Imagination Technologies ya sanar da goyon bayan OpenGL 4.6 graphics API a cikin GPUs, aiwatar da shi ta amfani da buɗaɗɗen tushen direban Zink wanda aka haɓaka a cikin ma'ajin aikin Mesa. Zink yana ba da aiwatar da OpenGL akan Vulkan don ba da damar OpenGL mai haɓaka hardware akan na'urori waɗanda kawai ke tallafawa Vulkan API. Ayyukan Zink yana kusa da aiwatar da aiwatar da OpenGL na asali, wanda ke ba masu kera kayan masarufi damar kada su kashe albarkatu don aiwatar da OpenGL a cikin GPUs ɗin su kuma suna iyakance kansu don tallafawa kawai Vulkan API a cikinsu, da aiwatar da OpenGL ta hanyar Layer. Imagination Technologies shine masana'anta na farko da yayi amfani da wannan tsarin.
An gwada maganin da aka shirya cikin nasara a cikin babban ɗakin gwaji na CTS (Khronos Conformance Test Suite) kuma an gano yana dacewa da ƙayyadaddun OpenGL 4.6. Wannan shine farkon samfurin tushen Zink wanda Khronos ya tabbatar da shi a hukumance. Dangane da ka'idojin Khronos, idan an tabbatar da wani aiwatarwa dangane da Zink, direban Zink da kansa, a matsayin Layer na duniya, za a gane shi a hukumance yana dacewa da OpenGL 4.6. Samun takaddun shaida yana ba da damar bayyana dacewa a hukumance tare da matakan hoto da amfani da alamun kasuwanci na Khronos masu alaƙa da su.
Sauran ayyukan sun nuna ci gaban Imagination Technologies na wani babban rumbun direbobi na budewa don GPUs ɗinta na Rogue. Kunshin ya haɗa da direban DRM (Direct Rendering Manager) don kernel. Linux, direba mai aiwatar da Vulkan 1.0 na farko, da kuma saitin firmware na GPU. An riga an gabatar da direban Vulkan ga rarrabawar core na Mesa, kuma direban DRM yana shirye-shiryen haɗawa a cikin core kernel. LinuxA nan gaba, za a iya ƙara tallafin Zink zuwa wannan kayan aikin, wanda ke haifar da tarin zane-zane a buɗe don kayan aikin Imagination, suna tallafawa OpenGL da Vulkan.
source: budenet.ru
