{"id":122258,"date":"2025-03-15T20:22:04","date_gmt":"2025-03-15T18:22:04","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-03-15T20:22:04","modified_gmt":"2025-03-15T18:22:04","slug":"vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Sortie de DXVK 2.6, l'impl\u00e9mentation de Direct3D 8\/9\/10\/11 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La version du pilote DXVK 2.6 est d\u00e9sormais disponible, fournissant une impl\u00e9mentation de DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 et 11, fonctionnant via la traduction des appels dans l'API Vulkan. Pour utiliser DXVK, des pilotes prenant en charge l'API Vulkan 1.3 sont n\u00e9cessaires, tels que Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO et NVK 24.1. DXVK peut \u00eatre utilis\u00e9 pour ex\u00e9cuter des applications et des jeux 3D sous Linux \u00e0 l'aide de Wine, agissant comme une alternative plus performante aux impl\u00e9mentations Direct3D int\u00e9gr\u00e9es dans Wine, fonctionnant au-dessus d'OpenGL.      <\/p>\n<p>Principales modifications :  <\/p>\n<ul>\n<li class=\"l\"> Le support du m\u00e9canisme NVIDIA Reflex a \u00e9t\u00e9 ajout\u00e9, permettant de r\u00e9duire les d\u00e9lais de rendu graphique dans les jeux gr\u00e2ce \u00e0 l'envoi anticip\u00e9 des commandes de formation d'une nouvelle image, avant m\u00eame l'ach\u00e8vement du rendu de l'image en cours. Pour utiliser Reflex dans les jeux bas\u00e9s sur Direct3D 11, un pilote NVIDIA prenant en charge l'extension Vulkan VK_NV_low_latency2 et l'installation de la branche exp\u00e9rimentale du paquet Proton sont n\u00e9cessaires. Parmi les jeux pouvant b\u00e9n\u00e9ficier de cette optimisation figurent : God of War, Overwatch 2 et Quake Champions. Les jeux bas\u00e9s sur le moteur Unreal Engine 4 ne sont pas encore pris en charge.\n<li class=\"l\"> Un \u00e9tat de course causant des plantages dans les jeux chargeant des ressources en mode multithread a \u00e9t\u00e9 corrig\u00e9 dans les impl\u00e9mentations D3D8 et D3D9.\n<li class=\"l\"> L'interface de programmation ID3D11On12Device1 a \u00e9t\u00e9 ajout\u00e9e.\n<li class=\"l\"> L'impl\u00e9mentation des tampons de trame virtuels rempla\u00e7ables (SwapChain) a \u00e9t\u00e9 retravaill\u00e9e sur la base de l'API Vulkan.\n<li class=\"l\"> Une solution a \u00e9t\u00e9 ajout\u00e9e pour contourner une erreur courante dans les jeux, entra\u00eenant une d\u00e9formation de l'affichage sur les syst\u00e8mes avec des pilotes NVIDIA utilisant MSAA (Multisample Anti-Aliasing). Le co\u00fbt est une l\u00e9g\u00e8re augmentation de la consommation de m\u00e9moire et de la charge CPU. Le probl\u00e8me se manifestait dans des jeux tels que Assassin's Creed 3 \/ Black Flag, Watch Dogs et Stalker : Clear Sky.\n<li class=\"l\"> Des optimisations ont \u00e9t\u00e9 apport\u00e9es, augmentant potentiellement les performances dans les jeux utilisant le mode NVAPI UAVOverlap, le shader de pixel UAV ou la liaison des ressources. Par exemple, une am\u00e9lioration des performances est notable dans les jeux Baldur's Gate 3, Trine 5 et God of War.\n<li class=\"l\"> Les probl\u00e8mes rencontr\u00e9s dans les jeux suivants ont \u00e9t\u00e9 r\u00e9solus :\n<ul>\n<li > Cardfight!! Vanguard Dear Days 2\n<li > CivCity: Rome\n<li > Clanfolk\n<li > Global Operations\n<li > Kingdom Come: Deliverance\n<li > Need For Speed: Hot Pursuit 2\n<li > Silent Hill 2\n<li > Tom Clancy's Splinter Cell\n<li > Trainz 1.3\n<li > Watch Dogs 2            <\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62881\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122258","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, 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