{"id":182455,"date":"2026-07-04T10:53:47","date_gmt":"2026-07-04T08:53:48","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/carbon-dvizhok-eve-online-stal-otkrytym"},"modified":"2026-07-04T10:53:47","modified_gmt":"2026-07-04T08:53:48","slug":"carbon-dvizhok-eve-online-stal-otkrytym","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/carbon-dvizhok-eve-online-stal-otkrytym","title":{"rendered":"Carbon, le moteur d'EVE Online, est devenu open source.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/07\/a4fceb5ad26d370e38243be8822bad76.jpg\" style=\"display:block;margin: 0 auto;\" \/>                              <noindex>      <noindex><\/p>\n<p>Fenris Creations, anciennement connu sous le nom de CCP Games, a ouvert son code source <a rel=\"nofollow\" href=\"https:\/\/github.com\/carbonengine\">Carbon<\/a>\u00a0\u2014 son propre moteur, sur lequel fonctionnent <strong>EVE Online<\/strong> et <strong>EVE Frontier<\/strong>. \u00c0 <a rel=\"nofollow\" href=\"https:\/\/fenris.com\/carbon\">site officiel<\/a> Carbon est d\u00e9crit comme un framework multiplateforme pour cr\u00e9er de grands mondes virtuels, o\u00f9 les composants cl\u00e9s peuvent \u00eatre explor\u00e9s, utilis\u00e9s et am\u00e9lior\u00e9s par la communaut\u00e9.<\/p>\n<p><\/noindex><\/noindex> <noindex><\/p>\n<p>Un ensemble de modules de d\u00e9monstration, ainsi qu'un ensemble de d\u00e9p\u00f4ts de l'organisation <a rel=\"nofollow\" href=\"https:\/\/github.com\/carbonengine\">CARBON Engine sur GitHub<\/a>: Trinity, Destiny, Scheduler, Core, IO, composants audio, outils pour les ressources et d'autres parties de l'infrastructure. <a rel=\"nofollow\" href=\"https:\/\/github.com\/carbonengine\/trinity\">Trinity<\/a> est responsable du moteur graphique Carbon et est publi\u00e9 sous <strong>la licence MIT<\/strong>, mais il est pr\u00e9cis\u00e9 s\u00e9par\u00e9ment qu'elle ne conf\u00e8re pas de droits sur les marques et le contenu de jeu de CCP\/Fenris. <a rel=\"nofollow\" href=\"https:\/\/github.com\/carbonengine\/destiny\">Destiny<\/a> est d\u00e9crit comme le noyau de simulation du monde de jeu pour la famille MMO EVE et est \u00e9galement distribu\u00e9 sous la licence MIT.<\/p>\n<p><\/noindex> <\/p>\n<p>Fenris met en avant Destiny comme un syst\u00e8me de physique et de recherche de chemin, li\u00e9 \u00e0 des batailles massives PvP record dans EVE, y compris des batailles de milliers de participants. CarbonIO g\u00e8re la couche r\u00e9seau, CarbonUI \u2013 l'interface, CarbonAudio \u2013 le traitement audio dans les sc\u00e8nes massives, et la partie script utilise Python.<\/p>\n<p> <noindex><\/p>\n<p>Cependant, cela ne signifie pas qu'il est d\u00e9sormais possible de construire simplement un EVE Online libre \u00e0 partir des sources. Par exemple, <a rel=\"nofollow\" href=\"https:\/\/github.com\/carbonengine\/destiny\">le README de Destiny indique clairement<\/a>, que pour compiler, des d\u00e9pendances de Perforce et une variable CCP_EVE_PERFORCE_BRANCH_PATH sont n\u00e9cessaires. Fenris explique que l'ouverture de Carbon est un pari sur la transparence et la durabilit\u00e9 : le moteur a \u00e9t\u00e9 cr\u00e9\u00e9 pour des mondes vivants capables d'exister pendant des d\u00e9cennies, et le code ouvert doit permettre aux d\u00e9veloppeurs d'\u00e9tudier et de d\u00e9velopper cette base.<\/p>\n<p><\/noindex><\/p>\n<p>Source : <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/games\/18332639\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>Fenris Creations, \u0440\u0430\u043d\u0435\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043d\u0430\u044f \u043a\u0430\u043a CCP Games, \u043e\u0442\u043a\u0440\u044b\u043b\u0430 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0439 \u043a\u043e\u0434 Carbon\u00a0\u2014 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430, \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 EVE Online \u0438 EVE Frontier. \u041d\u0430 \u043e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u043c \u0441\u0430\u0439\u0442\u0435 Carbon \u043e\u043f\u0438\u0441\u0430\u043d \u043a\u0430\u043a \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u0431\u043e\u043b\u044c\u0448\u0438\u0445 \u0432\u0438\u0440\u0442\u0443\u0430\u043b\u044c\u043d\u044b\u0445 \u043c\u0438\u0440\u043e\u0432, \u0433\u0434\u0435 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0435 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u044b \u043c\u043e\u0436\u043d\u043e \u0438\u0437\u0443\u0447\u0430\u0442\u044c, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0438 \u0434\u043e\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0442\u044c \u0441\u043e\u043e\u0431\u0449\u0435\u0441\u0442\u0432\u043e\u043c. \u0412\u044b\u043b\u043e\u0436\u0435\u043d \u043d\u0435 \u043e\u0434\u0438\u043d \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0439 \u043c\u043e\u0434\u0443\u043b\u044c, \u0430 \u043d\u0430\u0431\u043e\u0440 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0435\u0432 \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 CARBON Engine \u043d\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":9,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182455","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One 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