An kammala aikin injiniya na GTA III da lambar GTA VC

Ana samun fitowar farko na ayyukan re3 da reVC, wanda a ciki aka gudanar da aikin don juyar da lambar tushe na wasannin GTA III da GTA Vice City, wanda aka saki kimanin shekaru 20 da suka gabata. Ana ɗaukar abubuwan da aka buga a shirye don gina cikakken wasan wasan. An gwada gine-gine akan Linux, Windows da FreeBSD akan tsarin x86, amd64, hannu da tsarin arm64. Bugu da ƙari, ana haɓaka tashoshin jiragen ruwa don Nintendo Switch, Playstation Vita, Nintendo Wii U, PS2 da Xbox consoles. Don yin aiki, kuna buƙatar fayiloli tare da albarkatun wasan, waɗanda zaku iya cirewa daga kwafin GTA III naku.

An ƙaddamar da aikin maido da lambar a cikin 2018 tare da manufar gyara wasu kurakurai, faɗaɗa dama ga masu haɓaka na zamani, da gudanar da gwaje-gwaje don yin nazari da maye gurbin algorithms na kwaikwayo na kimiyyar lissafi. Don nunawa, ban da ingin zane na asali na RenderWare (D3D8), yana yiwuwa a yi amfani da injin librw, wanda ke goyan bayan fitarwa ta D3D9, OpenGL 2.1+ da OpenGL ES 2.0+. Ana iya amfani da MSS ko OpenAL don fitar da sauti. Lambar ta zo ba tare da lasisi ba, tare da sanarwa mai iyakance amfani ga dalilai na ilimi, takaddun bayanai, da daidaitawa.

Baya ga gyare-gyaren kwaro da daidaitawa don aiki akan sababbin dandamali, fitowar da aka tsara ta ƙara ƙarin kayan aikin gyara kurakurai, aiwatar da kyamarar juyawa, ƙara goyon bayan XInput, faɗaɗa goyon baya ga na'urori na gefe, yana ba da tallafi don fitarwa mai ƙima akan fuska mai faɗi, ƙara taswira da ƙari. zažužžukan zuwa menu.

An kammala aikin injiniya na GTA III da lambar GTA VC


source: budenet.ru

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