NVIDIA ta buga direban 470.57.02, RTXMU mai buɗewa, kuma ya ƙara tallafin Linux zuwa RTX SDK

NVIDIA ta buga sakin farko na barga na sabon reshe na direban NVIDIA mai mallakar 470.57.02. Ana samun direba don Linux (ARM, x86_64), FreeBSD (x86_64) da Solaris (x86_64).

Manyan sabbin abubuwa:

  • Ƙarin tallafi don sababbin GPUs: GeForce RTX 3070 Ti, GeForce RTX 3080 Ti, T4G, A100 80GB PCIe, A16, PG506-243, PG506-242, CMP 90HX, CMP 70HX, A100-PG506-207PG Saukewa: CMP100HX.
  • Ƙara goyon baya na farko don OpenGL da haɓaka kayan aikin Vulkan don aikace-aikacen X11 da ke gudana a cikin yanayin Wayland ta amfani da bangaren Xwayland DDX. Yin la'akari da gwaje-gwaje, lokacin amfani da reshen direba na NVIDIA 470, aikin OpenGL da Vulkan a cikin aikace-aikacen X da aka kaddamar ta amfani da XWayland kusan iri ɗaya ne da gudana a ƙarƙashin uwar garken X na yau da kullum.
  • An aiwatar da ikon yin amfani da fasahar NVIDIA NGX a cikin Wine da kunshin Proton, wanda Valve ya haɓaka don gudanar da wasannin Windows akan Linux. Ciki har da Wine da Proton, yanzu zaku iya gudanar da wasannin da ke goyan bayan fasahar DLSS, wanda ke ba ku damar amfani da maƙallan Tensor na katunan bidiyo na NVIDIA don madaidaicin hoton hoto ta amfani da hanyoyin koyon injin don haɓaka ƙuduri ba tare da rasa inganci ba.

    Don amfani da aikin NGX a cikin aikace-aikacen Windows da aka ƙaddamar ta amfani da Wine, an haɗa ɗakin karatu na nvngx.dll. A kan Wine da kwanciyar hankali na Proton, tallafin NGX ba a aiwatar da shi ba tukuna, amma canje-canje don tallafawa wannan aikin an riga an fara haɗa su a cikin reshen gwaji na Proton.

  • An cire iyakoki akan adadin mahallin OpenGL na lokaci guda, waɗanda a yanzu an iyakance su kawai ta girman da ke akwai.
  • Ƙarin tallafi don fasahar PRIME don ƙaddamar da ayyukan bayarwa zuwa wasu GPUs (PRIME Nuni Offload) a cikin jeri inda direban NVIDIA ke sarrafa tushen da GPUs masu niyya, da kuma lokacin da direban AMDGPU ke sarrafa tushen GPU.
  • Ƙara goyon baya don sabon kari na Vulkan: VK_EXT_global_priority (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT, yana ba da damar yin amfani da maimaita maimaitawa a cikin SteamVR), VK_EXT_global_priority_query, VK_EXT_provoking_vertex_VK_EXT_provoking_vertex, VKT_state iya, VK_ EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_2_formats, VK_NV_inherited_viewport_scissor.
  • Yin amfani da kaddarorin duniya na Vulkan banda VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT yanzu yana buƙatar samun tushen tushe ko gata na CAP_SYS_NICE.
  • An ƙara sabon kernel module nvidia-peermem.ko wanda ke ba da damar yin amfani da RDMA don samun dama ga ƙwaƙwalwar ajiyar NVIDIA GPU kai tsaye ta na'urorin ɓangare na uku kamar Mellanox InfiniBand HCA (Masu Adabin Tashar Mai watsa shiri) ba tare da kwafin bayanai zuwa ƙwaƙwalwar tsarin ba.
  • Ta hanyar tsoho, ana kunna farawa SLI lokacin amfani da GPUs tare da adadin ƙwaƙwalwar bidiyo daban-daban.
  • nvidia-saitunan da NV-CONTROL suna ba da kayan aikin sarrafa mai sanyaya ta hanyar tsoho don allon da ke goyan bayan sarrafa mai sanyaya software.
  • An haɗa gsp.bin firmware, wanda ake amfani dashi don motsa farawa da sarrafa GPU zuwa gefen guntu na GPU System Processor (GSP).

A lokaci guda, a Taron Masu Haɓakawa Game, NVIDIA ta sanar da buɗaɗɗen lambar tushe na RTXMU (RTX Memory Utility) SDK Toolkit a ƙarƙashin lasisin MIT, wanda ke ba da damar yin amfani da haɓakawa da rarrabawar BLAS (tsarin haɓaka matakin ƙasa) rage yawan žwažwalwar ajiya na bidiyo. Ƙarfafawa yana ba da damar rage yawan amfani da ƙwaƙwalwar BLAS da kashi 50%, kuma rarrabawa yana inganta ingantaccen ma'ajiyar buffer ta hanyar haɗa ƙananan buffer da yawa cikin shafuka na 64 KB ko 4 MB a girman.

NVIDIA ta buga direban 470.57.02, RTXMU mai buɗewa, kuma ya ƙara tallafin Linux zuwa RTX SDK

NVIDIA kuma ta buɗe lambar don ɗakin karatu na NVRHI (NVIDIA Rendering Hardware Interface) da tsarin Donut ƙarƙashin lasisin MIT. NVRHI wani abu ne mai ƙima wanda ke gudana a saman APIs masu zane daban-daban (Direct3D 11, Direct3D 12, Vulkan 1.2) akan Windows da Linux. Donut yana ba da saiti na abubuwan da aka riga aka gina da matakan samarwa don yin samfuri na tsarin ma'anar ainihin lokaci.

Bugu da ƙari, NVIDIA ta ba da goyon baya ga tsarin Linux da ARM a cikin SDK: DLSS (Deep Learning Super Sampling, ainihin hoton hoto ta amfani da hanyoyin ilmantarwa na inji), RTXDI (RTX Direct Illumination, Lighting Lighting), RTXGI (RTX Global Illumination, recreation of Nuna haske), NRD (NVIDIA Optix AI-Acceleration Denoiser, ta amfani da koyon na'ura don haɓaka ainihin ma'anar hoto).

source: budenet.ru

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