{"id":182403,"date":"2026-06-30T14:48:40","date_gmt":"2026-06-30T12:48:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda"},"modified":"2026-06-30T14:48:40","modified_gmt":"2026-06-30T12:48:40","slug":"vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda","title":{"rendered":"Release de ZLUDA 6, impl\u00e9mentation ouverte universelle de la technologie CUDA.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Andrzej Janik a pr\u00e9sent\u00e9 la version ZLUDA 6, une impl\u00e9mentation ouverte de la technologie CUDA. L'objectif du projet est de permettre l'ex\u00e9cution d'applications CUDA non-modifi\u00e9es sur des syst\u00e8mes avec des GPU autres que ceux de NVIDIA, tout en offrant des performances proches de celles des applications ex\u00e9cut\u00e9es sans interm\u00e9diaire. Le code du projet est \u00e9crit en Rust et est distribu\u00e9 sous les licences MIT et Apache 2.0. <\/p>\n<p>ZLUDA 6 est la troisi\u00e8me version majeure du projet, d\u00e9velopp\u00e9e apr\u00e8s<br \/>\n un nettoyage de la base de code, supprimant le code d\u00e9velopp\u00e9 pendant le temps qu'Andrzej a pass\u00e9 chez AMD. Depuis 2022, Andrzej travaillait chez AMD sur une couche de compatibilit\u00e9 pour rendre les GPU AMD compatibles avec CUDA, mais le projet a \u00e9t\u00e9 arr\u00eat\u00e9 en 2024. Conform\u00e9ment aux termes du contrat et apr\u00e8s avoir obtenu l'autorisation de publication d'un repr\u00e9sentant d'AMD, Andrzej a ouvert le code des travaux r\u00e9alis\u00e9s durant son temps chez AMD, permettant d'ex\u00e9cuter des applications CUDA sur le stack ROCm et le runtime HIP (Heterogeneous-computing Interface for Portability). <\/p>\n<p>Il y a deux ans, Andrzej a \u00e9t\u00e9 contraint de retirer le code de l'acc\u00e8s ouvert apr\u00e8s avoir re\u00e7u une lettre d'avocats, leur faisant comprendre que l'autorisation donn\u00e9e lors d'une correspondance par email n'avait pas de valeur l\u00e9gale. Apr\u00e8s cela, Andrzej a commenc\u00e9 \u00e0 travailler sur une nouvelle version de ZLUDA, bas\u00e9e sur une base de code existante avant qu'il ne rejoigne AMD. Dans sa forme actuelle, le d\u00e9veloppement est ax\u00e9 sur l'ex\u00e9cution d'applications utilisant CUDA pour acc\u00e9l\u00e9rer les t\u00e2ches li\u00e9es \u00e0 l'apprentissage automatique. Le projet est actuellement limit\u00e9 \u00e0 l'ex\u00e9cution sur des GPU AMD, mais sera adapt\u00e9 \u00e0 l'avenir pour les GPU Intel. <\/p>\n<p>La nouvelle version ajoute un support initial pour l'ex\u00e9cution sur ZLUDA du moteur de simulation de processus physiques PhysX et du syst\u00e8me de mod\u00e9lisation 3D Blender. Le support de PhysX est encore \u00e0 un stade pr\u00e9coce<br \/>\nde la version alpha et est limit\u00e9 \u00e0 l'ex\u00e9cution de versions 32 bits de PhysX, permettant ainsi aux syst\u00e8mes avec des GPU AMD d'ex\u00e9cuter certains anciens jeux utilisant ce moteur. Par exemple, dans le jeu Mafia II, apr\u00e8s activation de ZLUDA, il a \u00e9t\u00e9 possible d'augmenter le FPS de 26 \u00e0 80 images par seconde. Le support des textures a \u00e9t\u00e9 implant\u00e9, suffisant pour ex\u00e9cuter Blender avec ZLUDA. Le support de la plateforme Windows a \u00e9t\u00e9 consid\u00e9rablement am\u00e9lior\u00e9. Les capacit\u00e9s d'ex\u00e9cution sur ZLUDA des frameworks pour les mod\u00e8les de langage \u00e9tendus (par exemple, PyTorch) ont \u00e9t\u00e9 \u00e9largies en tirant parti des optimisations CUDA appliqu\u00e9es aux GPU NVIDIA. <\/p>\n<\/ul>\n<p>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65810\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0410\u043d\u0434\u0436\u0435\u0439 \u042f\u043d\u0438\u043a (Andrzej Janik) \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b \u0432\u044b\u043f\u0443\u0441\u043a ZLUDA 6, \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0438 CUDA. \u0426\u0435\u043b\u044c\u044e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u043d\u0435\u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 CUDA \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU, \u043e\u0442\u043b\u0438\u0447\u043d\u044b\u043c\u0438 \u043e\u0442 GPU NVIDIA, \u0441 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c\u044e, \u0431\u043b\u0438\u0437\u043a\u043e\u0439 \u043a \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0435\u043c\u044b\u0445 \u0431\u0435\u0437 \u043f\u0440\u043e\u0441\u043b\u043e\u0435\u043a. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 Rust \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u044f\u043c\u0438 MIT \u0438 Apache 2.0. ZLUDA 6 \u0441\u0442\u0430\u043b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182403","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0410\u043d\u0434\u0436\u0435\u0439 \u042f\u043d\u0438\u043a (Andrzej Janik) \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b \u0432\u044b\u043f\u0443\u0441\u043a ZLUDA 6, \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0438 CUDA.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" 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