{"id":143375,"date":"2025-09-15T11:11:55","date_gmt":"2025-09-15T09:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si"},"modified":"2025-09-15T11:11:55","modified_gmt":"2025-09-15T09:11:55","slug":"vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-portablegl-0-99-realizaczii-opengl-3-na-yazyke-si","title":{"rendered":"Publication de PortableGL 0.99, impl\u00e9mentation d'OpenGL 3 en C","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Apr\u00e8s un an et demi de d\u00e9veloppement, la version 0.99 du projet PortableGL est enfin pr\u00eate. Ce projet d\u00e9veloppe une impl\u00e9mentation logicielle de l'API graphique OpenGL 3.x, enti\u00e8rement \u00e9crite en C. Th\u00e9oriquement, PortableGL peut \u00eatre utilis\u00e9 dans n'importe quelle application qui prend en entr\u00e9e une texture ou un framebuffer. Le code est \u00e9labor\u00e9 sous la forme d'un seul fichier d'en-t\u00eate et est distribu\u00e9 sous la licence MIT.      <\/p>\n<p>Le projet a d\u00e9fini des objectifs tels que la portabilit\u00e9, la conformit\u00e9 \u00e0 l'API OpenGL, la facilit\u00e9 d'utilisation, un code simple et de haute performance. Les domaines d'application mentionn\u00e9s incluent l'apprentissage des concepts de construction d'APIs graphiques, l'utilisation pour travailler avec la 3D sur des syst\u00e8mes sans GPU, et l'int\u00e9gration du support OpenGL dans des syst\u00e8mes d'exploitation sp\u00e9cifiques, pour lesquels le paquet Mesa3D n'a pas \u00e9t\u00e9 port\u00e9. Parmi les projets existants utilisant PortableGL, on mentionne le port d'un jeu semblable \u00e0 Minecraft, Craft.      <\/p>\n<p>Dans cette nouvelle version, les fonctionnalit\u00e9s et capacit\u00e9s d'OpenGL continuent d'\u00eatre \u00e9tendues, avec la prise en charge des appels glColorMask() et glDebugMessageCallback(), l'ajout du macro PGL_UNSAFE pour d\u00e9sactiver la v\u00e9rification des erreurs, l'introduction du macro PGLDEF pour la d\u00e9finition des prototypes d'attributs, et la r\u00e9vision de l'utilisation des types OpenGL dans l'API publique.<br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63879\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 PortableGL 0.99, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 3.x, \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043d\u0443\u044e \u0446\u0435\u043b\u0438\u043a\u043e\u043c \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438. \u0422\u0435\u043e\u0440\u0435\u0442\u0438\u0447\u0435\u0441\u043a\u0438 PortableGL \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d \u0432 \u043b\u044e\u0431\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445, \u043f\u0440\u0438\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0443 \u0438\u043b\u0438 \u0444\u0440\u0435\u0439\u043c\u0431\u0443\u0444\u0435\u0440 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0432\u0445\u043e\u0434\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445. \u041a\u043e\u0434 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d \u0432 \u0432\u0438\u0434\u0435 \u043e\u0434\u043d\u043e\u0433\u043e \u0437\u0430\u0433\u043e\u043b\u043e\u0432\u043e\u0447\u043d\u043e\u0433\u043e \u0444\u0430\u0439\u043b\u0430 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u0440\u043e\u0435\u043a\u0442\u043e\u043c \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u044b \u0442\u0430\u043a\u0438\u0435 \u0446\u0435\u043b\u0438, \u043a\u0430\u043a \u043f\u0435\u0440\u0435\u043d\u043e\u0441\u0438\u043c\u043e\u0441\u0442\u044c, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-143375","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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