Kayan Aikin Gama: Bishiyar Ƙwarewa

Hello, Habr! Bari mu ci gaba da tattaunawa game da injiniyoyi na gamification. Labari na baya Na yi magana game da ƙimar, kuma a cikin wannan za mu yi magana game da itacen fasaha (bishiyar fasaha, itacen fasaha). Bari mu dubi yadda ake amfani da bishiyoyi a cikin wasanni da kuma yadda za a iya amfani da waɗannan injiniyoyi a cikin gamification.

Kayan Aikin Gama: Bishiyar Ƙwarewa

Itacen fasaha wani lamari ne na musamman na bishiyar fasaha, wanda samfurinsa ya fara bayyana a wasan allo a cikin 1980. Mawallafinsa, ba zato ba tsammani, ba Sid Meier bane, amma Francis Tresham. Koyaya, a cikin wasannin kwamfuta, fifikon aikace-aikacen wannan injiniyoyi (kazalika da samuwar ƙarshe a cikin sigar da aka saba) na tsohon Sid ne a cikin wayewar Sid Meier na 1991 na al'ada. Tun daga wannan lokacin, an yi amfani da itacen fasaha a cikin ci gaban wasanni ba kawai a cikin dabaru da RPGs ba, har ma a cikin wasanni da masu harbi. A cikin labarin ban kula da bambanci tsakanin itacen fasaha da itacen fasaha ba, kuma ta itacen fasaha ina nufin duka biyu. Na yi la'akari da duka haruffa (bishiyar fasaha da itacen fasaha) daidai, amma zan yi amfani da na ƙarshe a cikin labarin, saboda ya fi dacewa a ci gaban wasa.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Nan ne aka fara komai. Itacen fasahar wayewa ta Sid Meier.

Idan kuna son ƙarin koyo game da tarihin injiniyoyin itace ko ka'idodin gininsa, to farkon zai kasance. Shafin Wikipedia mai suna iri daya. A cikin labarin na, za mu dubi nau'ikan bishiyoyi daga wasanni na zamani (kuma ba na zamani ba), kula da matsalolin makanikai, kokarin samar da mafita ga waɗannan matsalolin, da kuma yin tunani game da takamaiman hanyoyin da za a yi amfani da fasaha na itace a gamification. . Me yasa kawai kayi tunani akai? Abin takaici, ban sami ainihin misalan amfani da itacen fasaha a cikin mahallin da ba na wasa ba. Idan kun ci karo da irin waɗannan misalai, zan yi godiya don ambaton su a cikin sharhin wannan labarin.

Kafin amfani da makanikan wasa a cikin gamification, kuna buƙatar yin nazarin ƙwarewar mai haɓaka wasan. Yi nazarin yadda ake amfani da injiniyoyi a wasanni, dalilin da ya sa suke da sha'awar ƴan wasa, da kuma irin nishaɗin da mutane ke samu ta hanyar mu'amala da waɗannan injiniyoyi. Ina ba da shawarar kallon itacen fasaha bidiyo ta Mark Brown ko labarin fassarar Karin bayanai na wannan bidiyo akan dtf.ru. Abubuwan Markus sun dace ba kawai a cikin ci gaban wasa ba, har ma don haɓakar tsarin da ba na wasa ba.

Nau'o'in itatuwan fasaha (ta tsarin gini, ta nau'in wasa, da sauransu) an rubuta su dalla-dalla a cikin labarin Wikipedia da aka ambata a sama. Ban ga wani ma'ana ba a cikin ambato, don haka ina ba da shawarar ku duba wasu bishiyoyi masu ban sha'awa waɗanda ake samu a cikin wasanni.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Misalin bishiyar fasaha daga hanyar wasan gudun hijira. Yana bayyana a mafi yawan ambaton, memes, da masu haɓakawa game da itacen fasaha. Duk da rikitarwa da aka bayyana, itacen yana da ma'ana kuma yana da sauri ƙware ta 'yan wasa. Amma ga gamification, wannan girman bishiyar ya yi girma da yawa; matakin shigar masu amfani da tsarin gamified bai isa a magance shi ba.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Wani babban itace mai rikitarwa daga wasan Final Fantasy X

Kayan Aikin Gama: Bishiyar Ƙwarewa
Jerin Fantasy na ƙarshe ya sake bambanta kansa, wannan lokacin tare da sashi na goma sha biyu. Itacen bai kai kashi goma na girman ba, amma ga alama ba sabon abu bane kuma yana da wuyar fahimta. Ina farawa a nan? Ina karshen layin? Shin wannan ko itace?

Kayan Aikin Gama: Bishiyar Ƙwarewa
Tsohuwar itacen fasaha na makaranta daga Diablo 2 (an haɗa su daga hotuna biyu). Lura da ƙa'idar rarraba bishiyar zuwa shafuka uku, da gaske tana wakiltar ƙananan bishiyoyi daban-daban.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Kyakkyawan bishiyar fasaha mai amfani daga yin wasan zamani. Kisan Kisan: Asalin. Kula da mafita mai nasara mai nasara: mai haske, nuna bambanci na ƙwarewar da aka koya da hanyoyin da suke buɗewa.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Mafi kyawun misalin chrome da zan iya samu. Itacen fasaha na Warzone 2100. Ina ba da shawarar tafiya mahadadon ganin shi a sikelin 100%.

Ta yaya za ku iya amfani da kayan aikin fasaha na itace don gamification? Zaɓuɓɓuka biyu bayyane sune a) tsarin horo da tsarin ajiyar ma'aikata, da b) shirye-shiryen aminci. Itacen fasaha a cikin shirye-shiryen aminci shine tsarin rangwame da sauran kari, wanda abokin ciniki ya keɓance shi don kowane abokin ciniki.

Zaɓin na farko: hanyoyin ilmantarwa na nesa da hanyoyin haɗin gwiwa na ciki. A cikin duka biyun, aikin ɗaya ne - don tsara yiwuwar ƙwarewar ka'idar, don nuna wa mai amfani da tsarin hanyar da ya kamata ya bi don samun takamaiman ƙwarewa. A ce ka sami aiki a matsayin ƙaramin manazarci a sabon kamfani. A kan portal na kamfani, kuna da damar yin amfani da bishiyar cancantar mutum, daga abin da zaku iya fahimtar menene ƙwarewar ka'idar da kuka rasa zuwa matakin babban manazarci, zaku iya ganin abin da kuke buƙatar yin karatu idan kuna son matsawa cikin filin. na gudanar da ayyuka, da dai sauransu. Su kuma masu gudanar da kamfani suna samun cikakkiyar fahimtar cancantar ma'aikata. Irin wannan tsarin, a cikin ka'idar, yana sauƙaƙe samar da ajiyar ma'aikata da ci gaban ma'aikata a tsaye a cikin kamfanin, kuma yana ƙara yawan ƙimar ma'aikata.

Kayan Aikin Gama: Bishiyar Ƙwarewa
Tsari mai sauƙi na ɓangaren bishiyar fasaha don tashar yanar gizo na kamfanin. A cikin kamfani na ainihi itacen zai fi girma, amma ga misali wanda ke nuna ma'anar ma'anar, wannan zai yi.

Bari mu dubi shimfidar wuri. Koren shading yana nuna ƙwarewar koyo (rectangles) da ƙwarewa (ellipses), yayin da farin shading yana nuna ƙwarewar da ake da ita don nazari. Ƙwarewa da ƙwararrun da ba su samuwa ana haskaka su da launin toka. Layukan lemu da launin toka suna nuna hanyoyi tsakanin ƙwarewa da ƙwarewa, orange - hanyar da aka riga aka ɗauka, launin toka - hanyar da ba a ɗauka ba tukuna. Ta danna kan rectangle, a ganina, yana da ma'ana don buɗe taga tare da ikon yin rajista a cikin kwas a cikin ƙwarewar da aka zaɓa, ko tare da bayanin inda kuma yadda za'a iya ɗaukar wannan kwas da tabbatarwa (misali, idan tashar tashar jiragen ruwa). ba shi da haɗin kai tare da tsarin ilimin nesa). Ta danna kan ellipse, muna nuna taga tare da bayanin ƙwarewa (ayyukan, ma'auni na albashi, da dai sauransu). Kula da ƙwarewar aiki: magana mai ƙarfi, ba fasaha ba ne, amma yana nuna yiwuwar haɗawa cikin bishiyar fasaha ba kawai ƙwarewar ka'idar ba, har ma da sauran buƙatun da ake buƙata don ƙwarewa. An gina shingen ci gaba a cikin kusurwar gwaninta, wanda ke nuna ci gaban mai amfani a fili.

Zaɓin na biyu don amfani da injiniyoyi na itacen fasaha shine haɓaka katunan aminci. Bari mu yi tunanin wani classic version na katin aminci ga babban kantin sayar da, misali, wasanni kaya, tufafi da takalma. Yawanci, irin wannan kati yana ba da rangwamen kaso lokacin da mai siye ya kai adadin sayayya, ko kuma ana iya bayar da kari na sayayya ga katin, wanda ake amfani da shi don biyan wani ɓangare na sayayya na gaba. Wannan ya fi komai kyau, yana aiki, amma irin wannan katin ba ya ƙyale kowane gyare-gyare mai sauƙi don takamaiman abokin ciniki. Mene ne idan kun ba abokin ciniki damar zaɓar, alal misali, rangwame 5% akan duk samfurori ko 10%, amma kawai akan takalman maza? Kuma a mataki na gaba da aka samu, alal misali, karuwa a cikin garanti zuwa kwanaki 365 ko 2% rangwame akan dusar ƙanƙara? A cikin ka'idar, irin wannan tsarin aminci zai yi aiki mafi kyau fiye da na yau da kullum, saboda babu wanda ya san fiye da mutumin da kansa abin da yake bukata. Kamfanin da ya aiwatar da irin wannan tsarin zai fito fili a cikin kasuwar shirye-shiryen aminci na monotonous (wanda ba a daɗe da samun sabbin samfura masu ban sha'awa), za su sami ƙarin bayanai game da abubuwan da abokan ciniki suke so, ƙara matakin haɗe-haɗe da kantin sayar da kayayyaki, da ƙari. har ma za su iya rage farashin tsarin aminci idan aka kwatanta da na al'ada.

Rage farashin yana yiwuwa ta hanyar daidaita ma'auni daidai a cikin bishiyar fasaha. Lokacin haɓakawa, kuna buƙatar ƙididdige maki nawa sharadi (a cikin ruble daidai) kowace fasaha za ta kashe (ba lallai ba ne cewa ƙwarewar ta kai iri ɗaya), kwatanta sakamakon da aka samu tare da tsarin aminci na gargajiya kuma “daidaita” sakamakon. tsarin. Misali, bari mu dauki shagon sayar da takalman maza da mata da na yara. Tsarin aminci na gargajiya yana ba da rangwamen 5% akan duk samfuran bayan isa adadin siyan 20 rubles. A cikin sabon tsarin, za mu sanya farashin fasaha ɗaya daidai da 000 rubles, kuma za mu ba wa abokin ciniki zaɓuɓɓuka uku - 10% akan takalma maza, 000% akan takalma mata da 5% akan takalman yara. Bari mu ce ba ma yin zaɓi mai wuya kuma abokin ciniki na iya buɗe duk ƙwarewar uku. Don yin wannan, zai buƙaci kashe ba 5 rubles a cikin kantin sayar da, kamar yadda a cikin yanayin classic version, amma 5. Amma mafi yawan abokan ciniki za su yi farin ciki da wannan "tightening na sukurori" (kuma ba ma la'akari da shi irin wannan. ), saboda akwai rangwame a kan abu mafi mahimmanci a gare su za su sami nau'in ta hanyar kashe rabin kuɗi kamar yadda yake a cikin classic version.

Bari mu nan da nan ƙi: amma mai saye zai sami rangwame a kan nau'in kayan da ya fi muhimmanci a gare shi da sauri. Gaskiya ne, amma na yi imani cewa yawancin masu siyayya ba sa siyayya kawai a cikin zaɓin da suka zaɓa. Yau mutum ya siyo wa kansa takalmi, gobe ya sayo wa matarsa, bayan wata shida sai su haifi yaro shi ma yana bukatar takalmi. Mafi girman kantin sayar da, yawancin abokan ciniki da kuma bambancin nau'in, mafi kyawun wannan samfurin zai yi aiki, kuma mafi ban sha'awa shi ne kantin sayar da kayayyaki don ba abokan ciniki damar zabar rangwame akan wasu nau'ikan kayayyaki (har ma da kunkuntar nau'i).

Wani dalili na yin amfani da bishiyoyi masu fasaha a cikin shirye-shiryen aminci shine rashin son kwakwalwar ɗan adam na ayyukan da ba a gama ba. Wani makanikin wasan ya dogara akan wannan: mashaya ci gaba. Na yi imanin cewa a cikin halin da muke ciki, kwakwalwar masu saye za su tashi don gano sababbin sababbin fasaha a cikin bishiyar, shiga cikin wani nau'i na munchkinism, da kuma ƙoƙari don samun duk basirar itacen. Kuma kashe kuɗi a kai fiye da tsarin aminci na gargajiya. Sabili da haka, ko da yake Mark Brown ya ba da shawarar yin bishiyoyi a cikin wasanni waɗanda ba za a iya buɗe su gaba ɗaya ba, a cikin shirye-shiryen aminci I, akasin haka, na ba da shawarar kada ku iyakance abokan ciniki kuma kada ku tilasta musu yin tunani game da zabar madaidaicin rarraba maki. Bayan haka, haɗin kai na abokin ciniki a cikin shirin aminci bai kai shigar ɗan wasa a cikin sabon wasa ba, don haka bai kamata ku sanya irin waɗannan ayyuka ba tare da buƙata ba.

A cikin ɓangaren ƙarshe na labarin, za mu yi magana game da matsaloli da al'amurran da suka shafi yin amfani da injiniyoyi na itacen fasaha a aikace.

Shin zan nuna dukkan itacen fasaha lokaci guda? A wasu wasannin, mai kunnawa baya ganin bishiyar gabaɗaya kuma yana koya kawai game da iyawar basira yayin da ake samun su. Na yi imani cewa irin wannan ɓoyewar ba ta da amfani a cikin gamification. Nuna itacen nan da nan, zaburar da mai amfani don gina dabarun kansu don ƙware itacen.

Lokacin zayyana itace don gamification, haɗa a cikinsa ikon sake saita ƙwarewa yayin adana ƙwarewar da aka samu da kuma ikon sake rarraba ƙwarewa. Wannan aikin zai sauke masu amfani daga alhakin da ba dole ba lokacin rarraba gwaninta kuma zai ba da damar daidaita shirin aminci ga canje-canje a rayuwar mai amfani. Haihuwar yaro, ƙaura zuwa wani birni, haɓakawa ko raguwa a wurin aiki, sauye-sauye a cikin canjin dala - abubuwa da yawa suna tasiri tasiri mai karfi a cikin halaye masu amfani. Siffar sake saitin fasaha zai ba da damar tsarin ya ci gaba da sabuntawa a irin waɗannan yanayi. Amma kar a sanya wannan aikin ya zama mai sauƙi, in ba haka ba masu amfani za su sake saita ƙwarewar a wurin biya kafin su biya, zabar waɗanda suke buƙata a halin yanzu da kuma hana tsarin ma'anarsa na asali. Yana da al'ada don ba da wannan dama sau ɗaya a shekara, bayan bukukuwan Sabuwar Shekara ko ranar haihuwar kamfanin.

Yi tunani akan injiniyoyi na maki maki a cikin tsarin. Maki ɗaya zai zama daidai da ruble ɗaya? Ko dubu rubles? Shin yana da kyau a haɗa a cikin tsarin yuwuwar haɓaka haɓaka don tara maki a wasu lokuta ko don wasu samfuran? Zan iya amfani da waɗannan maki don biyan kaya maimakon ƙwarewar buɗewa? Ko maki bonus da maki da ake buƙata don buɗe ƙwarewa za su zama ƙungiyoyi daban-daban a cikin tsarin?

Wani muhimmin batu - menene itacen fasaha zai ƙunshi? Wadanne kari za ku hada a ciki? Shin basira za su sami matakan? Misali, fasaha na matakin farko yana ba da rangwamen 1%, kuma fasaha na matakin biyar yana ba da rangwamen 5%. Amma kada ku ɗauka kawai ta irin waɗannan kari: a cikin wasanni biyu da gamification, irin wannan itacen zai zama m. Ƙara sababbin fasali da ayyuka, ba kawai inganta abubuwan da ke akwai ba. Misali, a cikin bishiyar zaku iya buɗe hanyar zuwa wurin biya ba tare da layi ba, ko gayyata zuwa tallace-tallace na sirri, ko wasu damammaki na keɓancewa. Bishiyar fasaha a cikin shirye-shiryen aminci ba kawai game da rangwame akan kaya da ayyuka ba ne. Ya kamata itacen fasaha a wasan ya tunzura 'yan wasa don ƙware da sabon abun ciki, kuma a cikin shirin aminci, ƙarfafa su don yin ƙarin sayayya a cikin nau'ikan samfura daban-daban.

Wanene zai iya amfani da wannan makaniki don gamify shirye-shiryen aminci? A ra'ayina, ƙananan, matsakaita da manyan kasuwancin da ke aiki a cikin filin B2C kuma suna ba da aƙalla nau'ikan kayayyaki da ayyuka guda biyar (ko mafi kyau goma). Pizza, woks, rolls da sushi nau'ikan kaya iri ne a fahimtata. Gemu, gashin baki da gyara kai, aski na yara da canza launin gashi iri-iri ne na sabis. Takalmi ja ko kore, Margherita pizza da BBQ pizza iri ɗaya ne na samfuran. Itacen fasaha wanda ya ƙunshi kari don nau'in kaya ɗaya ko biyu, a ganina, ba lallai ba ne. A irin wannan yanayin, yana da sauƙi don amfani da tsarin aminci na gargajiya.

Matsalar ƙira da aiwatar da irin wannan tsarin, a ra'ayi na, shine rashin cancantar dacewa a cikin kamfanin mai shi. Yana da wuya a yi itacen fasaha ta kasuwanci ta hanyar kasuwanci ta hanyar tallace-tallace ba tare da kwarewa a cikin gamification ba, kuma mafi mahimmanci, ba tare da mai zanen wasa ba tare da kwarewa wajen daidaita irin wannan tsarin. Duk da haka, ba lallai ba ne don ɗaukar sababbin ma'aikata don wannan; yawancin ayyuka za a iya kammala su ta hanyar aiki mai nisa da shawarwari.

Godiya ga duk wanda ya karanta labarin har zuwa ƙarshe, ina fatan bayanin da ke cikinsa ya kasance da amfani a gare ku ta wata hanya. Zan yi farin ciki idan kun raba abubuwan da kuka samu, matsaloli da tunani masu ban sha'awa a fagen gamification na shirye-shiryen aminci da tsarin horo a cikin sharhi.

source: www.habr.com

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