Maimakon sakin da aka soke saboda matsala tare da daskarewar GPU an shirya sakin interlayer , wanda ke ba da aiwatar da DXGI (DirectX Graphics Infrastructure), Direct3D 10 da Direct3D 11, aiki ta hanyar fassarar kira zuwa Vulkan API. DXVK 1.0.3 yana ɗaukar wasu gyare-gyare da haɓakawa daga reshen 1.1, misali:
- An tabbatar da DLL ya haɗa da bayanin sigar DXVK;
- A kan tsarin tare da NVIDIA GPUs, an warware matsalolin da ake bayarwa a cikin Dark Souls Remastered da Grim Dawn;
- Kafaffen daskarewa GPU da hadarin direba lokacin ƙaddamar da Star Citizen;
- An warware matsalolin aiki a cikin Anno 1800;
- Kafaffen kurakurai waɗanda suka haifar da watsa bayanan da ba a bayyana ba ga direba, wanda zai iya yin mummunan tasiri ga caching shader;
- Kafaffen matsala tare da hashing geometry inuwa tare da metadata rafi wanda zai iya haifar da fayilolin cache na jihar suyi girma ba tare da kulawa ba.
Bari mu tunatar da ku cewa ana iya amfani da DXVK don gudanar da aikace-aikacen 3D da wasanni a cikin Linux ta amfani da Wine, wanda ke aiki a matsayin madadin aiki mafi girma ga aiwatarwar Direct3D 11 da Wine ya gina a saman OpenGL. aikin haɗin Wine+DXVK daga ƙaddamarwa a cikin Windows da kashi 10-20% kawai, yayin da lokacin amfani da aiwatar da Direct3D 11 bisa tushen OpenGL, aikin yana raguwa sosai. a kan DXVK a matsayin bangaren , wanda aka bayar a cikin nau'i na daban Linux-ɗakunan karatu (libdxvk.so), waɗanda za a iya amfani da su kai tsaye a cikin ruwan inabi, ba tare da buƙatar shigar da DXVK daban a cikin fom ɗin ba Windows dll.
source: budenet.ru
