{"id":170233,"date":"2026-05-02T18:24:46","date_gmt":"2026-05-02T16:24:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem"},"modified":"2026-05-02T18:24:46","modified_gmt":"2026-05-02T16:24:47","slug":"reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","title":{"rendered":"Lancement de la biblioth\u00e8que multim\u00e9dia LDL 0.1, optimis\u00e9e pour les syst\u00e8mes \u00e0 faible puissance","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>La premi\u00e8re version publique de la biblioth\u00e8que multim\u00e9dia LDL (Little DirectMedia Layer) a \u00e9t\u00e9 publi\u00e9e, permettant de cr\u00e9er des applications graphiques capables de fonctionner \u00e0 la fois sur des syst\u00e8mes modernes et obsol\u00e8tes (Windows 95+, distributions avec un noyau Linux 2.0+, FreeBSD 3.0+). Une API simple et multiplateforme est fournie pour la gestion des fen\u00eatres et le traitement des \u00e9v\u00e9nements provenant des dispositifs d'entr\u00e9e. OpenGL 1.0-4.6 peut \u00eatre utilis\u00e9 pour le rendu. Le code est distribu\u00e9 sous la licence LGPL 3.0.      <\/p>\n<p>Cette version est remarqu\u00e9e pour son passage de l'utilisation du langage C++98 \u00e0 ANSI C (C89) afin d'assurer une portabilit\u00e9 et une compatibilit\u00e9 maximales avec les anciens compilateurs et plateformes, y compris DOS, Windows 95 et PlayStation 1. Le projet pr\u00e9voit un d\u00e9veloppement progressif : la premi\u00e8re version propose des fonctionnalit\u00e9s pour travailler avec des fen\u00eatres, des \u00e9v\u00e9nements d'entr\u00e9e et des graphismes, apr\u00e8s quoi le d\u00e9veloppement d'un rendu 2D, d'outils pour le son et les polices, et de backends fonctionnant sur les biblioth\u00e8ques SDL 1.2, SDL 2.x, SDL 3.x, SFML et GLFW commencera. L'utilisation de backends comme SDL, SFML et GLFW permettra de compiler des applications pour des plateformes non prises en charge par LDL sans modification du code. De futurs plans incluent \u00e9galement la cr\u00e9ation d'une API universelle pour travailler avec des sprites et des graphismes 2D, utilisable ind\u00e9pendamment du backend choisi (OpenGL, Vulkan, rendu logiciel, biblioth\u00e8ques SDL, etc.).                   <center><img decoding=\"async\" alt=\"Lancement de la biblioth\u00e8que multim\u00e9dia LDL 0.1, optimis\u00e9e pour les syst\u00e8mes \u00e0 faible puissance\" src=\"\/wp-content\/uploads\/2026\/05\/af161d9657ca2ca4230d5e190fc019de.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65347\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0445, \u0442\u0430\u043a \u0438 \u043d\u0430 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (Windows 95+, \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b \u0441 \u044f\u0434\u0440\u043e\u043c Linux 2.0+, FreeBSD 3.0+). \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u043a\u043d\u0430\u043c\u0438 \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0439 \u0441 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u0432\u0432\u043e\u0434\u0430. \u0414\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f OpenGL 1.0-4.6. \u041a\u043e\u0434 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":170234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 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LDL 0.1, optimis\u00e9e pour des syst\u00e8mes peu puissants | ProHoster","description":"La premi\u00e8re version publique de la biblioth\u00e8que multim\u00e9dia LDL (Little DirectMedia Layer) a \u00e9t\u00e9 publi\u00e9e, permettant de cr\u00e9er des applications graphiques capables de fonctionner \u00e0 la fois sur des syst\u00e8mes modernes et obsol\u00e8tes (Windows.","canonical_url":"https:\/\/prohoster.info\/fr\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"fr_FR","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS 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