{"id":116720,"date":"2024-06-22T14:40:15","date_gmt":"2024-06-22T12:40:15","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2024-06-22T14:40:15","modified_gmt":"2024-06-22T12:40:15","slug":"vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Publication de VKD3D-Proton 2.13, un fork de Vkd3d avec une impl\u00e9mentation de Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 Valve a publi\u00e9 la version VKD3D-Proton 2.13, un fork de la base de code vkd3d, cr\u00e9\u00e9 pour am\u00e9liorer le support de Direct3D 12 dans le package de lancement de jeux Proton. VKD3D-Proton int\u00e8gre des modifications sp\u00e9cifiques \u00e0 Proton, des optimisations et des am\u00e9liorations pour un meilleur fonctionnement des jeux Windows bas\u00e9s sur Direct3D 12, qui n'ont pas encore \u00e9t\u00e9 accept\u00e9es dans la version principale de vkd3d. Parmi les diff\u00e9rences, on note \u00e9galement l'orientation vers l'utilisation des extensions modernes de Vulkan et des capacit\u00e9s des derni\u00e8res versions de pilotes graphiques pour atteindre une compatibilit\u00e9 compl\u00e8te avec Direct3D 12.  <\/p>\n<p>Parmi les changements dans la nouvelle version :<\/p>\n<ul>\n<li class=\"l\"> Des fonctionnalit\u00e9s d\u00e9finies dans le mod\u00e8le de shaders 6.8 ont \u00e9t\u00e9 mises en \u0153uvre, telles que les param\u00e8tres des shaders de vertex HLSL SV_StartInstanceLocation et SV_StartVertexLocation, le support des plages dans l'attribut WaveSize et des capacit\u00e9s de texturation \u00e9tendues.\n<li class=\"l\"> La compatibilit\u00e9 a \u00e9t\u00e9 assur\u00e9e avec le support des sp\u00e9cifications OpenVR et OpenXR introduit dans Proton 9.0-2 pour le travail avec des casques de r\u00e9alit\u00e9 virtuelle.\n<li class=\"l\"> Avec l'utilisation de l'extension Vulkan VK_KHR_maintenance6, un traitement correct des requ\u00eates de rendu sans tampons d'index a \u00e9t\u00e9 assur\u00e9.\n<li class=\"l\"> L'extension Vulkan VK_MESA_image_alignment_control a \u00e9t\u00e9 mise en \u0153uvre, son application permettant de r\u00e9duire la consommation de m\u00e9moire sur les syst\u00e8mes avec GPU AMD.\n<li class=\"l\"> L'extension Vulkan VK_EXT_device_address_binding_report a \u00e9t\u00e9 mise en \u0153uvre.\n<li class=\"l\"> La mise en \u0153uvre de l'extension Vulkan<br \/>\nVK_NV_low_latency2 a \u00e9t\u00e9 retravaill\u00e9e pour \u00e9liminer les ralentissements lors du traitement de flux avec des identifiants de trame non s\u00e9quentiels.<\/p>\n<li class=\"l\"> Des optimisations de performance et de consommation de m\u00e9moire ont \u00e9t\u00e9 apport\u00e9es.\n<li class=\"l\"> Des probl\u00e8mes ont \u00e9t\u00e9 r\u00e9solus dans les jeux Arma Reforger, Halo Infinite, Hellblade 2, Ghost of Tsushima et Mirage.\n<\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61419\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-116720","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f 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