Microsoft a matsayin ɓangare na shirin samfoti na Windows Insider
Yiwuwar farko ta shafi gano hasken haske. DirectX 12 yana da shi da farko, amma yanzu an fadada shi. Musamman, an ƙara ƙarin inuwa zuwa abubuwan da ke gano hasken hasken PSO (abun jihar bututu). Wannan yana inganta ingantaccen aiki.
Na gaba ya kamata mu ambaci fasahar daidaita algorithms ExecuteIndirect. Dangane da bayanin, wannan fasalin yana ba ku damar ƙayyade adadin haskoki a cikin lokacin aiwatar da GPU. A ƙarshe, ya zama mai yiwuwa a yi amfani da zaɓin gano nauyi.
Kamfanin ya kuma yi aiki da geometry. Microsoft ya ƙara tallafi don Mesh Shaders zuwa API DirectX 12. Ana kiran wannan fasalin DirectX Sampler. Yana ba ku damar ƙayyade nau'ikan nau'ikan nau'ikan da ake samu galibi kuma yakamata su kasance cikin ƙwaƙwalwar ajiya. Sakamakon haka, kawai bayanan da ake buƙata anan da yanzu ana adana su cikin ƙwaƙwalwar bidiyo.
Don haka, ƙirƙira za ta ba da damar kawar da matsanancin lokacin lodawa don duniyar kama-da-wane. Wannan shine abin da ake kira fasahar yawo da rubutu.
Duk wannan daki-daki
source: 3dnews.ru