{"id":119651,"date":"2024-08-28T09:43:10","date_gmt":"2024-08-28T07:43:10","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/kompaniya-microsoft-peredala-razrabotku-proekta-mono-soobshhestvu-wine"},"modified":"2024-08-28T09:43:10","modified_gmt":"2024-08-28T07:43:10","slug":"kompaniya-microsoft-peredala-razrabotku-proekta-mono-soobshhestvu-wine","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/kompaniya-microsoft-peredala-razrabotku-proekta-mono-soobshhestvu-wine","title":{"rendered":"Microsoft a transf\u00e9r\u00e9 le d\u00e9veloppement du projet Mono \u00e0 la communaut\u00e9 Wine","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 Microsoft a annonc\u00e9 le transfert du projet Mono, qui d\u00e9veloppe une impl\u00e9mentation alternative de la plateforme .NET, \u00e0 l'organisation WineHQ, qui d\u00e9veloppe une impl\u00e9mentation open-source de l'API Win32. Microsoft a acquis le projet Mono apr\u00e8s l'acquisition de la soci\u00e9t\u00e9 Xamarin en 2016. Sur la base de la plateforme Mono, il \u00e9tait pr\u00e9vu de d\u00e9velopper des outils pour la cr\u00e9ation d'applications mobiles en C# en utilisant les technologies .NET, mais avec le temps, le projet est tomb\u00e9 en stagnation et depuis 2019, aucun lancement significatif n'a eu lieu, bien que des mises \u00e0 jour correctives continuent d'\u00eatre publi\u00e9es r\u00e9guli\u00e8rement.    <\/p>\n<p>\u00c9tant donn\u00e9 que Mono \u00e9tait utilis\u00e9 dans Wine pour ex\u00e9cuter des fichiers ex\u00e9cutables compil\u00e9s pour Windows sur la base de .NET, les d\u00e9veloppeurs de Wine ont maintenu un fork synchronis\u00e9 de Wine Mono, qui a \u00e9t\u00e9 r\u00e9guli\u00e8rement mis \u00e0 jour et accompagn\u00e9 avec succ\u00e8s. Apr\u00e8s \u00e9valuation de la situation, Microsoft a d\u00e9cid\u00e9 de transf\u00e9rer le projet principal Mono \u00e0 la communaut\u00e9 Wine et de faire du d\u00e9p\u00f4t Wine Mono le principal. Le code de l'ancien d\u00e9p\u00f4t Mono sera conserv\u00e9 mais sera plac\u00e9 en mode archive. Les compilations pr\u00e9par\u00e9es pr\u00e9c\u00e9demment resteront disponibles pendant 4 ans.    <\/p>\n<p>Ainsi, en transf\u00e9rant l'original Mono \u00e0 Wine, Microsoft continuera de supporter un fork plus moderne de Mono Runtime, inclus dans la base de code de la plateforme open-source .NET. Il est pr\u00e9vu de transf\u00e9rer progressivement vers ce fork les composants des projets Microsoft qui restent li\u00e9s \u00e0 Mono. Microsoft a \u00e9galement d\u00e9clar\u00e9 qu'elle recommande aux utilisateurs d'applications utilisant Mono de passer \u00e0 la plateforme commune .NET, qui inclut Mono Runtime.      <\/p>\n<p>La plateforme Mono a \u00e9t\u00e9 fond\u00e9e en 2001 par Miguel de Icaza et Nat Friedman, qui ont cr\u00e9\u00e9 l'entreprise Ximian pour le d\u00e9veloppement de leurs projets. En 2003, Ximian a \u00e9t\u00e9 vendu \u00e0 Novell et la premi\u00e8re version de Mono 1.0, sortie en 2004, a \u00e9t\u00e9 pr\u00e9par\u00e9e dans le cadre de Novell. En 2011, suite \u00e0 une restructuration apr\u00e8s l'acquisition de Novell par Attachmate, tous les d\u00e9veloppeurs du projet Mono ont \u00e9t\u00e9 licenci\u00e9s. En r\u00e9ponse, Miguel de Icaza et Nat Friedman ont fond\u00e9 une nouvelle entreprise, Xamarin, qui a commenc\u00e9 \u00e0 d\u00e9velopper et \u00e0 soutenir des projets li\u00e9s \u00e0 Mono, ind\u00e9pendamment de la holding Attachmate. Deux mois plus tard, Xamarin et Attachmate ont conclu un accord dans lequel Attachmate a reconnu Mono comme un projet open source ind\u00e9pendant et a accord\u00e9 \u00e0 Xamarin un droit d'utilisation illimit\u00e9 de toute la propri\u00e9t\u00e9 intellectuelle et des marques li\u00e9es au projet Mono.     <\/p>\n<p>En f\u00e9vrier 2016, Miguel de Icaza et Nat Friedman ont vendu leur entreprise \u00e0 Microsoft, apr\u00e8s quoi le projet Mono a chang\u00e9 de licence de LGPLv2 \u00e0 MIT et est pass\u00e9 sous la direction de l'organisation \u00e0 but non lucratif .NET Foundation, cr\u00e9\u00e9e par Microsoft. Les extensions propri\u00e9taires pr\u00e9c\u00e9demment distribu\u00e9es s\u00e9par\u00e9ment pour Mono ont \u00e9galement \u00e9t\u00e9 ouvertes et des engagements ont \u00e9t\u00e9 pris pour garantir qu'aucun brevet Microsoft ne serait appliqu\u00e9 contre ceux qui d\u00e9veloppent, utilisent, vendent, importent et fournissent Mono. Les composants de Mono ont \u00e9t\u00e9 int\u00e9gr\u00e9s au premier lancement open source de la plateforme .NET Core.<br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61776\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u043f\u0435\u0440\u0435\u0434\u0430\u0447\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Mono, \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b .NET, \u043f\u043e\u0434 \u043a\u0440\u044b\u043b\u043e \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 WineHQ, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0439 \u043e\u0442\u043a\u0440\u044b\u0442\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e API Win32. \u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0430 \u043f\u0440\u043e\u0435\u043a\u0442 Mono \u0432 \u0441\u0432\u043e\u0438 \u0440\u0443\u043a\u0438 \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0433\u043b\u043e\u0449\u0435\u043d\u0438\u044f \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0438 Xamarin \u0432 2016 \u0433\u043e\u0434\u0443. \u041d\u0430 \u0431\u0430\u0437\u0435 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Mono \u043f\u043b\u0430\u043d\u0438\u0440\u043e\u0432\u0430\u043b\u043e\u0441\u044c \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0442\u044c \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C# \u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439 .NET, \u043d\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119651","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft 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