{"id":113359,"date":"2024-02-02T13:41:07","date_gmt":"2024-02-02T11:41:07","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0"},"modified":"2024-02-02T13:41:07","modified_gmt":"2024-02-02T11:41:07","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-30-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0","title":{"rendered":"Sortie de la biblioth\u00e8que multim\u00e9dia SDL 2.30.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Apr\u00e8s sept mois de d\u00e9veloppement, la version de la biblioth\u00e8que SDL 2.30.0 (Simple DirectMedia Layer) est publi\u00e9e, visant \u00e0 faciliter la cr\u00e9ation de jeux et d'applications multim\u00e9dias. La biblioth\u00e8que SDL fournit des outils tels que le rendu 2D et 3D acc\u00e9l\u00e9r\u00e9 par le mat\u00e9riel, la gestion des entr\u00e9es, la lecture de son, le rendu 3D via OpenGL\/OpenGL ES\/Vulkan et de nombreuses autres op\u00e9rations associ\u00e9es. La biblioth\u00e8que est \u00e9crite en C et est distribu\u00e9e sous la licence Zlib. Des liaisons n\u00e9cessaires sont fournies pour utiliser les fonctionnalit\u00e9s de SDL dans des projets \u00e9crits dans divers langages de programmation.         <\/p>\n<p>La version SDL 2.30.0 propose principalement des corrections de bogues, car la branche SDL 2.x a \u00e9t\u00e9 mise en mode de maintenance l'ann\u00e9e derni\u00e8re, et le d\u00e9veloppement actif s'est r\u00e9cemment concentr\u00e9 sur la pr\u00e9paration de la branche SDL 3 et de la couche de compatibilit\u00e9 sdl2-compat, qui impl\u00e9mente l'API SDL 2.x au-dessus de SDL 3, permettant d'ex\u00e9cuter des programmes \u00e9crits pour SDL 2 en utilisant les capacit\u00e9s de la branche SDL 3.       <\/p>\n<p>Dans la branche SDL 3, certaines sous-syst\u00e8mes ont \u00e9t\u00e9 retravaill\u00e9s, des modifications incompatibles ont \u00e9t\u00e9 apport\u00e9es \u00e0 l'API et un grand nettoyage des fonctionnalit\u00e9s obsol\u00e8tes, devenues inappropri\u00e9es dans le contexte actuel, a \u00e9t\u00e9 effectu\u00e9. Par exemple, dans SDL 3, une refonte compl\u00e8te du code pour la gestion du son est attendue, avec l'utilisation par d\u00e9faut de Wayland et PipeWire, l'arr\u00eat du support d'OpenGL ES 1.0 et DirectFB, et la suppression du code pour les plateformes obsol\u00e8tes telles que QNX, Pandora, WinRT et OS\/2.      <\/p>\n<p>Parmi les changements dans la version SDL 2.30.0 :  <\/p>\n<ul>\n<li class=\"l\"> Ajout de la prise en charge des formats de surfaces avec palettes index\u00e9es et 2 bits de repr\u00e9sentation de couleur par pixel.\n<li class=\"l\"> Ajout de la fonction SDL_GameControllerGetSteamHandle() pour d\u00e9terminer le descripteur du contr\u00f4leur de jeu dans l'API Steam.\n<li class=\"l\"> Ajout de l'\u00e9v\u00e9nement SDL_CONTROLLERSTEAMHANDLEUPDATED, g\u00e9n\u00e9r\u00e9 lors du changement de descripteur du contr\u00f4leur de jeu dans l'API Steam.\n<li class=\"l\"> Ajout de la variable d'environnement SDL_LOGGING pour g\u00e9rer la sortie dans le journal.\n<li class=\"l\"> Pour la plateforme macOS, les signes SDL_HINT_JOYSTICK_IOKIT, SDL_HINT_JOYSTICK_MFI et SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE ont \u00e9t\u00e9 impl\u00e9ment\u00e9s.\n<li class=\"l\"> Pour la plateforme Xbox, la fonction SDL_GDKGetDefaultUser() a \u00e9t\u00e9 ajout\u00e9e.  <\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60539\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113359","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 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