre de mod\u00e9lisation 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/1986dd2afb4c6a941a879eac21d2dcc7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> L'utilisation du GPU a \u00e9t\u00e9 mise en place pour acc\u00e9l\u00e9rer le fonctionnement du modificateur de surface subdivisionnelle.\n<li class=\"l\"> L'\u00e9dition de maillages polygonaux a \u00e9t\u00e9 consid\u00e9rablement acc\u00e9l\u00e9r\u00e9e.\n<li class=\"l\"> Une indexation dans le navigateur des \u00e9l\u00e9ments connect\u00e9s (Asset Browser) a \u00e9t\u00e9 mise en \u0153uvre, simplifiant ainsi le travail avec divers objets suppl\u00e9mentaires, mat\u00e9riaux et blocs d'environnement.\n<li class=\"l\"> Dans l'\u00e9diteur d'images, la possibilit\u00e9 de travailler avec des images de tr\u00e8s grande taille (par exemple, avec une r\u00e9solution de 52K) a \u00e9t\u00e9 int\u00e9gr\u00e9e.\n<li class=\"l\"> La vitesse d'exportation des fichiers aux formats .obj et .fbx a \u00e9t\u00e9 augment\u00e9e de plusieurs ordres de grandeur, gr\u00e2ce \u00e0 la r\u00e9\u00e9criture du code d'exportation de Python en C++. Par exemple, alors qu'auparavant l'exportation d'un grand projet en fichier Fbx prenait 20 minutes, le temps d'exportation a d\u00e9sormais \u00e9t\u00e9 r\u00e9duit \u00e0 20 secondes.\n<li class=\"l\"> Dans l'impl\u00e9mentation des n\u0153uds g\u00e9om\u00e9triques, la consommation m\u00e9moire a \u00e9t\u00e9 r\u00e9duite (jusqu'\u00e0 20 %), et le support du multithreading ainsi que le calcul des sch\u00e9mas de n\u0153uds ont \u00e9t\u00e9 am\u00e9lior\u00e9s.\n<li class=\"l\"> Ajout de 19 nouveaux n\u0153uds pour la mod\u00e9lisation proc\u00e9durale. Parmi eux, des n\u0153uds pour l'extrusion (Extrude), la mise \u00e0 l'\u00e9chelle des \u00e9l\u00e9ments (Scale Elements), la lecture de champs \u00e0 partir d'index (Field at Index) et les champs d'accumulation (Accumulate Field). De nouveaux outils de mod\u00e9lisation de maillage ont \u00e9t\u00e9 propos\u00e9s.    <center><img decoding=\"async\" alt=\"Publication du logiciel libre de mod\u00e9lisation 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/889d842b2d55675ed233e82aee8759a1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> De nouveaux outils pour l'animation ont \u00e9t\u00e9 propos\u00e9s dans l'\u00e9diteur de graphes.\n<li class=\"l\"> L'interface utilisateur a \u00e9t\u00e9 am\u00e9lior\u00e9e. Il est d\u00e9sormais possible d'afficher automatiquement la liste des n\u0153uds filtr\u00e9s lors du glisser-d\u00e9poser de sockets avec la souris, ce qui permet de voir uniquement les types de sockets auxquels il est possible de se connecter. La prise en charge de la d\u00e9finition d'attributs dynamiques personnalis\u00e9s a \u00e9t\u00e9 ajout\u00e9e aux instances. La possibilit\u00e9 de marquer des groupes de n\u0153uds comme \u00e9l\u00e9ments connectables (Asset) a \u00e9t\u00e9 mise en \u0153uvre, ainsi que la fonction de glisser-d\u00e9poser des \u00e9l\u00e9ments connectables depuis le navigateur vers les n\u0153uds de g\u00e9om\u00e9trie, de shading et de post-traitement.\n<li class=\"l\"> De nouveaux modificateurs ont \u00e9t\u00e9 ajout\u00e9s au syst\u00e8me de dessin bi-dimensionnel et \u00e0 l'animation Grease Pencil, permettant de cr\u00e9er des esquisses en 2D et de les utiliser ensuite dans un environnement 3D comme objets en trois dimensions (un mod\u00e8le 3D est cr\u00e9\u00e9 \u00e0 partir de plusieurs esquisses plates sous diff\u00e9rents angles). Dans l'outil de remplissage, l'utilisation de valeurs n\u00e9gatives pour un remplissage incomplet le long du contour a \u00e9t\u00e9 autoris\u00e9e pour cr\u00e9er des effets avec des contours.    <center><img decoding=\"async\" alt=\"Publication du logiciel libre de mod\u00e9lisation 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/0e20152f964ce64a32443378ed9c0a57.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Les capacit\u00e9s de l'\u00e9diteur vid\u00e9o non lin\u00e9aire ont \u00e9t\u00e9 \u00e9tendues. Le support du glisser-d\u00e9poser de blocs de donn\u00e9es et d'\u00e9l\u00e9ments lors de l'aper\u00e7u a \u00e9t\u00e9 ajout\u00e9.\n<li class=\"l\"> Dans l'interface de mod\u00e9lisation, il est d\u00e9sormais possible de donner des pointes arbitraires \u00e0 des sommets individuels.     <center><img decoding=\"async\" alt=\"Publication du logiciel libre de mod\u00e9lisation 3D Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/18428766230793cda96ce7db122e1850.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Le support de la technologie Pixar OpenSubdiv pour la mod\u00e9lisation, le rendu et l'exportation aux formats Alembic et USD a \u00e9t\u00e9 ajout\u00e9.\n<li class=\"l\"> Le compl\u00e9ment Copy Global Transform a \u00e9t\u00e9 inclus pour lier la transformation d'un objet \u00e0 un autre afin d'assurer une animation coh\u00e9rente.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"BCi0QRM1ADY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/BCi0QRM1ADY\/hqdefault.jpg\" alt=\"Lire la vid\u00e9o\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56840\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0421\u0440\u0435\u0434\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439 \u0432 Blender 3.1: \u0414\u043b\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103529,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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