{"id":169930,"date":"2026-04-26T12:24:36","date_gmt":"2026-04-26T10:24:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan"},"modified":"2026-04-26T12:24:36","modified_gmt":"2026-04-26T10:24:36","slug":"vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan","title":{"rendered":"La version D7VK 1.8, impl\u00e9mentation de Direct3D 3-7 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La publication de la version 1.8 du projet D7VK a \u00e9t\u00e9 annonc\u00e9e, d\u00e9veloppant l'impl\u00e9mentation des API graphiques Direct3D 3, 5, 6 et 7, propos\u00e9es par Microsoft en 1996, 1997, 1998 et 1999. D7VK fonctionne par la traduction des appels dans l'API Vulkan et permet, gr\u00e2ce \u00e0 Wine, d'ex\u00e9cuter des jeux r\u00e9tro li\u00e9s aux API Direct3D 3, 5, 6 et 7 sous Linux. Le code du projet est \u00e9crit en C++ et est distribu\u00e9 sous la licence Zlib. Pour le d\u00e9veloppement, le code du backend d3d9 du projet DXVK a \u00e9t\u00e9 utilis\u00e9 \u2014 D7VK transforme les API Direct3D 3, 5, 6 et 7 en appels Direct3D 9, qui sont ensuite traduits en API Vulkan. Le d\u00e9veloppeur n'a pas l'intention d'inclure D7VK dans DXVK, comme cela a \u00e9t\u00e9 fait avec les impl\u00e9mentations de Direct3D 8 et Direct3D 9 sur Vulkan.<\/p>\n<p>La nouvelle version propose une impl\u00e9mentation de la m\u00e9thode ProcessVertices utilisant le CPU, permettant de r\u00e9soudre des probl\u00e8mes de rendu et de g\u00e9om\u00e9trie dans de nombreux jeux, notamment Forsaken, Resident Evil, Praetorians, Hidden &amp; Dangerous, Escape from Monkey Island et Tomb Raider: The Last Revelation.<\/p>\n<p>Le m\u00e9canisme de pr\u00e9sentation proxifi\u00e9 a \u00e9t\u00e9 remplac\u00e9 par une r\u00e9alisation de pr\u00e9sentation h\u00e9rit\u00e9e, prenant en charge les m\u00e9thodes de composition utilis\u00e9es dans les anciens jeux qui utilisent DDraw pour superposer des \u00e9l\u00e9ments 2D sur du contenu 3D. Ce changement a permis de r\u00e9soudre des probl\u00e8mes de disparition de vid\u00e9o, d'\u00e9l\u00e9ments de menu et de l'interface HUD (Heads-Up Display) dans des jeux tels que Blade of Darkness, Sacred, Lands of Lore III, Codename: Outbreak, FIFA 2001, FIFA '99 et Simon the Sorcerer 3D.<\/p>\n<p>Des corrections ont \u00e9t\u00e9 apport\u00e9es pour am\u00e9liorer la prise en charge des jeux :<\/p>\n<ul>\n<li> Age of Wonders II \/ Age of Wonders: Shadow Magic\n<li> Divine Divinity\n<li> Jurassic Park: Trespasser\n<li> Hype: The Time Quest\n<li> POD\n<li> Praetorians\n<li> Prince of Persia 3D\n<li> Resident Evil\n<li> Tomb Raider III\n<li> X: Beyond the Frontier et X: Tension.\n<\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65293\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.8, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1996, 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 3, 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-169930","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.8, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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