{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"L'industrie a dit \u00ab non \u00bb : les principaux studios ont ignor\u00e9 le ray tracing en 2025","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Malgr\u00e9 des ann\u00e9es d'efforts de Nvidia et le lancement des cartes graphiques de la s\u00e9rie GeForce RTX, le ray tracing mat\u00e9riel n'est toujours pas devenu un standard dans l'industrie du jeu vid\u00e9o. M\u00eame dans les blockbusters \u00e0 gros budget, la technologie est rarement pr\u00e9sente, c\u00e9dant la place \u00e0 un \u00e9clairage global, notamment Lumen de l'Unreal Engine 5.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"L&#039;industrie a dit \u00ab non \u00bb : les principaux studios ont ignor\u00e9 le ray tracing en 2025\" \/><\/p>\n<p>\u00c9dition <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> a not\u00e9 que sur les 21 jeux les plus populaires de 2025, seulement cinq projets utilisent l'acc\u00e9l\u00e9ration mat\u00e9rielle de l'\u00e9clairage pour am\u00e9liorer les graphismes. L'absence de cette technologie gourmande en ressources dans des hits comp\u00e9titifs visuellement simples, comme Counter-Strike 2 ou Valorant, semble logique. Cependant, la technologie n'a m\u00eame pas \u00e9t\u00e9 int\u00e9gr\u00e9e \u00e0 des titres graphiquement complexes comme Stellar Blade ou Nioh 3, souligne <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>Certaines s\u00e9ries c\u00e9l\u00e8bres ont m\u00eame fait marche arri\u00e8re. Par exemple, Battlefield V a \u00e9t\u00e9 l'un des premiers \u00e0 supporter le RT, mais le vaste jeu de tir multijoueur Battlefield 6, sorti sept ans plus tard, a abandonn\u00e9 cette technologie. FromSoftware, qui avait int\u00e9gr\u00e9 le ray tracing dans le premier Elden Ring, ne l'a pas inclus dans Elden Ring : Nightreign. La franchise Call of Duty a retir\u00e9 le ray tracing apr\u00e8s Black Ops Cold War 2020, mais l'a ensuite r\u00e9introduit pour les r\u00e9flexions dans le multijoueur de Black Ops 7 et a m\u00eame ajout\u00e9 un ray tracing de chemin plus gourmand en ressources dans le lobby de Warzone 2.0 et Modern Warfare III.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"L&#039;industrie a dit \u00ab non \u00bb : les principaux studios ont ignor\u00e9 le ray tracing en 2025\" \/><\/p>\n<p>Les d\u00e9veloppeurs int\u00e8grent souvent le ray tracing dans des lieux statiques avec personnalisation des personnages, o\u00f9 le recalcul de l'\u00e9clairage en temps r\u00e9el n'est pas n\u00e9cessaire. Ubisoft a rendu le ray tracing obligatoire uniquement pour le refuge dans Assassin's Creed Shadows, tandis que FromSoftware s'est limit\u00e9 au garage dans Armored Core VI. Cela dit, l'\u00e9clairage global programmable Lumen, inclus dans Unreal Engine 5, est devenu la norme pour la plupart des projets AAA, bien que sa mise en \u0153uvre impose une charge au processeur central et produise un r\u00e9sultat moins impressionnant. L'exception reste Fortnite, qu'Epic Games utilise comme vitrine pour les capacit\u00e9s du moteur.<\/p>\n<p>La r\u00e9serve des studios concernant le ray tracing mat\u00e9riel est parfaitement compr\u00e9hensible. Beaucoup d'entre eux consid\u00e8rent encore que les pertes de performance ne justifient pas les am\u00e9liorations visuelles, surtout \u00e9tant donn\u00e9 qu'en dehors du segment moyen et haut de gamme des cartes graphiques Nvidia, les fabricants ne misent pas sur cette technologie. En revanche, les produits AMD n'ont atteint la parit\u00e9 qu'avec la sortie de l'architecture RDNA 4, qui est pour l'instant destin\u00e9e \u00e0 un segment limit\u00e9 de cartes graphiques discr\u00e8tes (principalement la s\u00e9rie Radeon RX 9000).<\/p>\n<p>Cela dit, certains progr\u00e8s positifs se dessinent. Chez Epic Games, ils annoncent que les nouvelles versions d'Unreal Engine 5 visent \u00e0 atteindre 60 images par seconde stables avec ray tracing mat\u00e9riel sur la PlayStation 5 classique. Deux projets r\u00e9cents utilisant le moteur idTech, Indiana Jones and the Great Circle et Doom: The Dark Ages, ont r\u00e9ussi \u00e0 atteindre des r\u00e9sultats similaires, proposant en outre le ray tracing sur PC. On s'attend \u00e0 ce que les futurs Resident Evil Requiem et Pragmata de Capcom puissent \u00e9galement reproduire ce succ\u00e8s.<\/p>\n<p>En ce qui concerne les perspectives pour les prochaines ann\u00e9es, l'architecture RDNA 5 dans les nouvelles consoles, PC et appareils portables pourrait \u00e9tablir un nouveau standard, mais la disponibilit\u00e9 de ces appareils reste incertaine en raison des prix et de la p\u00e9nurie continue de m\u00e9moire.<\/p>\n<p><strong>Source :<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nSource : <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 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