{"id":109281,"date":"2023-07-07T09:10:15","date_gmt":"2023-07-07T07:10:15","guid":{"rendered":"https:\/\/prohoster.info\/?p=109281"},"modified":"2023-07-07T10:16:46","modified_gmt":"2023-07-07T08:16:46","slug":"kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","title":{"rendered":"La soci\u00e9t\u00e9 Imagination a utilis\u00e9 le pilote Zink pour prendre en charge OpenGL 4.6 sur ses GPU.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 Imagination Technologies a annonc\u00e9 la prise en charge de l'API graphique OpenGL 4.6 dans ses GPU, r\u00e9alis\u00e9e via le pilote open source Zink, d\u00e9velopp\u00e9 dans le d\u00e9p\u00f4t du projet Mesa. Zink fournit une impl\u00e9mentation d'OpenGL au-dessus de Vulkan, permettant d'obtenir un OpenGL acc\u00e9l\u00e9r\u00e9 mat\u00e9riellement sur des appareils ne prenant en charge que l'API Vulkan. La performance de Zink est proche de celle des impl\u00e9mentations natives d'OpenGL, ce qui permet aux fabricants de mat\u00e9riel de ne pas d\u00e9penser de ressources pour impl\u00e9menter OpenGL dans leurs GPU et de se limiter \u00e0 la prise en charge uniquement de l'API Vulkan, en r\u00e9alisant OpenGL via une couche. La soci\u00e9t\u00e9 Imagination Technologies est devenue le premier fabricant \u00e0 adopter un tel sch\u00e9ma.      <\/p>\n<p>La solution pr\u00e9par\u00e9e a r\u00e9ussi les v\u00e9rifications dans l'ensemble de tests CTS (Khronos Conformance Test Suite) et a \u00e9t\u00e9 reconnue comme pleinement compatible avec la sp\u00e9cification OpenGL 4.6. C'est le premier produit bas\u00e9 sur Zink officiellement certifi\u00e9 par l'organisation Khronos. Selon les crit\u00e8res de Khronos, en cas de certification d'une autre impl\u00e9mentation bas\u00e9e sur Zink, le pilote Zink en tant que couche universelle sera reconnu comme officiellement compatible avec OpenGL 4.6. L'obtention du certificat permet de d\u00e9clarer officiellement la compatibilit\u00e9 avec les normes graphiques et d'utiliser les marques d\u00e9pos\u00e9es associ\u00e9es de Khronos.     <\/p>\n<p>Parmi d'autres travaux, le d\u00e9veloppement de la soci\u00e9t\u00e9 Imagination Technologies d'un ensemble de pilotes open source pour ses GPU bas\u00e9 sur l'architecture Rogue est \u00e0 noter. L'ensemble propose un pilote DRM (Direct Rendering Manager) pour le noyau Linux, un pilote avec une impl\u00e9mentation initiale de Vulkan 1.0 et un ensemble de firmware pour GPU. Le pilote Vulkan a d\u00e9j\u00e0 \u00e9t\u00e9 int\u00e9gr\u00e9 dans le noyau principal de Mesa, tandis que le pilote DRM est en cours de pr\u00e9paration pour \u00eatre inclus dans le noyau principal de Linux. \u00c0 l'avenir, il sera possible d'ajouter la prise en charge de Zink \u00e0 cet ensemble et d'obtenir un stack graphique enti\u00e8rement open source pour le mat\u00e9riel d'Imagination, prenant en charge OpenGL et Vulkan.<br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59394\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination Technologies \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 4.6 \u0432 \u0441\u0432\u043e\u0438\u0445 GPU, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Zink, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e \u0432 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Mesa. Zink \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0443\u044e \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 OpenGL \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 \u0442\u043e\u043b\u044c\u043a\u043e API Vulkan. \u041f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Zink \u0431\u043b\u0438\u0437\u043a\u0430 \u043a \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u0440\u043e\u0434\u043d\u044b\u0445 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 OpenGL, \u0447\u0442\u043e \u0434\u0430\u0451\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044f\u043c \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109281","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Imagination Technologies \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 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le pilote Zink pour la prise en charge d'OpenGL 4.6 dans ses GPU | ProHoster","description":"La soci\u00e9t\u00e9 Imagination Technologies a annonc\u00e9 la prise en charge de l'API graphique OpenGL 4.6 dans ses GPU, r\u00e9alis\u00e9e via le pilote open source Zink, d\u00e9velopp\u00e9 dans le d\u00e9p\u00f4t du projet Mesa.","canonical_url":"https:\/\/prohoster.info\/fr\/blog\/news\/kompaniya-imagination-ispolzovala-drajver-zink-dlya-podderzhki-opengl-4-6-v-svoih-gpu","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"fr_FR","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS 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