{"id":29960,"date":"2019-10-31T21:32:53","date_gmt":"2019-10-31T18:32:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading\/"},"modified":"2019-10-31T21:32:53","modified_gmt":"2019-10-31T18:32:53","slug":"v-directx-12-dobavlena-podderzhka-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading","title":{"rendered":"DirectX 12 a ajout\u00e9 le support du Variable Rate Shading.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L'un des principaux objectifs du d\u00e9veloppement de jeux et de la programmation en g\u00e9n\u00e9ral est l'optimisation sans perte significative de qualit\u00e9. C'est pourquoi un certain nombre de codecs pour l'audio et la vid\u00e9o ont vu le jour, permettant une compression tout en conservant des performances acceptables. Aujourd'hui, Microsoft a pr\u00e9sent\u00e9 sa propre solution de ce type pour les jeux.<\/p>\n<p><img decoding=\"async\" alt=\"DirectX 12 a ajout\u00e9 le support du Variable Rate Shading.\" src=\"\/wp-content\/uploads\/2019\/03\/918555a358f58256dd2c6c532bb33834.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Lors de la Game Developers Conference 2019, la soci\u00e9t\u00e9 de Redmond a annonc\u00e9 la mise en \u0153uvre de la technologie Variable Rate Shading, qui fait partie de l'API DirectX 12. Cette technologie est un \u00e9quivalent fonctionnel du NVIDIA Adaptive Shading et est con\u00e7ue pour \u00e9conomiser les ressources de la carte graphique. Cela permet de r\u00e9duire la charge lors du calcul des objets p\u00e9riph\u00e9riques et des zones. En m\u00eame temps, la technologie permet d'augmenter la pr\u00e9cision l\u00e0 o\u00f9 cela est n\u00e9cessaire.<\/p>\n<p>En cons\u00e9quence, cette technologie augmente les performances du jeu sans perte significative de qualit\u00e9 d'image. Lors de la pr\u00e9sentation, la soci\u00e9t\u00e9 a montr\u00e9 le fonctionnement de la technologie dans le jeu Civilization VI. Comme il a \u00e9t\u00e9 not\u00e9, la fr\u00e9quence d'images dans la partie gauche de l'image \u00e9tait de 14 % sup\u00e9rieure \u00e0 celle de la droite avec une qualit\u00e9 identique.<\/p>\n<p>Un certain nombre d'entreprises, y compris Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision et Epic Games, ont d\u00e9j\u00e0 d\u00e9clar\u00e9 qu'elles allaient int\u00e9grer le Variable Rate Shading dans leurs projets. De plus, \u00e0 Redmond, il a \u00e9t\u00e9 d\u00e9clar\u00e9 que la technologie est prise en charge par les cartes NVIDIA sur l'architecture Turing et la future famille Intel Gen11. Il n'est pas exclu que VRS soit \u00e9galement pris en charge par les futures cartes graphiques discr\u00e8tes d'Intel, bien que cela n'ait pas encore \u00e9t\u00e9 clairement annonc\u00e9. Auparavant, des rumeurs circulaient concernant la prise en charge de la technologie par les GPU de la g\u00e9n\u00e9ration Navi et les consoles next-gen.<\/p>\n<p><center><\/center><\/p>\n<p>En cons\u00e9quence, la technologie permettra de cr\u00e9er des jeux graphiquement de meilleure qualit\u00e9 avec des exigences relativement faibles en mati\u00e8re de carte graphique.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Source : <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984440\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u043f\u043e\u0442\u0435\u0440\u0438 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430. \u041f\u043e\u0442\u043e\u043c\u0443 \u0432 \u0441\u0432\u043e\u0451 \u0432\u0440\u0435\u043c\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043a\u0443\u0447\u0430 \u043a\u043e\u0434\u0435\u043a\u043e\u0432 \u0434\u043b\u044f \u0430\u0443\u0434\u0438\u043e \u0438 \u0432\u0438\u0434\u0435\u043e, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u043b\u0438 \u0441\u0436\u0430\u0442\u0438\u0435, \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u044f \u043f\u0440\u0438\u0435\u043c\u043b\u0435\u043c\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438. \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0441\u0432\u043e\u0451 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0447\u043d\u043e\u0433\u043e \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0430 \u0434\u043b\u044f \u0438\u0433\u0440. \u041d\u0430 \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u0438 Game Developers Conference 2019 \u043a\u043e\u0440\u043f\u043e\u0440\u0430\u0446\u0438\u044f \u0438\u0437 \u0420\u0435\u0434\u043c\u043e\u043d\u0434\u0430 \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29960","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 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