{"id":31692,"date":"2019-10-31T21:42:34","date_gmt":"2019-10-31T18:42:34","guid":{"rendered":"https:\/\/prohoster.info\/blog\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:42:34","modified_gmt":"2019-10-31T18:42:34","slug":"dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 1.0.3 avec mise en \u0153uvre de Direct3D 10\/11 sur l'API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Au lieu de la version annul\u00e9e en raison de probl\u00e8mes de gel du GPU <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50472\">1.1<\/a><\/noindex> une version de la couche <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.0.3<\/a><\/noindex>, fournissant une impl\u00e9mentation de DXGI (DirectX Graphics Infrastructure), Direct3D 10 et Direct3D 11, fonctionnant via la translation des appels dans l'API Vulkan. DXVK 1.0.3 contient plusieurs corrections et am\u00e9liorations de la branche 1.1, par exemple :<\/p>\n<ul>\n<li class=\"l\"> La DLL inclut des informations sur la version de DXVK ;\n<li class=\"l\"> Sur les syst\u00e8mes avec GPU NVIDIA, des probl\u00e8mes de rendu dans les jeux Dark Souls Remastered et Grim Dawn ont \u00e9t\u00e9 r\u00e9solus ;\n<li class=\"l\"> Le gel du GPU et le crash du pilote au lancement du jeu Star Citizen ont \u00e9t\u00e9 corrig\u00e9s ;\n<li class=\"l\"> Les probl\u00e8mes de performances du jeu Anno 1800 ont \u00e9t\u00e9 r\u00e9solus ;\n<li class=\"l\"> Des erreurs entra\u00eenant la transmission de donn\u00e9es ind\u00e9finies au pilote, qui pouvaient avoir un impact n\u00e9gatif sur la mise en cache des shaders, ont \u00e9t\u00e9 corrig\u00e9es ;\n<li class=\"l\"> Un probl\u00e8me de hachage des shaders g\u00e9om\u00e9triques avec des m\u00e9tadonn\u00e9es de flux, pouvant entra\u00eener une augmentation incontr\u00f4l\u00e9e de la taille des fichiers de cache d'\u00e9tat, a \u00e9t\u00e9 r\u00e9solu.\n<\/ul>\n<p> Rappelons que DXVK peut \u00eatre utilis\u00e9 pour ex\u00e9cuter des applications 3D et des jeux sous Linux via Wine, en tant qu'alternative plus performante \u00e0 l'impl\u00e9mentation Direct3D 11 int\u00e9gr\u00e9e dans Wine, qui fonctionne au-dessus d'OpenGL. Dans <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">certains jeux<\/a><\/noindex> les performances de l'association Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">se distingue<\/a><\/noindex> sont inf\u00e9rieures de seulement 10 \u00e0 20 % par rapport \u00e0 un lancement sous Windows, tandis que l'utilisation de l'impl\u00e9mentation Direct3D 11 bas\u00e9e sur OpenGL entra\u00eene une diminution plus significative des performances. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-February\/140219.html\">Le travail est en cours<\/a><\/noindex> pour <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-mirror\/wine\/pull\/13\">la fourniture<\/a><\/noindex>  de DXVK en tant que composant <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/926\">wine-integration<\/a><\/noindex>, livr\u00e9 sous la forme d'une biblioth\u00e8que Linux distincte (libdxvk.so), pouvant \u00eatre utilis\u00e9e directement dans Wine, sans besoin d'installer s\u00e9par\u00e9ment DXVK sous forme de DLL Windows.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Source : <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50519\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; \u041d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31692","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 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