AMD ta buga lambar don FidelityFX Super Resolution 2.2 fasahar supersampling

AMD ta sanar da samun lambar tushe don aiwatar da sabuntawa na FSR 2.2 (FidelityFX Super Resolution) fasaha mafi girma, wanda ke amfani da sikelin sararin samaniya da cikakkun bayanai na sake ginawa don rage asarar ingancin hoto lokacin haɓakawa da juyawa zuwa ƙuduri mafi girma. An rubuta lambar a cikin C++ kuma ana rarraba ta ƙarƙashin lasisin MIT. Bugu da ƙari ga ainihin API don harshen C ++, aikin yana ba da tallafi ga DirectX 12 da APIs masu hoto na Vulkan, da kuma HLSL da GLSL harsunan shader. An bayar da misalan misalai da cikakkun bayanai.

Ana amfani da FSR a cikin wasanni don auna fitarwa akan manyan hotuna masu ƙarfi da cimma inganci kusa da ƙudurin ɗan ƙasa, kiyaye dalla-dalla daki-daki da gefuna masu kaifi ta hanyar sake gina cikakkun bayanai na geometric da raster. Amfani da saitunan, zaku iya daidaita tsakanin inganci da aiki. Fasahar ta dace da nau'ikan GPU daban-daban, gami da haɗaɗɗen kwakwalwan kwamfuta.

Sabuwar sigar ta inganta ingancin hotuna da aka ƙirƙira sosai kuma ta yi aiki don kawar da kayan tarihi, kamar ƙwanƙwasa da baƙar fata a kusa da abubuwa masu motsi da sauri. An yi canje-canje ga API, wanda zai iya buƙatar canje-canje ga lambar aikace-aikacen da ke amfani da aikin samar da abin rufe fuska. An gabatar da tsarin "Debug API Checker" don sauƙaƙe haɗakarwar FidelityFX Super Resolution tare da aikace-aikacen a cikin ginanniyar gyara (bayan kunna yanayin, ana aika saƙon kuskure daga lokacin gudu na FSR zuwa wasan, wanda ke sauƙaƙe ganewar matsalolin da ke tasowa).

source: budenet.ru

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