Nunin kawai na wasan kwaikwayo na Cyberpunk 2077 ya faru a watan Yuni 2018 a E3 (ana samun rikodi kyauta.
Tomashkevich ya jaddada cewa ainihin abubuwan da ke cikin Cyberpunk 2077 sun kasance iri ɗaya: har yanzu RPG ne tare da ra'ayi na farko, duniyar buɗe ido mai ban tsoro, mai da hankali kan makircin da sauye-sauye a cikin kammala ayyukan. Amma gabaɗaya, ginin na yanzu ya fi kama da abin da ɗakin studio ke nema. Daga tambayoyin da suka gabata mun san cewa wannan kuma ya shafi tsarin manufa: a cikin Maris, babban mai zane Philipp Weber da mai tsara matakin Miles Tost.
"Muna ci gaba da gogewa [Cyberpunk 2077], muna tunanin yadda za mu sa shi ya fi ban sha'awa, yadda za a sa wasan ya fi ban sha'awa," in ji shi. - Sigar demo da aka gabatar a cikin 2018 ƙaramin sashi ne na wasan. A lokacin ba a bayyana sosai yadda aka aiwatar da buɗe duniyar ba da kuma yadda duka suka dace cikin hoto gaba ɗaya. A halin yanzu muna aiki akan abubuwa da yawa waɗanda har yanzu ba a nuna su ba. Zan ce wasan kamar yadda yake a yanzu ya sha bamban da abin da kuka gani a bara."
Masu haɓakawa fiye da sau ɗaya
A cewar Tomaszkiewicz, makanikan harbi na Cyberpunk 2077 wani abu ne tsakanin mai harbi na gaske da wasan arcade. "Wannan har yanzu RPG ne, don haka akwai halaye da yawa a wasan," in ji shi. — Abokan gaba kuma suna da sigogi. Tabbas, komai ba zai zama abin gaskatawa ba kamar yadda wani mai harbi ya faru game da yakin duniya na biyu, lokacin da aka kashe ku da harbi daya, amma a lokaci guda ba zai sauko zuwa matakin wasan ba, kamar yadda a cikin wasannin da kuka kawo a matsayin misalai [ dan jaridar mai suna Borderlands da
Da yake magana game da tushen wahayi na sirri waɗanda aka bayyana a cikin Cyberpunk 2077, Tomaszkiewicz mai suna Vampire: The Masquerade - Bloodlines. Ya yi kama da wasan kwaikwayo na al'ada na 2004 dangane da amfani da ra'ayi na farko, rashin layi da zane na tattaunawa. "A gare ni, wannan shine cikakken misali na wasan mutum na farko da RPG gabaɗaya," in ji shi. Jerin Dattijon Dattijon da kuma ainihin Deus Ex.
Da yake kwatanta wasan kwaikwayon gaba ɗaya, darektan ya mayar da hankali ga yanke shawara da sakamakon su. "Duk abin da kuke yi yana da mahimmanci," in ji shi. - […] Daga hangen nesa gameplay, [Cyberpunk 2077] yana ba da 'yanci da yawa. Yana ba ku damar yin wasa yadda kuke so." Har ila yau, haruffa suna da mahimmanci: darektan ya yi imanin cewa yawancin 'yan wasa za su tuna da su na dogon lokaci.
Mai zanen ya kuma yi magana game da abin da CD Projekt RED yake so ya cimma tare da Cyberpunk 2077. "Na taba ganin wasanni a matsayin damar da za a gwada wani sabon abu, don tura iyakokin da ake ciki," in ji shi. - Misali, lokacin da muke tasowa
Ko da yake a lokacin taron karshe tare da masu zuba jari da masu haɓakawa
Lokacin da aka tambaye shi game da ranar saki, mai zanen ya amsa da kalmar da ake tsammani: "Zai fito lokacin da ya shirya." A cewar majiyoyin da ba na hukuma ba (misali,
source: 3dnews.ru