{"id":39058,"date":"2019-10-31T22:27:37","date_gmt":"2019-10-31T19:27:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novye-versii-wine-4-18-i-wine-staging-4-18\/"},"modified":"2019-10-31T22:27:37","modified_gmt":"2019-10-31T19:27:37","slug":"novye-versii-wine-4-18-i-wine-staging-4-18","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/novye-versii-wine-4-18-i-wine-staging-4-18","title":{"rendered":"Nouvelles versions de Wine 4.18 et Wine Staging 4.18","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.18\">Disponible<\/a><\/noindex> version exp\u00e9rimentale de l'impl\u00e9mentation ouverte de Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.18<\/a><\/noindex>. Depuis la sortie de la version <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51578\">4.17<\/a><\/noindex> 38 rapports d'erreurs ont \u00e9t\u00e9 clos et 305 modifications ont \u00e9t\u00e9 apport\u00e9es. <\/p>\n<p>Modifications les plus importantes :<\/p>\n<ul>\n<li class=\"l\"> De nombreuses nouvelles fonctionnalit\u00e9s VBScript ont \u00e9t\u00e9 ajout\u00e9es (par exemple, gestion des erreurs, fonctions Hour, Day, Month, etc.);\n<li class=\"l\"> Nettoyage et extension des fonctionnalit\u00e9s de quartz.dll;\n<li class=\"l\"> Gestion des exceptions ajout\u00e9e dans ntdll et les fonctions RtlSetSearchPathMode et RtlGetSearchPath() ont \u00e9t\u00e9 mises en \u0153uvre;\n<li class=\"l\"> Des fonctions telles que wined3d_stateblock_set_render_state(), wined3d_stateblock_set_blend_factor() ont \u00e9t\u00e9 ajout\u00e9es dans wined3d,<br \/>\nwined3d_stateblock_set_vs_consts_*(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_f();<\/p>\n<li class=\"l\"> Les rapports d'erreurs li\u00e9s aux jeux et applications Lego Island 2, Space Rangers 2, Memento Mori, fr-043, Lego Stunt Rally, Castlevania: Lords of Shadow 2, Broken Sword: The Angel of Death, The Witcher 2: Assassins of Kings, Age of Empires, Grandia II Anniversary Edition, Castlevania: Lords of Shadow 2, Halo 2, Wolf RPG Editor, Logos Bible Software, Atmel Studio 7, Transcendence, Art of Murder, Need for Speed: Carbon, Blur ont \u00e9t\u00e9 clos.\n<\/ul>\n<p>Aussi <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-October\/152538.html\">a eu lieu<\/a><\/noindex> lancement du projet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.18<\/a><\/noindex>, d\u00e9veloppant des versions \u00e9tendues de Wine, incluant des correctifs non enti\u00e8rement pr\u00eats ou risqu\u00e9s, qui ne sont pas encore aptes \u00e0 \u00eatre int\u00e9gr\u00e9s dans la branche principale de Wine. Par rapport \u00e0 Wine, Wine Staging fournit 850 correctifs suppl\u00e9mentaires. <\/p>\n<p>La nouvelle version de Wine Staging a synchronis\u00e9 sa base de code avec celle de Wine 4.18. Le correctif d3dx9_36, qui garantit l'alignement de la dimension des textures selon la taille du bloc lors de l'utilisation de la compression de textures dans D3DXCheckTextureRequirements, a \u00e9t\u00e9 int\u00e9gr\u00e9 dans la branche principale de Wine. Une stub InternalGetWindowIcon a \u00e9t\u00e9 ajout\u00e9e dans user32. Les correctifs ont \u00e9t\u00e9 mis \u00e0 jour  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/eventfd_synchronization\">eventfd_synchronization<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/wined3d-zero-inf-shaders\">wined3d-zero-inf-shaders<\/a><\/noindex> et  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/dinput-joy-mappings\">dinput-joy-mappings<\/a><\/noindex>.<\/p>\n<p>De plus, on peut noter <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.3\">une mise \u00e0 jour<\/a><\/noindex> couche <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.3<\/a><\/noindex>  avec l'impl\u00e9mentation de DXGI, Direct3D 10 et Direct3D 11 sur l'API Vulkan. La nouvelle version introduit un nouveau format de fichier avec un cache d'\u00e9tat, permettant de r\u00e9duire consid\u00e9rablement la taille des fichiers (lors de la mise \u00e0 jour \u00e0 partir de versions pr\u00e9c\u00e9dentes, le format du cache sera automatiquement converti). Des travaux ont \u00e9t\u00e9 r\u00e9alis\u00e9s pour r\u00e9duire la charge sur le CPU dans les jeux avec un grand nombre de shaders diff\u00e9rents. Des probl\u00e8mes ont \u00e9t\u00e9 r\u00e9solus lors de l'\u00e9criture multithread non ordonn\u00e9e de shaders graphiques en utilisant UAV (unordered access view).<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Source : <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.18. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.17 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 38 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 305 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u043c\u043d\u043e\u0433\u043e \u043d\u043e\u0432\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0439 VBScript (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043e\u0448\u0438\u0431\u043e\u043a, \u0444\u0443\u043d\u043a\u0446\u0438\u0438 Hour, Day, Month \u0438 \u0442.\u043f.); \u041f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0430 \u0447\u0438\u0441\u0442\u043a\u0430 \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u0438 quartz.dll; \u0412 ntdll \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0438\u0441\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0439 \u0438 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39058","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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