AMD ta buɗe fasahar gano Radeon Rays 4.0

Mun riga mun fadacewa AMD, biyo bayan sake buɗe shirinta na GPUOpen tare da sabbin kayan aiki da fakitin FidelityFX wanda aka faɗaɗa, shima ya fito da sabon sigar AMD ProRender renderer, gami da sabunta ɗakin karatu na hanzari na Radeon Rays 4.0 (wanda aka fi sani da FireRays).

AMD ta buɗe fasahar gano Radeon Rays 4.0

A baya can, Radeon Rays zai iya gudana ta hanyar OpenCL akan CPU ko GPU, wanda ke da iyakacin iyaka. Yanzu da aka tabbatar da masu haɓakawar RDNA2 masu zuwa na AMD da ke nuna raka'o'in binciken rayayyun kayan aiki, Radeon Rays 4.0 a ƙarshe yana samun haɓakawa na BVH da aka tsara musamman don GPUs, tare da tallafi don ƙananan matakan APIs: Microsoft DirectX 12, Khronos Vulkan, da Apple Metal. Yanzu fasahar ta dogara ne akan HIP (Hanyoyin Ƙididdigar Ƙididdigar Ƙididdigar Ƙira don Ƙarfafawa) - da AMD C ++ layi daya dandali (daidai da NVIDIA CUDA) - kuma baya goyon bayan OpenCL.

AMD ta buɗe fasahar gano Radeon Rays 4.0

Abu mafi ban haushi shine cewa an sake Radeon Rays 4.0 ba tare da buɗe tushen ba, sabanin nau'ikan fasahar da suka gabata. Bayan korafe-korafe daga wasu masu amfani, AMD ta yanke shawarar yanke shawarar da ta yanke. Wannan shi ne abin da na rubuta Manajan Samfurin ProRender Brian Savery:

"Mun sake nazarin wannan batu a cikin gida kuma za mu yi canje-canje masu zuwa: AMD za ta buga Radeon Rays 4.0 a matsayin tushen budewa, amma za a sanya wasu fasahar AMD a cikin ɗakunan karatu na waje da aka rarraba a cikin SLA. Kamar yadda aka gani u/scottherkleman a cikin zaren game da ban mamaki kallon demo na Unreal Engine 5, mun himmatu wajen samar da ɗakunan karatu na gano hasken rai gama gari waɗanda ba a haɗa su da mai siyarwa ɗaya ba. Wannan shine gaba ɗaya batun Radeon Rays, kuma yayin da ba mummunan ra'ayi ba ne don rarraba ɗakunan karatu tare da lasisin izini, dangane da ra'ayoyin ku, mun yanke shawarar ci gaba da buɗe lambar. Don haka da fatan za a ci gaba da gina abubuwa masu sanyi tare da Radeon Rays, kuma idan kun kasance nau'in haɓakawa da ke son samun dama ga lambar tushe a yanzu, tuntuɓar mu ta shafin github ko GPUOpen. Tushen don Radeon Rays 2.0 har yanzu akwai".

Wannan tabbas labari ne mai kyau ga waɗanda ke son amfani da Radeon Rays, musamman tunda AMD ProRender yanzu yana tare da hukuma kuma free plugin don Unreal Engine.

AMD ta buɗe fasahar gano Radeon Rays 4.0



source: 3dnews.ru

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