{"id":123430,"date":"2025-04-06T09:05:14","date_gmt":"2025-04-06T07:05:14","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu"},"modified":"2025-04-06T09:05:14","modified_gmt":"2025-04-06T07:05:14","slug":"nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","title":{"rendered":"NVIDIA a publi\u00e9 le moteur PhysX 5.6.0 et a ouvert le code Flow GPU","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La soci\u00e9t\u00e9 NVIDIA a publi\u00e9 la version du moteur de simulation des processus physiques PhysX 5.6 et l'outil associ\u00e9 PhysX SDK. Une nouvelle version de la biblioth\u00e8que de mod\u00e9lisation des fluides Flow 2.2.0 est \u00e9galement disponible. Le code du projet est distribu\u00e9 sous la licence BSD-3 et prend en charge les plateformes Linux, macOS, iOS, Windows et Android.     <\/p>\n<p>Bien que le SDK PhysX soit publi\u00e9 avec le code source sous licence BSD depuis 2018, le code n'avait jusqu'\u00e0 pr\u00e9sent \u00e9t\u00e9 publi\u00e9 qu'avec une exception significative : le code du noyau de simulation (GPU simulation kernel) n'\u00e9tait pas inclus. Dans la mise \u00e0 jour du SDK PhysX 5.6, NVIDIA a ouvert sous licence BSD tout ce code et l'a int\u00e9gr\u00e9 au SDK. Plus de 500 noyaux pr\u00eats \u00e0 l'emploi pour CUDA sont disponibles, offrant des fonctionnalit\u00e9s telles que la dynamique des corps solides, la simulation des fluides et la mod\u00e9lisation de la d\u00e9formation des objets. De plus, l'acc\u00e8s au Flow GPU est d\u00e9sormais ouvert, avec une impl\u00e9mentation compl\u00e8te des shaders de calcul sur GPU pour le Flow SDK.    <\/p>\n<p>PhysX est l'un des moteurs physiques les plus populaires, utilis\u00e9 pour traiter les interactions physiques dans presque mille jeux et faisant partie de nombreux moteurs de jeu, y compris Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2 et REDengine. Le moteur est \u00e9volutif pour divers mat\u00e9riels, allant des smartphones aux stations de travail puissantes avec des CPU et GPU multic\u0153urs, et permet d'utiliser les capacit\u00e9s du GPU pour acc\u00e9l\u00e9rer le traitement des effets.     <\/p>\n<p>Parmi les domaines d'application de PhysX, on trouve la r\u00e9alisation d'effets tels que les destructions, les explosions, les mouvements r\u00e9alistes des personnages et des v\u00e9hicules, la fum\u00e9e tourbillonnante, les arbres se ployant sous le vent, l'eau s'\u00e9coulant et contournant les obstacles, les v\u00eatements flottants et d\u00e9chir\u00e9s, ainsi que les collisions et interactions avec des corps rigides et souples. En plus du d\u00e9veloppement de jeux, le moteur peut \u00e9galement \u00eatre utilis\u00e9 dans des domaines tels que la synth\u00e8se de donn\u00e9es pour la recherche en intelligence artificielle et l'entra\u00eenement de r\u00e9seaux neuronaux, la cr\u00e9ation d'environnements r\u00e9alistes pour l'entra\u00eenement des robots, la simulation de conditions r\u00e9elles lors de l'essai de v\u00e9hicules autonomes et de pilotes automatiques.     <\/p>\n<p>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63030\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 PhysX 5.6 \u0438 \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u0441 \u043d\u0438\u043c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f PhysX SDK. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0435\u0439 Flow 2.2.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD-3 \u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Linux, macOS, iOS, Windows \u0438 Android. \u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e PhysX SDK \u0441 2018 \u0433\u043e\u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0435\u0442\u0441\u044f \u0441 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u043c \u043a\u043e\u0434\u043e\u043c \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-123430","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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