{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"Publication de DXVK 2.4.1, impl\u00e9mentation de Direct3D sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La version de la couche DXVK 2.4.1 est disponible, fournissant une impl\u00e9mentation de DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 et 11, fonctionnant via la traduction des appels vers l'API Vulkan. Pour utiliser DXVK, il est n\u00e9cessaire d'avoir des pilotes prenant en charge l'API Vulkan 1.3, tels que Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 et AMDVLK. DXVK peut \u00eatre utilis\u00e9 pour ex\u00e9cuter des applications 3D et des jeux sur Linux avec Wine, agissant comme une alternative plus performante aux impl\u00e9mentations Direct3D 9\/10\/11 int\u00e9gr\u00e9es dans Wine, qui fonctionnent sur OpenGL.      <\/p>\n<p>Principales modifications :  <\/p>\n<ul>\n<li class=\"l\"> Le fait de permettre l'allocation dynamique de zones de m\u00e9moire en tenant compte de la taille de la m\u00e9moire d\u00e9j\u00e0 allou\u00e9e \u00e0 l'application. Ce changement a permis d'\u00e9liminer la configuration dxvk.maxChunkSize et d'am\u00e9liorer le comportement des lanceurs de nombreux jeux.\n<li class=\"l\"> La stabilit\u00e9 g\u00e9n\u00e9rale de l'impl\u00e9mentation D3D8 a \u00e9t\u00e9 am\u00e9lior\u00e9e gr\u00e2ce \u00e0 la suppression de diverses fuites de m\u00e9moire et \u00e0 un meilleur traitement des erreurs.\n<li class=\"l\"> Le processus de chargement des buffers de sommets (vertex buffer) a \u00e9t\u00e9 optimis\u00e9. La performance de certains jeux utilisant le traitement logiciel des sommets a \u00e9t\u00e9 consid\u00e9rablement augment\u00e9e.\n<li class=\"l\"> Lors de l'utilisation du pilote AMDVLK, le mode strict d'\u00e9mulation des op\u00e9rations \u00e0 virgule flottante (D3D9FloatEmulation::Strict) est activ\u00e9 par d\u00e9faut.\n<li class=\"l\"> Une \u00e9tape d'\u00e9limination du code inutilis\u00e9 a \u00e9t\u00e9 mise en \u0153uvre, r\u00e9solvant des probl\u00e8mes de g\u00e9n\u00e9ration de shaders SPIR-V incorrects.\n<li class=\"l\"> Pour approcher le comportement de Windows, une sortie du mode plein \u00e9cran a \u00e9t\u00e9 assur\u00e9e apr\u00e8s le changement de focus \u00e0 partir de fen\u00eatres avec des jeux utilisant D3D11.\n<li class=\"l\"> Les probl\u00e8mes rencontr\u00e9s dans les jeux suivants ont \u00e9t\u00e9 r\u00e9solus :\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome : \u00c9dition Gold\n<li> GTA : San Andreas\n<li> Hunt Showdown\n<li> Kena : Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell : Pandora Tomorrow\n<li> The First Templar\n<li> Les Sims 2\n<li> Les Sims 4\n<li> Trails through Daybreak  <\/ul>\n<\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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