Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Tun a da da dadewa, an auna karfin wasan kwamfuta da tsarin tsarin kowane mutum a cikin firam a sakan daya, kuma ma'aunin gwal don gwaji shine ma'auni na dogon lokaci wanda ke ba ku damar kwatanta na'urori daban-daban dangane da aiki mai dorewa. Koyaya, a cikin 'yan shekarun nan, an fara kallon aikin GPU daga wani kusurwa daban. A cikin sake dubawa na katunan bidiyo, zane-zane na tsawon lokaci na firam ɗin ɗaya ya bayyana, batun kwanciyar hankali na FPS ya zo ga cikakkiyar kulawa, kuma matsakaicin ƙimar firam ɗin yanzu yawanci yawanci yana tare da ƙaramin ƙima, ana tace su da kashi 99 na lokacin firam. Haɓakawa a hanyoyin gwaji ana nufin nemo jinkirin da ke narkewa a cikin matsakaicin ƙimar firam, amma wani lokacin ana iya gani sosai ga idon mai amfani.

Duk da haka, duk wani kayan aikin auna software da ke gudana a cikin tsarin gwaji yana ba da ƙididdigewa kai tsaye na madaidaicin ɓoyayyiyar da ke da mahimmancin mahimmanci ga wasan jin daɗi - lokacin jinkiri tsakanin latsa maɓallin linzamin kwamfuta ko maɓallin linzamin kwamfuta da canza hoton akan na'urar. Dole ne ku bi ka'ida mai sauƙi, wanda ke nuna cewa mafi girman FPS a cikin wasan kuma mafi kwanciyar hankali, guntun lokacin amsawa don shigarwa zai kasance. Haka kuma, an riga an warware wani ɓangare na matsalar ta hanyar masu saka idanu masu sauri tare da adadin wartsakewa na 120, 144 ko 240 Hz, ba tare da ambaton allo na 360 ​​Hz na gaba ba.

Koyaya, yan wasa, musamman ƴan wasan fafatawa a gasa da yawa waɗanda ke neman ƙaramin fa'ida a cikin kayan masarufi akan abokan adawar su kuma suna shirye su gina kwamfutoci na al'ada da aka rufe su saboda ƙarin ƙarin FPS a cikin CS: GO, har yanzu ba su sami damar yin hakan ba. kai tsaye kimanta jinkirin shigarwa. Bayan haka, irin waɗannan madaidaitan hanyoyin da ƙwaƙƙwaran aiki kamar yin fim ɗin allo tare da kyamara mai sauri suna samuwa ne kawai a cikin yanayin dakin gwaje-gwaje.

Amma yanzu komai zai canza - hadu da LDAT (Latency Display Analysis Tool), kayan aikin kayan aiki na duniya don auna jinkirin wasan. Masu karatu da suka saba da gajarta irin su FCAT na iya tunanin cewa wannan samfurin NVIDIA ne. Daidai ne, kamfanin ya ba da na'urar ga zaɓaɓɓun littattafan IT, gami da masu gyara na 3DNews. Bari mu ga idan sabuwar dabarar auna za ta iya ba da haske kan abin ban mamaki na rashin shigar da bayanai da kuma taimaka wa 'yan wasa su zaɓi abubuwan da za a yi don gasar eSports.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

#LDAT - yadda yake aiki

Ka'idar aiki na LDAT abu ne mai sauqi qwarai. Jigon tsarin shine babban firikwensin haske mai sauri tare da microcontroller, wanda aka ɗora a wurin da ake so akan allon. An haɗa linzamin kwamfuta da aka gyara zuwa gare shi, kuma software mai sarrafawa ta hanyar kebul na USB tana gano lokacin tsakanin latsa maɓalli da tsalle na gida a cikin hasken hoto. Don haka, idan muka sanya firikwensin a saman ganga na bindiga a cikin mai harbi, za mu sami ainihin adadin latency ɗin da ake buƙata don duba, kwamfutar, da duk tarin software (ciki har da direbobin na'ura, wasan, da tsarin aiki) don amsa shigar da mai amfani.

Kyakkyawan wannan hanyar ita ce cewa aikin LDAT ya kasance mai zaman kansa gaba ɗaya daga abin da hardware da kuma shirye-shiryen da aka shigar a kan kwamfutar. Gaskiyar cewa NVIDIA ta damu da samar da wani kayan aikin aunawa, wanda, haka kuma, yana samuwa ne kawai ga taƙaitaccen da'irar 'yan jaridar IT, yana nuna cewa kamfanin yana neman haskaka fa'idodin samfuran nasa idan aka kwatanta da masu fafatawa (wannan. ya riga ya faru tare da FCAT shekaru da yawa da suka wuce). Tabbas, masu saka idanu na 360-Hz tare da tallafin G-SYNC suna gab da bayyana a kasuwa, kuma masu haɓaka wasan za su fara amfani da ɗakunan karatu na NVIDIA Reflex da nufin rage latency a cikin wasannin da ke gudana Direct3D 12. Duk da haka, muna da tabbacin cewa LDAT kanta ba ta samar da shi ba. duk wani rangwame "kore" katunan bidiyo kuma baya karkatar da sakamakon "ja", saboda na'urar ba ta da damar yin amfani da tsarin na'urar gwaji lokacin da aka haɗa ta da kebul na USB zuwa wata na'ura mai sarrafa software.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Ba lallai ba ne a faɗi, LDAT yana buɗe babban buri a fagen aikace-aikacen sa. Kwatanta masu saka idanu na caca (har ma da TV) tare da ɗaya ko wani ƙimar wartsakewa da nau'ikan matrices daban-daban, duba yadda fasahar daidaitawa G-SYNC da FreeSync ke shafar latency, ƙirar firam ta amfani da katin bidiyo ko saka idanu - duk wannan ya zama mai yiwuwa. Amma da farko, mun yanke shawarar mayar da hankali kan ƙarin takamaiman ɗawainiya da gwada yadda yawancin wasannin gasa da aka tsara don babban FPS da ƙarancin lokacin amsawa suna aiki akan katunan bidiyo na nau'ikan farashi daban-daban. Kuma don tsara matsalar daidai, muna da sha'awar manyan tambayoyi guda biyu: shi ne wuce haddi framerate garanti na low latencies kuma a karkashin abin da yanayi ya sa wani ma'ana ƙara shi (saboda haka saya mafi iko video katin). Musamman, shin yana da amfani don ƙetare ƙimar firam ɗin daidai da ƙimar farfadowar allo idan kun kasance mai girman kai mai babban mai saka idanu na 240-Hz?

Don gwaji, mun zaɓi mashahuran ayyuka masu yawa da yawa - CS: GO, DOTA 2, Overwatch da Valorant, waɗanda ba su isa ba don GPUs na zamani, gami da ƙirar kasafin kuɗi, don cimma ayyukan ɗaruruwan FPS. A lokaci guda kuma, wasannin da aka jera suna ba da damar sauƙin tsara yanayi don ingantaccen ma'auni na lokacin amsawa, lokacin da yanayi na yau da kullun ya fi mahimmanci: matsayi ɗaya na hali, makami ɗaya a cikin kowane gwaji, da sauransu. dole ne a jinkirta har zuwa lokacin alamomin wasanni kamar su PlayerUnknown's Battlegrounds da Fortnite. PUBG kawai ba shi da ikon keɓe kansa daga sauran 'yan wasa, har ma da kewayon gwaji, kuma yanayin Lab ɗin Yaƙi na ɗan wasa ɗaya na Fortnite har yanzu ba shi da kariya daga haɗarin haɗari don haka yana sa ba zai yiwu a gwada GPUs da yawa tare da makami iri ɗaya ba. m adadin lokaci.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Bugu da ƙari, wasannin da aka nuna suna da fa'idar gudanar da Direct3D 11 API, wanda, ba kamar Direct3D 12 ba, yana ba direban katin zane damar saita iyaka akan layin firam ɗin da CPU zai iya shirya don bayarwa ga GPU a cikin bututun zanen software. .

A ƙarƙashin daidaitattun yanayi, musamman lokacin da ƙwanƙarar tsarin shine albarkatun lissafin katin bidiyo, layin firam ɗin yana ƙaruwa har zuwa uku ta tsohuwa ko, idan aikace-aikacen ya buƙaci, har ma da ƙari. Don haka, Direct3D yana tabbatar da ci gaba da ɗaukar nauyin GPU da ƙimar bayarwa akai-akai. Amma wannan yana da illa na jinkirta jinkirin shigar da martani, saboda API ɗin baya ƙyale a jefar da firam ɗin da aka riga aka tsara daga cikin jerin gwano. Daidai ne don magance lag cewa saitunan da suka dace a cikin direbobin katin bidiyo suna da niyya, waɗanda AMD suka shahara a ƙarƙashin alamar Radeon Anti-Lag, sannan NVIDIA ta gabatar da zaɓin Yanayin Latency mai kama da haka.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Koyaya, irin waɗannan matakan ba magani ba ne na duniya: alal misali, idan aikin wasan ya iyakance ta ikon tsakiya maimakon na'urar sarrafa hoto, gajeriyar layin firam (ko cikakkiyar rashi) kawai yana sanya ƙwanƙwaran CPU kunkuntar. Baya ga sauran shirin gwajin, muna da niyyar gano ko Radeon Anti-Lag da Low Latency Mode "fasaha" suna da fa'idodi masu ma'ana, a cikin waɗanne wasanni da kuma waɗanne kayan aikin.

#Matsayin gwaji, hanyoyin gwaji

Gwajin tsayawa
CPU Intel Core i9-9900K (4,9 GHz, 4,8 GHz AVX, ƙayyadaddun mitar)
Bangon uwa ASUS MAXIMUS XI APEX
RAM G.Skill Trident Z RGB F4-3200C14D-16GTZR, 2 × 8 GB (3200 MHz, CL14)
ROM Intel SSD 760p, 1024 GB
Wurin lantarki Corsair AX1200i, 1200 W
CPU sanyaya tsarin Corsair Hydro Series H115i
Gidaje CoolerMaster Gwajin Bench V1.0
Saka idanu Saukewa: NEC EA244UHD
tsarin aiki Windows 10 Pro x64
Software don AMD GPUs
Duk katunan bidiyo AMD Radeon Software Adrenalin 2020 Edition 20.8.3
NVIDIA GPU software
Duk katunan bidiyo NVIDIA GeForce Wasan Shirye Direba 452.06

An yi ma'auni na ƙimar firam da lokacin amsawa a cikin duk wasanni a matsakaicin ko kusa da matsakaicin saitunan ingancin hoto don a) haskaka bambance-bambance tsakanin na'urorin da aka kwatanta, b) samun sakamako duka biyu a babban ƙimar firam ɗin da ya wuce ƙimar farfadowar allo, kuma akasin haka . Musamman don wannan labarin, mun ɗauki aro mai sauri Samsung Odyssey 9 mai saka idanu (C32G75TQSI) tare da ƙudurin WQHD da ƙimar wartsakewa na 240 Hz - matsakaicin ga masu saka idanu na zamani har sai 360 Hz daidaitaccen fuska ya zama samuwa na siyarwa. An kashe fasahohin ƙimar wartsakewa (G-SYNC da FreeSync).

Sakamakon kowane gwaji na kowane mutum (wani takamaiman katin bidiyo a cikin takamaiman wasa tare da ko ba tare da saitin direba na hana-lag) an samu akan samfurin ma'auni 50.

Game API Saituna Cikakken allo anti-aliasing
Counter-Strike: Global laifi DirectX 11 Max. Ingancin zane (Motion Blur off) 8 x MSAA
DOTA 2 Mafi kyawun Kallon Farashin FXAA
Overwatch Ingancin almara, 100% ma'aunin bayarwa Matsakaici SMAA
Daraja Max. Ingantattun zane-zane (A kashe Vignette) MSAA x4

#Gwada mahalarta

Kusan A cikin baka bayan sunayen katunan bidiyo, ana nuna tushe da mitoci masu haɓaka gwargwadon ƙayyadaddun kowace na'ura. Katunan bidiyo na ƙira waɗanda ba na magana ba ana kawo su cikin yarda da sigogin tunani (ko kusa da na ƙarshe), muddin ana iya yin hakan ba tare da gyara lanƙwan agogo da hannu ba. In ba haka ba (GeForce 16 jerin accelerators, kazalika da GeForce RTX Founders Edition), ana amfani da saitunan masana'anta.

#Counter-Strike: Global laifi

Sakamakon gwajin a wasan farko, CS:GO, ya ba da abinci da yawa don tunani. Wannan shine aikin mafi sauƙi a cikin duk shirin gwajin, inda katunan zane kamar GeForce RTX 2080 Ti suka kai ƙimar firam fiye da 600 FPS har ma da mafi rauni daga cikin mahalarta gwajin takwas (GeForce GTX 1650 SUPER da Radeon RX 590) suna kiyaye sama da ƙimar wartsakewa. Monitor a 240 Hz. Duk da haka, CS: GO ya misalta ƙayyadaddun ƙayyadaddun ƙayyadaddun ƙayyadaddun ƙayyadaddun ƙayyadaddun ƙayyadaddun FPS sama da mitar mai saka idanu ba shi da amfani ko kaɗan don rage rashin ƙarfi. Idan muka kwatanta katunan bidiyo na babban rukuni (GeForce RTX 2070 SUPER da mafi girma, kazalika da Radeon RX 5700 XT) tare da ƙananan ƙirar (GeForce GTX 1650 SUPER, GeForce GTX 1060, Radeon RX 5500 XT da Radeon RX 590), muna magana ne game da bambancin sau ɗaya da rabi a gaba ɗaya lokacin da ya wuce daga danna maɓallin linzamin kwamfuta har sai filasha ya bayyana akan allon. A cikin cikakkun sharuddan, riba ta kai 9,2 ms - a kallon farko, ba da yawa ba, amma, alal misali, kusan adadin adadin ana samun ta hanyar canza yanayin farfadowa na allo daga 60 zuwa 144 Hz (9,7 ms)!

Dangane da yadda latency na katunan bidiyo na cikin nau'ikan farashi iri ɗaya, amma dangane da kwakwalwan kwamfuta daga masana'antun daban-daban, kwatanta, ba mu sami bambance-bambance masu mahimmanci a kowane rukuni ba. Hakanan ya shafi zažužžukan a cikin direbobi masu haɓaka da aka tsara don rage raguwa ta hanyar rage layin layi a cikin Direct3D 11. A kan CS: GO (akalla a cikin waɗannan yanayin gwaji) su, a matsayin mai mulkin, ba su da tasiri mai amfani. A cikin rukunin katunan bidiyo masu rauni akwai ɗan canji a lokacin amsawa, amma GeForce GTX 1650 SUPER kawai ya sami mahimmancin ƙididdiga a cikin sakamakon.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Kusan Cikakken gumakan launi suna nuna sakamako tare da daidaitattun saitunan direba. Gumakan da suka shuɗe suna nuna cewa Yanayin Lantarki (Ultra) ko Radeon Anti-Lag an kunna. Kula da ma'auni na tsaye - yana farawa sama da sifili.

Counter-Strike: Global laifi
da default Ƙananan Latency Yanayin (Ultra) / Radeon Anti-Lag
Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms
GeForce RTX 2080 Ti 642 20,7 6,5 630 21 4,6
GeForce RTX 2070 SUPER 581 20,8 5 585 21,7 5,6
GeForce RTX 2060 SUPER 466 23,9 4,6 478 22,4 5,8
GeForce GTX 1650 SUPER 300 27,6 4,3 275 23,2 5,4
Radeon RX 5700 XT 545 20,4 5,8 554 21,5 4,4
Radeon RX 5500 XT 323 29,3 14 316 26,5 14,5
Radeon rx 590 293 29,3 5,8 294 27,5 4,9
GeForce GTX 1060 (6 GB) 333 29,6 7,9 325 28,2 12,9

Kusan Bambance-bambancen ƙididdiga a cikin matsakaicin lokacin amsawa (bisa ga t-gwajin ɗalibi) ana haskaka su da ja.

#DOTA 2

Kodayake ana ɗaukar DOTA 2 a matsayin wasan da ba a buƙata ta ƙa'idodi na yanzu, yana sa ya fi wahala ga katunan bidiyo na zamani su kai FPS ɗari da yawa. Don haka, duk mafita na kasafin kuɗi da ke shiga cikin kwatancen sun ragu ƙasa da ƙimar firam 240 a cikin sakan daya, daidai da ƙimar sabunta allo. Masu haɓakawa masu ƙarfi, farawa tare da Radeon RX 5700 XT da GeForce RTX 2060 SUPER, suna samar da sama da 360 FPS anan, amma, ba kamar CS: GO ba, DOTA 2 mafi inganci yana jagorantar wuce gona da iri na GPU don magance lag. A cikin wasan da ya gabata, katin bidiyo na matakin Radeon RX 5700 XT ya isa ta yadda babu wani ma'ana a ƙara haɓaka aiki saboda lokacin amsawa. Anan, latency yana ci gaba da raguwa akan katunan bidiyo masu ƙarfi har zuwa GeForce RTX 2080 Ti.

Ya kamata a lura cewa sakamakon Radeon RX 5700 XT a cikin wannan wasan ne ke tayar da tambayoyi. Babban flagship na AMD na yanzu ya wuce har ma da GeForce RTX 2060 a cikin latency kuma bai yi mafi kyawun ƙirar ƙira ba, duk da mafi girman tsarin. Amma rage layin samar da firam a DOTA 2 yana da matukar amfani. Tasirin ba haka ba ne mai girma cewa ko da gogaggen 'yan wasan cyber za su lura da shi, amma yana da mahimmanci a kididdiga don hudu daga cikin katunan bidiyo takwas. 

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Kusan Cikakken gumakan launi suna nuna sakamako tare da daidaitattun saitunan direba. Gumakan da suka shuɗe suna nuna cewa Yanayin Lantarki (Ultra) ko Radeon Anti-Lag an kunna. Kula da ma'auni na tsaye - yana farawa sama da sifili.

DOTA 2
da default Ƙananan Latency Yanayin (Ultra) / Radeon Anti-Lag
Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms
GeForce RTX 2080 Ti 418 17,7 2 416 17,4 1,4
GeForce RTX 2070 SUPER 410 18,2 1,6 409 17,6 1,6
GeForce RTX 2060 SUPER 387 20,8 1,5 385 19,8 1,6
GeForce GTX 1650 SUPER 230 27,9 2,5 228 27,9 2,3
Radeon RX 5700 XT 360 26,3 1,5 363 25,2 1,3
Radeon RX 5500 XT 216 25,4 1,2 215 21,7 1,4
Radeon rx 590 224 25 1,4 228 21,8 1,3
GeForce GTX 1060 (6 GB) 255 25,8 1,9 254 25,8 1,7

Kusan Bambance-bambancen ƙididdiga a cikin matsakaicin lokacin amsawa (bisa ga t-gwajin ɗalibi) ana haskaka su da ja.

#Overwatch

Overwatch shine mafi nauyi na wasannin gwaji guda huɗu a matsakaicin ingancin zane tare da kunna cikakken allo anti-aliasing. Ba abin mamaki ba ne cewa kowane gigaflop na aikin GPU a nan yana amfani da lokacin amsawa. Kewayon ƙimar lag a cikin Overwatch tsakanin katunan bidiyo kamar GeForce RTX 2080 Ti da Radeon RX 5500 XT ninki biyu ne. Lambobin sun kuma nuna cewa katunan bidiyo masu ƙarfi fiye da na GeForce RTX 2070 SUPER kawai suna ƙara FPS, amma ba za su iya hanzarta amsa ko da a zahiri ba. Amma maye gurbin Radeon RX 5700 XT ko GeForce RTX 2060 SUPER tare da sanannen RTX 2070 SUPER a cikin ka'idar yana da ma'ana don rage lag zuwa ƙarami yayin da yake riƙe babban ingancin hoto. Bugu da kari, a cikin Overwatch, daya daga cikin masu kara kuzari kan kwakwalwan “ja” ya sake yin rashin kyau. Wannan lokacin Radeon RX 5500 XT, wanda ya zarce duk sauran hanyoyin magance kasafin kuɗi dangane da matsakaicin jinkirin amsawa.

Overwatch ya sake taimakawa tabbatar da cewa a) saurin katin bidiyo, ko da a babban ƙimar firam, har yanzu yana shafar adadin lag, b) GPU mai fa'ida ba ya ba da garantin jinkirin mayar da martani ga shigarwa. Bugu da ƙari, duk wannan, wasan ya nuna daidaitaccen aiki na saitunan anti-lag na direban graphics. Idan kuna wasa akan katunan bidiyo masu rauni (GeForce GTX 1650 SUPER, GeForce GTX 1060, Radeon RX 5500 XT da Radeon 590), raguwar layin firam na iya rage raguwa da 9 zuwa 17%. To, don kayan aiki mai ƙarfi har yanzu ba shi da amfani gaba ɗaya.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Kusan Cikakken gumakan launi suna nuna sakamako tare da daidaitattun saitunan direba. Gumakan da suka shuɗe suna nuna cewa Yanayin Lantarki (Ultra) ko Radeon Anti-Lag an kunna. Kula da ma'auni na tsaye - yana farawa sama da sifili.

Overwatch
da default Ƙananan Latency Yanayin (Ultra) / Radeon Anti-Lag
Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms
GeForce RTX 2080 Ti 282 35,6 10,4 300 34,2 9,6
GeForce RTX 2070 SUPER 225 35,8 5,1 228 36,7 8,6
GeForce RTX 2060 SUPER 198 41,2 6,4 195 38,8 9
GeForce GTX 1650 SUPER 116 58,2 8 115 51 8,7
Radeon RX 5700 XT 210 39,6 7,2 208 41,4 7,2
Radeon RX 5500 XT 120 69,7 13,2 120 63,5 15,1
Radeon rx 590 111 61,2 8,6 111 51,7 7,7
GeForce GTX 1060 (6 GB) 121 60,7 8,7 118 50,7 6,5

Kusan Bambance-bambancen ƙididdiga a cikin matsakaicin lokacin amsawa (bisa ga t-gwajin ɗalibi) ana haskaka su da ja.

#Daraja

Valorant ya yi fice a cikin wasannin gwajin tare da ingantacciyar - ko, akasin haka, matsakaici - haɓaka zane-zane. Gaskiyar ita ce, duk da babban bambanci a yuwuwar aikin gwajin GPUs, bisa ga ƙididdige ƙimar ƙima, duk an tattara su cikin kewayo daga 231 zuwa 309 FPS. Kuma wannan duk da cewa da gangan mun zaɓi wurin da ya fi dacewa da albarkatun don ma'aunin latency don haɓaka bambance-bambancen da ake sa ran. Koyaya, dangane da rarrabuwar ƙimar lag, Valorant yana ɗan kama da CS: GO. A cikin wannan wasan, masu mallakin GeForce RTX 2060 SUPER ko Radeon RX 5700 XT suna kan kafa ɗaya tare da masu amfani da ƙarin tsada da ƙarfi. Ko da ƙananan katunan bidiyo na GeForce GTX 1650 SUPER da Radeon RX 5500 XT ajin ba su da nisa a bayan tsofaffi. Idan aka ba da waɗannan abubuwan shigar, ba abin mamaki ba ne cewa iyakance layin firam ɗin Direct3D a cikin Valorant ba shi da amfani: saitunan da suka dace suna da tasiri mai mahimmanci ga zaɓaɓɓun katunan bidiyo, amma girmansa ba shi da komai.

Sabuwar labarin: Daga danna zuwa harbi - gwajin kayan aiki na lag a wasanni

Kusan Cikakken gumakan launi suna nuna sakamako tare da daidaitattun saitunan direba. Gumakan da suka shuɗe suna nuna cewa Yanayin Lantarki (Ultra) ko Radeon Anti-Lag an kunna. Kula da ma'auni na tsaye - yana farawa sama da sifili.

Daraja
da default Ƙananan Latency Yanayin (Ultra) / Radeon Anti-Lag
Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms Matsakaicin ƙimar firam, FPS Matsakaicin lokacin amsawa, ms Art. sabawa lokacin amsawa, ms
GeForce RTX 2080 Ti 309 19,3 2,6 306 20,2 3
GeForce RTX 2070 SUPER 293 19,2 3,1 289 19,5 2,9
GeForce RTX 2060 SUPER 308 20,7 2,7 310 19,6 2,9
GeForce GTX 1650 SUPER 251 24,5 2,9 243 23,6 2,5
Radeon RX 5700 XT 256 21,9 3,3 257 21,9 2,7
Radeon RX 5500 XT 258 23,5 2,8 262 22,8 2,6
Radeon rx 590 237 25,8 2,7 234 24,3 2,5
GeForce GTX 1060 (6 GB) 269 23,5 2,8 268 23,4 4,4

Kusan Bambance-bambancen ƙididdiga a cikin matsakaicin lokacin amsawa (bisa ga t-gwajin ɗalibi) ana haskaka su da ja.

#binciken

Matsakaicin ƙarancin amsawa a cikin wasanni tare da kayan masarufi ya haifar da sakamako mai kyau wanda, a zahiri, ana yin tambaya game da hanyoyin yarda da masana'antar don tantance ayyukan katunan bidiyo, lokacin da ma'aunin ma'auni kawai shine ƙimar firam shekaru da yawa. Tabbas, FPS da lag suna da alaƙa sosai, amma, aƙalla a cikin wasannin eSports, lokacin da ake yaƙi don kowane millisecond na latency, ƙimar firam ɗin baya ba da izinin cikakken bayanin aiki. 

A cikin ɗan taƙaitaccen bincike na shahararrun ayyukan wasan kwaikwayo, mun gano abubuwan ban sha'awa da yawa. Da fari dai, bayananmu sun karyata ra'ayin sanannen cewa babu wata ma'ana a haɓaka FPS fiye da ƙimar da suka dace da ƙimar sabunta allo. Ko da akan mai saka idanu na 240Hz mai sauri, wasanni kamar Counter-Strike: Laifin Duniya na iya rage raguwa da sau ɗaya da rabi ta haɓaka daga katin zane na kasafin kuɗi zuwa ƙirar ƙarshe. Muna magana ne game da riba iri ɗaya a lokacin amsawa kamar, misali, lokacin motsi daga allon 60 Hz zuwa 144 Hz.

A gefe guda, firam ɗin na iya zama wuce gona da iri yayin da katin bidiyo mafi ƙarfi kawai ke dumama iska a banza kuma baya taimakawa wajen yaƙar ƙarancin latencies. A cikin duk wasannin da muka gwada a 1080p, ba mu sami wani bambanci mai ma'ana ba tsakanin GeForce RTX 2070 SUPER da GeForce RTX 2080 Ti. Matsakaicin mafi ƙarancin lokacin amsawa da muka yi rikodin shine 17,7 ms kuma an samu a DOTA 2. Wannan, ta hanya, ba irin wannan ƙima ba ce, wanda, idan an fassara shi zuwa ƙimar wartsakewa, yayi daidai da 57 hertz. Don haka ƙarshe mai zuwa yana ba da shawarar kanta: masu saka idanu na 360 Hz masu zuwa tabbas za su sami amfani a cikin wasanni masu gasa - wannan hanya ce ta kai tsaye don rage raguwa lokacin da kayan aikin kwamfuta ya riga ya ƙare ƙarfinsa kuma yana iyakance ta takin software mai kauri na tsarin aiki, zane-zane. API, direbobi da wasan kanta.

Sannan mun bincika ko akwai wata fa'ida daga software na anti-latency, wanda ya zuwa yanzu yana raguwa don iyakance layin samar da firam a cikin aikace-aikacen da suka dogara da Direct3D 9 da 11 graphics API - sanannen Radeon Anti-Lag a cikin direban AMD da Low. Yanayin Latency a cikin NVIDIA. Kamar yadda ya fito, duka "fasaha" suna aiki da gaske, amma suna iya kawo fa'idodi masu ma'ana kawai a cikin yanayin da ƙwanƙolin tsarin shine GPU, kuma ba na tsakiya ba. A cikin tsarin gwajin mu tare da na'ura mai sarrafa Intel Core i7-9900K mai rufewa, irin waɗannan kayan aikin sun taimaka katunan bidiyo marasa tsada (Radeon RX 5500 XT, GeForce GTX 1650 SUPER da masu saurin sauri iri ɗaya na ƙarni na baya), amma gaba ɗaya ba su da ma'ana yayin da kuke suna da GPU mai ƙarfi. Koyaya, lokacin da saitunan anti-lag ke aiki, suna iya yin tasiri sosai, rage jinkirin wasu Overwatch har zuwa 10 ms, ko 17% na asali.

A ƙarshe, mun sami wasu bambance-bambance tsakanin katunan zane daga masana'anta daban-daban waɗanda ba za a iya annabta su daga ƙimar firam kaɗai ba. Don haka, katunan bidiyo na AMD wani lokaci suna ba da ɗan gajeren lokaci iri ɗaya kamar na'urorin '' kore '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' '' Radeon RX 5700 XT a cikin CS: GO a wasu lokuta kuma a wasu lokuta suna aiki a hankali a hankali (samfurin guda a DOTA 2). Ba za mu yi mamakin cewa idan dabarun auna lag ɗin kayan aiki kamar LDAT sun zama tartsatsi, ƙwararrun ƴan wasan cyber masu fafutuka waɗanda ke fafatawa da abokan adawar su za su fara zaɓar katunan bidiyo don takamaiman wasa - dangane da wane ƙirar ke ba da mafi ƙarancin lokacin amsawa.

Amma mafi mahimmanci, godiya ga LDAT, muna da ikon gudanar da bincike mai zurfi mai zurfi. Abin da muka yi a cikin wannan samfoti shine kawai ƙarshen ƙanƙara. Batutuwa kamar tasirin fasahohin daidaitawa na daidaitawa (G-SYNC da FreeSync) akan lag, iyakance FPS a wasan, dogaro akan aikin CPU, da ƙari da yawa sun kasance a waje da iyaka. Bugu da ƙari, za mu gano ko manyan ƙimar ɗaruruwan FPS kuma, saboda haka, saurin amsawa ga shigarwa ana iya samun su ba kawai a cikin wasannin gasa waɗanda aka inganta musamman don waɗannan sharuɗɗan ba, har ma a cikin ayyukan AAA waɗanda ke ɗaukar tsarin da yawa. Kara. Don haka, shin matsakaicin ɗan wasa, kuma ba zakara ba, yana buƙatar na'urar saka idanu mai ƙima tare da adadin wartsakewa na 240 ko ma 360 Hz? Za mu amsa waɗannan tambayoyin a aikin gaba ta amfani da LDAT.

source: 3dnews.ru

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