CD Projekt: "Cyberpunk 2077 ya canza sosai tun wasan kwaikwayon na ƙarshe"

Nunin kawai na wasan kwaikwayo na Cyberpunk 2077 ya faru a watan Yuni 2018 a E3 (ana samun rikodi kyauta. ya bayyana a watan Agusta). A cikin wata hira da aka yi kwanan nan don albarkatun Mutanen Espanya Yankin Jugones Babban mai zanen nema Mateusz Tomaszkiewicz ya lura cewa wasan ya canza sosai tun daga lokacin. Mafi mahimmanci, za a kimanta ƙoƙarin masu haɓakawa a watan Yuni: a cewarsa, a E3 2019 ɗakin studio zai nuna wani abu "mai sanyi."

CD Projekt: "Cyberpunk 2077 ya canza sosai tun wasan kwaikwayon na ƙarshe"

Tomashkevich ya jaddada cewa ainihin abubuwan da ke cikin Cyberpunk 2077 sun kasance iri ɗaya: har yanzu RPG ne tare da ra'ayi na farko, duniyar buɗe ido mai ban tsoro, mai da hankali kan makircin da sauye-sauye a cikin kammala ayyukan. Amma gabaɗaya, ginin na yanzu ya fi kama da abin da ɗakin studio ke nema. Daga tambayoyin da suka gabata mun san cewa wannan kuma ya shafi tsarin manufa: a cikin Maris, babban mai zane Philipp Weber da mai tsara matakin Miles Tost. yayi maganacewa nema ya zama mafi rassa.

"Muna ci gaba da gogewa [Cyberpunk 2077], muna tunanin yadda za mu sa shi ya fi ban sha'awa, yadda za a sa wasan ya fi ban sha'awa," in ji shi. - Sigar demo da aka gabatar a cikin 2018 ƙaramin sashi ne na wasan. A lokacin ba a bayyana sosai yadda aka aiwatar da buɗe duniyar ba da kuma yadda duka suka dace cikin hoto gaba ɗaya. A halin yanzu muna aiki akan abubuwa da yawa waɗanda har yanzu ba a nuna su ba. Zan ce wasan kamar yadda yake a yanzu ya sha bamban da abin da kuka gani a bara."

CD Projekt: "Cyberpunk 2077 ya canza sosai tun wasan kwaikwayon na ƙarshe"

Masu haɓakawa fiye da sau ɗaya yayi magana, cewa ana buƙatar ra'ayin mutum na farko don zurfin nutsewa. Tomaszkiewicz kuma ya yi imanin cewa wannan ba kawai wani ƙarin abu ne da aka gabatar don kare yaƙe-yaƙe ba. Wannan fasalin shine tushen "yawan adadin makanikai" da za a nuna a nan gaba. A sa'i daya kuma, ya tabbatar da cewa an mai da hankali sosai kan tsarin yaki. "Muna ƙoƙarin sanya makanikan yaƙi ya zama abin daɗi da daɗi," in ji shi. “Wasanmu kuma yana da makamai daban-daban, wadanda nake ganin za su ba shi damar ficewa da sauran. Idan kun tuna, akwai bindigogi masu wayo a cikin demo. Kusan ban taba ganin irin wannan a cikin masu harbi ba."

A cewar Tomaszkiewicz, makanikan harbi na Cyberpunk 2077 wani abu ne tsakanin mai harbi na gaske da wasan arcade. "Wannan har yanzu RPG ne, don haka akwai halaye da yawa a wasan," in ji shi. — Abokan gaba kuma suna da sigogi. Tabbas, komai ba zai zama abin gaskatawa ba kamar yadda wani mai harbi ya faru game da yakin duniya na biyu, lokacin da aka kashe ku da harbi daya, amma a lokaci guda ba zai sauko zuwa matakin wasan ba, kamar yadda a cikin wasannin da kuka kawo a matsayin misalai [ dan jaridar mai suna Borderlands da Bulletstorm - bayanin kula]. Anan kuna buƙatar amfani da murfin - ba za ku iya tsalle kawai ku guje wa karo da abokan hamayya ba. Koyaya, akwai wata hanya ta dabam don yin faɗa, kamar tare da katana da kuka gani a bara. A wannan yanayin, yaƙe-yaƙe sun zama kamar arcade-kamar. Amma gaba ɗaya yana wani wuri a tsakiya. "

CD Projekt: "Cyberpunk 2077 ya canza sosai tun wasan kwaikwayon na ƙarshe"

Da yake magana game da tushen wahayi na sirri waɗanda aka bayyana a cikin Cyberpunk 2077, Tomaszkiewicz mai suna Vampire: The Masquerade - Bloodlines. Ya yi kama da wasan kwaikwayo na al'ada na 2004 dangane da amfani da ra'ayi na farko, rashin layi da zane na tattaunawa. "A gare ni, wannan shine cikakken misali na wasan mutum na farko da RPG gabaɗaya," in ji shi. Jerin Dattijon Dattijon da kuma ainihin Deus Ex.

Da yake kwatanta wasan kwaikwayon gaba ɗaya, darektan ya mayar da hankali ga yanke shawara da sakamakon su. "Duk abin da kuke yi yana da mahimmanci," in ji shi. - […] Daga hangen nesa gameplay, [Cyberpunk 2077] yana ba da 'yanci da yawa. Yana ba ku damar yin wasa yadda kuke so." Har ila yau, haruffa suna da mahimmanci: darektan ya yi imanin cewa yawancin 'yan wasa za su tuna da su na dogon lokaci.

CD Projekt: "Cyberpunk 2077 ya canza sosai tun wasan kwaikwayon na ƙarshe"

Mai zanen ya kuma yi magana game da abin da CD Projekt RED yake so ya cimma tare da Cyberpunk 2077. "Na taba ganin wasanni a matsayin damar da za a gwada wani sabon abu, don tura iyakokin da ake ciki," in ji shi. - Misali, lokacin da muke tasowa The Witcher 3: Wild Hunt, An gaya mana cewa ba za a iya haɗa sashin labari mai ƙarfi tare da cikakken buɗe duniya ba. Mun dauke shi a matsayin kalubale kuma mun yi nasarar cimma abin da ba zai yiwu ba. Tare da Cyberpunk 2077, muna tafiya a hanya ɗaya, yayin da muke ƙoƙarin cimma zurfin nutsewa. Muna ba da kulawa sosai ga iri-iri da rashin daidaituwa na wasan kwaikwayo. Wannan aikin zai zama babban mataki a gare mu. [CD Projekt RED] yana cike da mutane waɗanda za su iya yin wani abu da ba wanda ya taɓa gani, maimakon maimaita abin da wasu suka yi. Da kaina, zan ce wannan ita ce manufarmu."

Ko da yake a lokacin taron karshe tare da masu zuba jari da masu haɓakawa lura, wanda zai so ya kawo Cyberpunk 2077 zuwa ƙarni na gaba na consoles idan irin wannan damar ta taso, Tomaszkiewicz ya ce ɗakin studio ya mayar da hankali ga nau'ikan PC da consoles na wannan ƙarni. Ya yi imanin cewa "ya yi da wuri don yin magana game da tsarin a cikin sake zagayowar na gaba" (kodayake bayanan farko na hukuma game da sabon PlayStation sun riga sun bayyana). Hakanan ba sa tunanin tallafawa Google Stadia da sakewa DLC tukuna - duk ƙoƙarinsu sun sadaukar don ƙirƙirar babban wasan da Gwent: Wasan Katin Witcher.

Lokacin da aka tambaye shi game da ranar saki, mai zanen ya amsa da kalmar da ake tsammani: "Zai fito lokacin da ya shirya." A cewar majiyoyin da ba na hukuma ba (misali, m hukumar Territory Studio, ɗaya daga cikin abokan CD Projekt RED, ko ProGamingShop), za a yi wasan farko a wannan shekara.



source: 3dnews.ru

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