Kamfanonin Bayanai na Duniya (IDC) ya fitar da sabon hasashen hasashen haɓakar gaskiyar duniya (AR) da kasuwar lasifikan kai na gaskiya (VR).
Masu sharhi sun yi imanin cewa masana'antar za ta nuna ci gaban ci gaba. Musamman, tallace-tallace na na'urorin AR/VR a wannan shekara zai kai raka'a miliyan 8,9. Idan wannan hasashen ya zama gaskiya, karuwar idan aka kwatanta da 2018 zai zama 54,1%. Wato jigilar kayayyaki za su ƙaru da sau ɗaya da rabi.
A cikin lokacin daga 2019 zuwa 2023, CAGR (yawan girma na shekara-shekara), bisa ga IDC, zai zama 66,7%. Sakamakon haka, a cikin 2023 kasuwar duniya don kwalkwali na AR/VR za su kasance raka'a miliyan 68,6.
Idan muka yi la'akari da ɓangaren na'urorin gaskiya kawai, to tallace-tallace a nan zai kai raka'a miliyan 2023 nan da 36,7, kuma CAGR zai zama 46,7%. Daga cikin duk na'urorin VR da aka aiwatar, mafita masu dogaro da kai za su sami kashi 59%. Wani 37,4% kuma zai zama kwalkwali tare da buƙatar haɗawa zuwa kumburin kwamfuta na waje (kwamfuta ko na'urar wasan bidiyo). Sauran za su kasance na'urori ba tare da nunin nasu ba.
A cikin ɓangaren kwalkwali na gaskiya, tallace-tallace a cikin 2023 zai kasance a raka'a miliyan 31,9, CAGR na 140,9%. Na'urori masu cin gashin kansu za su lissafta 55,3%, kwalkwali tare da haɗin kai zuwa kumburin kwamfuta na waje - 44,3%. Kasa da 1% zai zama na'urori marasa nuni.
source: 3dnews.ru