{"id":109578,"date":"2023-08-04T09:10:31","date_gmt":"2023-08-04T07:10:31","guid":{"rendered":"https:\/\/prohoster.info\/?p=109578"},"modified":"2023-08-04T19:43:10","modified_gmt":"2023-08-04T17:43:10","slug":"predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","title":{"rendered":"ANARI 1.0 a \u00e9t\u00e9 pr\u00e9sent\u00e9, une norme ouverte pour les moteurs de rendu 3D.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Le consortium Khronos, d\u00e9di\u00e9 au d\u00e9veloppement de normes graphiques, a publi\u00e9 la norme ANARI 1.0 (Analytic Rendering Interface), d\u00e9finissant une API pour les moteurs de rendu multiplateformes, visant \u00e0 unifier les interfaces logicielles pour la visualisation de donn\u00e9es. Des impl\u00e9mentations de moteurs de rendu compatibles avec la norme ANARI ont d\u00e9j\u00e0 \u00e9t\u00e9 pr\u00e9par\u00e9es par des entreprises telles qu'AMD (RadeonProRenderANARI), Intel (anari-ospray) et NVIDIA VisRTX. Un SDK open source pour le d\u00e9veloppement d'applications, un plugin avec support ANARI pour Blender et un g\u00e9n\u00e9rateur de sc\u00e8nes au format USD ont \u00e9galement \u00e9t\u00e9 publi\u00e9s. Le support d'ANARI est int\u00e9gr\u00e9 dans des packages de visualisation open source comme VMD, VTK\/ParaView et VisIt.       <\/p>\n<p>La nouvelle sp\u00e9cification devrait consid\u00e9rablement simplifier le d\u00e9veloppement d'applications effectuant la visualisation de donn\u00e9es scientifiques. ANARI offre une fonctionnalit\u00e9 de haut niveau pr\u00eate \u00e0 l'emploi pour la cr\u00e9ation de sc\u00e8nes 3D en m\u00e9moire, permettant d'\u00e9viter l'\u00e9criture de code bas niveau pour le graphisme. Les applications prenant en charge ANARI peuvent fonctionner avec n'importe quel moteur de rendu fournissant cette API. La sp\u00e9cification a \u00e9t\u00e9 d\u00e9velopp\u00e9e en accord avec les principes de construction de normes ouvertes et prend en compte les retours de la communaut\u00e9 (par exemple, en r\u00e9ponse aux suggestions de la communaut\u00e9, le support du format glTF a \u00e9t\u00e9 ajout\u00e9 pour l'utilisation de mat\u00e9riaux bas\u00e9s sur le rendu physiquement correct).    <\/p>\n<p>ANARI propose une API C (C99) avec des wrappers pour une utilisation s\u00e9curis\u00e9e des types dans le code C++, permettant de cr\u00e9er en m\u00e9moire des arbres hi\u00e9rarchiques d'objets pour repr\u00e9senter compl\u00e8tement une sc\u00e8ne 3D, une g\u00e9om\u00e9trie de surface en trois dimensions et des donn\u00e9es volum\u00e9triques. Des fonctionnalit\u00e9s telles que le support des extensions pour \u00e9tendre la fonctionnalit\u00e9 des moteurs de rendu, l'obtention d'informations sur la mise \u00e0 jour de la sc\u00e8ne en mode asynchrone, et un traitement efficace avec des masses en mode z\u00e9ro-copy (sans allocation de m\u00e9moire suppl\u00e9mentaire, en utilisant uniquement le tampon fourni \u00e0 l'origine) sont fournies, ainsi que des outils pour la visualisation interactive.<br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59553\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430 \u0443\u043d\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0445 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u043e\u0432 \u0434\u043b\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0430\u043d\u043d\u044b\u0445. \u0420\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u0430 ANARI \u0443\u0436\u0435 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f\u043c\u0438 AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0438 NVIDIA VisRTX). \u0422\u0430\u043a\u0436\u0435 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u044b: \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 SDK \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109578","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), 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