{"id":117274,"date":"2024-07-10T21:43:30","date_gmt":"2024-07-10T19:43:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2024-07-10T21:43:30","modified_gmt":"2024-07-10T19:43:30","slug":"vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Sortie de DXVK 2.4, une impl\u00e9mentation de Direct3D 8\/9\/10\/11 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La sortie de la couche DXVK 2.4 est disponible, fournissant une impl\u00e9mentation de DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 et 11, fonctionnant via la traduction des appels sur l'API Vulkan. Pour utiliser DXVK, des pilotes prenant en charge l'API Vulkan 1.3 sont n\u00e9cessaires, tels que Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 et AMDVLK. DXVK peut \u00eatre utilis\u00e9 pour ex\u00e9cuter des applications 3D et des jeux sous Linux via Wine, agissant comme une alternative plus performante aux impl\u00e9mentations Direct3D 9\/10\/11 int\u00e9gr\u00e9es dans Wine, fonctionnant sur OpenGL.      <\/p>\n<p>Principales modifications :  <\/p>\n<ul>\n<li class=\"l\"> Les travaux du projet D8VK, qui permet la traduction de Direct3D 8 vers l'API Vulkan, ont \u00e9t\u00e9 int\u00e9gr\u00e9s. Les d\u00e9veloppeurs ont test\u00e9 la prise en charge de plus de 200 anciens jeux bas\u00e9s sur Direct3D 8, notamment GTA III, The Elder Scrolls III : Morrowind, Freelancer, Postal 2, Warcraft III, Another World 15, Need for Speed : High Stakes, Need for Speed III : Hot Pursuit, Red Faction II, Max Payne 2, Unreal II : The Awakening, Silent Hill 3.\n<li class=\"l\"> Dans dxvk-native, une variante de DXVK qui peut fonctionner ind\u00e9pendamment de Wine, la possibilit\u00e9 d'utiliser des backends WSI (Window System Integration) pour divers syst\u00e8mes de fen\u00eatres a \u00e9t\u00e9 ajout\u00e9e. Actuellement, des backends pour SDL2 et GLFW sont propos\u00e9s, pouvant \u00eatre charg\u00e9s dynamiquement pendant l'ex\u00e9cution, plut\u00f4t qu'au moment de la liaison.\n<li class=\"l\"> Ajout d'une prise en charge de l'\u00e9mulation d'un taux de rafra\u00eechissement non pris en charge par le syst\u00e8me, ce qui peut \u00eatre utilis\u00e9 sur des syst\u00e8mes ne permettant pas de changer les modes vid\u00e9o.\n<li class=\"l\"> La consommation de m\u00e9moire a \u00e9t\u00e9 r\u00e9duite gr\u00e2ce \u00e0 l'utilisation de l'extension Vulkan VK_NV_descriptor_pool_overallocation et \u00e0 une meilleure gestion du pool de descripteurs.\n<li class=\"l\"> Les probl\u00e8mes rencontr\u00e9s dans les jeux suivants ont \u00e9t\u00e9 r\u00e9solus :\n<ul>\n<li class=\"l\"> Battlefield 2\n<li class=\"l\"> Dead Space 2\n<li class=\"l\"> Dragonshard\n<li class=\"l\"> Fallout 4\n<li class=\"l\">   Fallout New Vegas\n<li class=\"l\"> Ghostbusters Remastered\n<li class=\"l\">  Gothic 3\n<li class=\"l\"> Guild Wars 2\n<li class=\"l\"> Prototype\n<li class=\"l\"> Red Faction Guerrila Remastered\n<li class=\"l\">  Rise of Nations\n<li class=\"l\"> Star Citizen\n<li class=\"l\">  Les Sims 2\n<li class=\"l\"> Tomb Raider Legend\n<li class=\"l\">   Watch Dogs\n<li class=\"l\"> Watch Dogs 2\n<li class=\"l\">  WRC 4  <\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61518\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117274","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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