{"id":153763,"date":"2026-01-16T17:12:57","date_gmt":"2026-01-16T15:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan"},"modified":"2026-01-16T17:12:57","modified_gmt":"2026-01-16T15:12:58","slug":"vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-d7vk-1-2-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","title":{"rendered":"Publication de D7VK 1.2, impl\u00e9mentation de Direct3D 5, 6 et 7 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La publication de la version 1.2 du projet D7VK a \u00e9t\u00e9 r\u00e9alis\u00e9e, qui d\u00e9veloppe l'impl\u00e9mentation des API graphiques Direct3D 5, 6 et 7, propos\u00e9es par Microsoft en 1997, 1998 et 1999. D7VK fonctionne par traduction des appels API en API Vulkan et permet, via Wine, de lancer des jeux r\u00e9tro sous Linux, bas\u00e9s sur les API Direct3D 5, 6 et 7. Le code du projet est \u00e9crit en C++ et est distribu\u00e9 sous la licence Zlib. Le d\u00e9veloppement utilise le code du backend d3d9 du projet DXVK\u2014D7VK convertit les API Direct3D 5, 6 et 7 en appels Direct3D 9, qui sont ensuite traduits en API Vulkan. Le d\u00e9veloppeur n'a pas l'intention d'int\u00e9grer D7VK dans DXVK, comme cela a \u00e9t\u00e9 le cas pour les impl\u00e9mentations de Direct3D 8 et Direct3D 9 sur Vulkan.        <\/p>\n<p>La version 1.2 est notable pour l'ajout d'un support exp\u00e9rimental de Direct3D 5 en plus du support d\u00e9j\u00e0 d\u00e9velopp\u00e9 pour Direct3D 6 et 7.     <center><img decoding=\"async\" alt=\"Publication de D7VK 1.2, impl\u00e9mentation de Direct3D 5, 6 et 7 sur l&#039;API Vulkan\" src=\"\/wp-content\/uploads\/2026\/01\/b2fb183de7f14b8c7f5ad7bc5f8df8cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>La nouvelle version \u00e9tend \u00e9galement le support de Direct3D 6, revisite la logique de la couche d'abstraction au-dessus de DDraw, ajoute une impl\u00e9mentation de IClassFactory pour DDraw, et introduit un mode de d\u00e9marrage suppl\u00e9mentaire pour Wine\/Linux. Elle am\u00e9liore l'information concernant le support de D3D7, r\u00e9alise une m\u00e9thode alternative de gestion des sommets pour am\u00e9liorer les performances du jeu 1NSANE, et am\u00e9liore la compatibilit\u00e9 avec le banc d'essai 3DMark 99 Max.     <\/p>\n<p>Les probl\u00e8mes de fonctionnement des jeux suivants ont \u00e9t\u00e9 r\u00e9solus :    <\/p>\n<ul>\n<li> Arabian Nights\n<li> Battlezone II: Combat Commander\n<li> Drakan: Order of the Flame\n<li> Earth 2150\n<li> Expendable\n<li> Indiana Jones and the Infernal Machine\n<li> Need for Speed III: Hot Pursuit\n<li> Need For Speed: High Stakes.\n<li> Panzer Elite\n<li> Rayman 2: The Great Escape\n<li> Star Wars: Rogue Squadron\n<li> Tachyon: The Fringe\n<li> Tomb Raider: Chronicles  <\/ul>\n<p>Le fonctionnement des jeux suivants a \u00e9t\u00e9 confirm\u00e9 :  <\/p>\n<ul>\n<li> Noir et Blanc  <\/li>\n<li> Carmageddon TDR 2000  <\/li>\n<li> Colin McRae Rally 2 0  <\/li>\n<li> Dark Reign 2  <\/li>\n<li> Deus Ex  <\/li>\n<li> Disciples II  <\/li>\n<li> Emperor: Battle for Dune  <\/li>\n<li> Giants: Citizen Kabuto  <\/li>\n<li> Hitman: Codename 47  <\/li>\n<li> No One Lives Forever  <\/li>\n<li> Sacrifice  <\/li>\n<li> Star Trek: Bridge Commander  <\/li>\n<li> Undying  <\/li>\n<li> Unreal Tournament  <\/li>\n<li> Vampire: The Masquerade \u2013 Redemption  <\/li>\n<li> Wizardry 8  <\/li>\n<\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64620\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.2, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C++ [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":153764,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153763","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.2, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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