SDL 2.0.20 Sakin Laburaren Mai jarida

An saki ɗakin karatu na SDL 2.0.20 (Simple DirectMedia Layer), da nufin sauƙaƙe rubutun wasanni da aikace-aikacen multimedia. Laburaren SDL yana ba da kayan aiki kamar kayan aikin 2D da 3D mai haɓaka kayan aiki, sarrafa shigarwa, sake kunna sauti, fitowar 3D ta OpenGL/OpenGL ES/Vulkan da sauran ayyuka masu alaƙa. An rubuta ɗakin karatu a cikin C kuma ana rarraba shi ƙarƙashin lasisin zlib. Ana ba da ɗawainiya don amfani da damar SDL a cikin ayyuka a cikin harsunan shirye-shirye daban-daban. Ana rarraba lambar ɗakin karatu a ƙarƙashin lasisin Zlib.

A cikin sabon saki:

  • Ingantattun daidaito na zana layi a kwance da a tsaye yayin amfani da OpenGL da OpenGL ES.
  • Ƙara SDL_HINT_RENDER_LINE_METHOD sifa don zaɓar hanyar zana layi, wanda ke shafar saurin gudu, daidaito da dacewa.
  • Sake yin aikin SDL_RenderGeometryRaw() don amfani da mai nuni zuwa ma'aunin SDL_Color maimakon ƙimar lamba. Ana iya ƙayyade bayanan launi a cikin tsarin SDL_PIXELFORMAT_RGBA32 da SDL_PIXELFORMAT_ABGR8888.
  • A dandalin Windows, an warware matsalar girman siginan kwamfuta na asali.
  • Linux ya gyara gano abubuwan toshe zafi don masu kula da wasan, wanda ya karye a cikin sakin 2.0.18.

Bugu da ƙari, za mu iya lura da sakin ɗakin karatu na SDL_ttf 2.0.18 tare da tsarin injin font na FreeType 2, wanda ke ba da kayan aikin aiki tare da rubutun TTF (TrueType) a cikin SDL 2.0.18. Sabuwar sakin ya haɗa da ƙarin ayyuka don ƙima, sarrafa fitarwa, sakewa, da ma'anar saitunan rubutun TTF, da kuma tallafi ga glyphs 32-bit.

source: budenet.ru

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