A baya can, Radeon Rays zai iya gudana ta hanyar OpenCL akan CPU ko GPU, wanda ke da iyakacin iyaka. Yanzu da aka tabbatar da masu haɓakawar RDNA2 masu zuwa na AMD da ke nuna raka'o'in binciken rayayyun kayan aiki, Radeon Rays 4.0 a ƙarshe yana samun haɓakawa na BVH da aka tsara musamman don GPUs, tare da tallafi don ƙananan matakan APIs: Microsoft DirectX 12, Khronos Vulkan, da Apple Metal. Yanzu fasahar ta dogara ne akan HIP (Hanyoyin Ƙididdigar Ƙididdigar Ƙididdigar Ƙira don Ƙarfafawa) - da AMD C ++ layi daya dandali (daidai da NVIDIA CUDA) - kuma baya goyon bayan OpenCL.
Abu mafi ban haushi shine cewa an sake Radeon Rays 4.0 ba tare da buɗe tushen ba, sabanin nau'ikan fasahar da suka gabata. Bayan korafe-korafe daga wasu masu amfani, AMD ta yanke shawarar yanke shawarar da ta yanke.
"Mun sake nazarin wannan batu a cikin gida kuma za mu yi canje-canje masu zuwa: AMD za ta buga Radeon Rays 4.0 a matsayin tushen budewa, amma za a sanya wasu fasahar AMD a cikin ɗakunan karatu na waje da aka rarraba a cikin SLA. Kamar yadda aka gani
Wannan tabbas labari ne mai kyau ga waɗanda ke son amfani da Radeon Rays, musamman tunda AMD ProRender yanzu yana tare da hukuma kuma
source: 3dnews.ru