{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/fr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">Pr\u00e9sent\u00e9<\/a><\/noindex> lancement d'un paquet gratuit de mod\u00e9lisation 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Principales<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">modifications<\/a><\/noindex> dans Blender 2.90 :<\/p>\n<ul>\n<li class=\"l\"> Un support initial du protocole Wayland a \u00e9t\u00e9 impl\u00e9ment\u00e9 sur la plateforme Linux, avec une option de compilation propos\u00e9e via WITH_GHOST_WAYLAND. X11 reste utilis\u00e9 par d\u00e9faut, car certaines fonctionnalit\u00e9s de Blender ne sont pas encore disponibles dans les environnements bas\u00e9s sur Wayland.\n<li class=\"l\"> Un nouveau mod\u00e8le de nuages a \u00e9t\u00e9 propos\u00e9 dans le moteur Cycles<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, utilisant la g\u00e9n\u00e9ration de textures bas\u00e9e sur la simulation de processus physiques.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Pour le ray tracing par CPU dans Cycles, la biblioth\u00e8que  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, qui a permis d'am\u00e9liorer consid\u00e9rablement les performances lors du traitement de sc\u00e8nes avec<br \/>\nl'effet de flou de mouvement pour retranscrire la dynamique du mouvement d'un objet (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), ainsi qu'acc\u00e9l\u00e9rer globalement le traitement des sc\u00e8nes avec une g\u00e9om\u00e9trie complexe. Par exemple, le temps de calcul de la sc\u00e8ne de test Agent 327 avec motion blur a \u00e9t\u00e9 r\u00e9duit de 54:15 \u00e0 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pour tous les GPU NVIDIA, \u00e0 partir de la s\u00e9rie Maxwell (GeForce 700, 800, 900, 1000), il est d\u00e9sormais possible d'utiliser le m\u00e9canisme de suppression de bruit OptiX.\n<li class=\"l\"> Deux modes de visualisation de la structure des cheveux ont \u00e9t\u00e9 propos\u00e9s : un mode rapide Ribbon Arrondi (affichant les cheveux comme un ruban plat avec des normales arrondies) et un mode 3D Curve, plus gourmand en ressources (les cheveux sont affich\u00e9s sous forme de courbe 3D).\n<li class=\"l\"> La possibilit\u00e9 de d\u00e9finir un d\u00e9calage du terminator d'ombre (Shadow Terminator) li\u00e9 aux objets a \u00e9t\u00e9 ajout\u00e9e pour \u00e9liminer les artefacts avec des normales adoucies sur des maillages \u00e0 faible d\u00e9tail.\n<li class=\"l\"> Le support de la biblioth\u00e8que <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> pour l'\u00e9limination interactive des bruits dans le viewport 3D et lors du rendu final (fonctionne sur CPU Intel et AMD avec support SSE 4.1) a \u00e9t\u00e9 ajout\u00e9.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> L'interface utilisateur a \u00e9t\u00e9 am\u00e9lior\u00e9e. L'op\u00e9rateur de recherche couvre d\u00e9sormais \u00e9galement les \u00e9l\u00e9ments du menu. Une nouvelle couche de statistiques a \u00e9t\u00e9 ajout\u00e9e dans le viewport 3D. Par d\u00e9faut, seule la version s'affiche d\u00e9sormais dans la barre d'\u00e9tat, les donn\u00e9es suppl\u00e9mentaires, telles que les statistiques et l'utilisation de la m\u00e9moire, \u00e9tant accessibles via le menu contextuel. Il est maintenant possible de faire glisser et de r\u00e9organiser les modificateurs en mode drag &amp; drop. Pour faciliter le redimensionnement, la largeur des bordures de zones a \u00e9t\u00e9 augment\u00e9e. La position des cases \u00e0 cocher a \u00e9t\u00e9 modifi\u00e9e et elles sont d\u00e9sormais affich\u00e9es \u00e0 gauche du texte.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Dans le moteur de rendu Eevee, prenant en charge le rendu r\u00e9aliste en temps r\u00e9el et utilisant uniquement le GPU (OpenGL) pour la visualisation, la mise en \u0153uvre de l'effet de flou de mouvement (Motion blur) a \u00e9t\u00e9 compl\u00e8tement r\u00e9\u00e9crite, le support de la d\u00e9formation des meshes a \u00e9t\u00e9 ajout\u00e9 et la pr\u00e9cision a \u00e9t\u00e9 augment\u00e9e.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Un support complet pour la mod\u00e9lisation par sculpture avec plusieurs r\u00e9solutions (modificateur Multires) a \u00e9t\u00e9 impl\u00e9ment\u00e9 \u2014 l'utilisateur peut d\u00e9sormais choisir plusieurs niveaux de subdivision (Subdivision, construction de surfaces lisses \u00e0 l'aide d'un maillage polygonal) et basculer entre les niveaux.<br \/>\nIl est \u00e9galement d\u00e9sormais possible de reconstruire les niveaux de subdivision inf\u00e9rieurs et d'extraire des d\u00e9calages, ce qui peut \u00eatre utilis\u00e9 pour importer des mod\u00e8les \u00e0 partir de n'importe quelle application de sculpture sur maillage et reconstruire tous les niveaux de subdivision pour un \u00e9ditage \u00e0 l'int\u00e9rieur du modificateur. Une possibilit\u00e9 de cr\u00e9er des subdivisions lisses, lin\u00e9aires et simples sans changer le type de modificateur a \u00e9t\u00e9 ajout\u00e9e.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Ajout\u00e9 un filtre pour simuler des tissus sur un maillage polygonal, utilisant quatre modes de mod\u00e9lisation.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Dans le pinceau Pose, deux nouveaux modes de d\u00e9formation ont \u00e9t\u00e9 mis en \u0153uvre : mise \u00e0 l'\u00e9chelle \/ transformation et compression \/ \u00e9tirement.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Un nouvel outil a \u00e9t\u00e9 ajout\u00e9 aux outils de mod\u00e9lisation pour s\u00e9parer automatiquement et supprimer les faces adjacentes lors des op\u00e9rations d'extrusion. Dans l'outil et le modificateur de chanfrein (Bevel), un mode 'Absolute' a \u00e9t\u00e9 mis en place pour utiliser des valeurs absolues et non des pourcentages, et une nouvelle m\u00e9thode a \u00e9t\u00e9 employ\u00e9e pour d\u00e9terminer le mat\u00e9riau et le d\u00e9pliage (UV) pour les polygones centraux dans les segments impairs. Le profil utilisateur du modificateur et de l'outil de chanfrein a maintenant un support pour le r\u00e9glage bas\u00e9 sur des courbes de B\u00e9zier.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Le modificateur oc\u00e9an a introduit la g\u00e9n\u00e9ration de cartes pour la direction des \u00e9claboussures.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"Sortie du syst\u00e8me de mod\u00e9lisation 3D libre Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Dans l'\u00e9diteur de d\u00e9pliage (UV), lors du d\u00e9placement des \u00e9l\u00e9ments du maillage polygonal, une correction automatique des couleurs des sommets et des d\u00e9pliages a \u00e9t\u00e9 assur\u00e9e.\n<li class=\"l\"> La mise en cache des donn\u00e9es de fum\u00e9e et de liquides dans un seul fichier .vdb pour chaque image a \u00e9t\u00e9 r\u00e9alis\u00e9e.\n<li class=\"l\"> Lors de la simulation physique des tissus, la possibilit\u00e9 d'appliquer un gradient de pression, simulant le poids du liquide qui remplit l'objet ou qui l'entoure, a \u00e9t\u00e9 ajout\u00e9e.\n<li class=\"l\"> La prise en charge de la r\u00e9alit\u00e9 virtuelle bas\u00e9e sur la norme OpenXR a \u00e9t\u00e9 poursuivie.\n<li class=\"l\"> Am\u00e9lioration de la prise en charge de l'importation et de l'exportation au format glTF 2.0.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"Lire la vid\u00e9o\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Source : <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f \u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":93340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-93339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link 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