IDC: tallace-tallace na AR/VR kwalkwali zai ƙaru da sau ɗaya da rabi a cikin 2019

Kamfanonin Bayanai na Duniya (IDC) ya fitar da sabon hasashen hasashen haɓakar gaskiyar duniya (AR) da kasuwar lasifikan kai na gaskiya (VR).

IDC: tallace-tallace na AR/VR kwalkwali zai ƙaru da sau ɗaya da rabi a cikin 2019

Masu sharhi sun yi imanin cewa masana'antar za ta nuna ci gaban ci gaba. Musamman, tallace-tallace na na'urorin AR/VR a wannan shekara zai kai raka'a miliyan 8,9. Idan wannan hasashen ya zama gaskiya, karuwar idan aka kwatanta da 2018 zai zama 54,1%. Wato jigilar kayayyaki za su ƙaru da sau ɗaya da rabi.

A cikin lokacin daga 2019 zuwa 2023, CAGR (yawan girma na shekara-shekara), bisa ga IDC, zai zama 66,7%. Sakamakon haka, a cikin 2023 kasuwar duniya don kwalkwali na AR/VR za su kasance raka'a miliyan 68,6.

IDC: tallace-tallace na AR/VR kwalkwali zai ƙaru da sau ɗaya da rabi a cikin 2019

Idan muka yi la'akari da ɓangaren na'urorin gaskiya kawai, to tallace-tallace a nan zai kai raka'a miliyan 2023 nan da 36,7, kuma CAGR zai zama 46,7%. Daga cikin duk na'urorin VR da aka aiwatar, mafita masu dogaro da kai za su sami kashi 59%. Wani 37,4% kuma zai zama kwalkwali tare da buƙatar haɗawa zuwa kumburin kwamfuta na waje (kwamfuta ko na'urar wasan bidiyo). Sauran za su kasance na'urori ba tare da nunin nasu ba.

A cikin ɓangaren kwalkwali na gaskiya, tallace-tallace a cikin 2023 zai kasance a raka'a miliyan 31,9, CAGR na 140,9%. Na'urori masu cin gashin kansu za su lissafta 55,3%, kwalkwali tare da haɗin kai zuwa kumburin kwamfuta na waje - 44,3%. Kasa da 1% zai zama na'urori marasa nuni. 




source: 3dnews.ru

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