{"id":106160,"date":"2022-12-19T15:36:51","date_gmt":"2022-12-19T13:36:51","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-8-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2022-12-19T15:36:51","modified_gmt":"2022-12-19T13:36:51","slug":"vypusk-vkd3d-proton-2-8-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-vkd3d-proton-2-8-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Publication de VKD3D-Proton 2.8, un fork de Vkd3d avec une impl\u00e9mentation de Direct3D 12.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 Valve a publi\u00e9 la version VKD3D-Proton 2.8, un d\u00e9riv\u00e9 de la base de code vkd3d, con\u00e7u pour am\u00e9liorer la prise en charge de Direct3D 12 dans le package d'ex\u00e9cution des jeux Proton. VKD3D-Proton inclut des modifications, optimisations et am\u00e9liorations sp\u00e9cifiques \u00e0 Proton pour un meilleur fonctionnement des jeux Windows bas\u00e9s sur Direct3D 12, qui n'ont pas encore \u00e9t\u00e9 int\u00e9gr\u00e9es dans la version principale de vkd3d. Parmi les diff\u00e9rences, on note \u00e9galement l'orientation vers l'utilisation des extensions modernes de Vulkan et des possibilit\u00e9s offertes par les derni\u00e8res versions des pilotes graphiques pour assurer une compatibilit\u00e9 totale avec Direct3D 12.      <\/p>\n<p>Dans la nouvelle version :  <\/p>\n<ul>\n<li class=\"l\"> Ajout de la prise en charge de l'extension Vulkan VK_EXT_descriptor_buffer, dont l'utilisation a permis de r\u00e9duire consid\u00e9rablement la charge sur le CPU.\n<li class=\"l\"> La mise en \u0153uvre des tampons de trame virtuels (SwapChain) a \u00e9t\u00e9 r\u00e9\u00e9crite. Les modifications ont permis de contr\u00f4ler plus pr\u00e9cis\u00e9ment les d\u00e9lais et les images gr\u00e2ce \u00e0 l'extension VK_KHR_present_wait et de r\u00e9duire la charge sur le CPU dans le fil principal.\n<li class=\"l\"> Des probl\u00e8mes ont \u00e9t\u00e9 r\u00e9solus dans les jeux Hitman III, Witcher 3, Spiderman Remastered: Miles Morales, Borderlands 3, Age of Empires IV, Resident Evil Village.    <\/ul>\n<p>On peut \u00e9galement noter la mise \u00e0 jour du projet GE-Proton7, dans le cadre de laquelle des passionn\u00e9s r\u00e9alisent des compilations \u00e9tendues ind\u00e9pendantes de l'entreprise Valve pour ex\u00e9cuter des applications Windows avec Proton, se distinguant par une version plus r\u00e9cente de Wine, l'utilisation de FFmpeg dans FAudio et l'inclusion de patchs suppl\u00e9mentaires r\u00e9solvant des probl\u00e8mes dans diverses applications de jeux. Dans la version Proton GE 43, un passage \u00e0 une nouvelle base de code de Wine, dxvk, proton, protonfix et vkd3d (\u00e0 partir de Git) a \u00e9t\u00e9 effectu\u00e9, transf\u00e9rant des correctifs pour r\u00e9soudre des probl\u00e8mes dans les jeux Immortals: Fenyx, Baldur's Gate 3, Gears 5, Witcher 3.<br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58356\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.8, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106160","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.8, 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