NVIDIA ta buga RTX Global Illumination SDK

A ranar 22 ga Maris, NVIDIA ta buga kayan aikin haɓakawa na RTX Global Illumination (RTXGI). Tare da su, masu haɓaka wasan da masu ƙira za su iya amfani da ikon binciken ray don ƙirƙirar hasken duniya tare da tunani da yawa. Yawancin masu haɓakawa za su yi farin cikin sanin cewa RTX Global Illumination SDK ba ta da buƙata sosai akan aikin PC.

NVIDIA ta buga RTX Global Illumination SDK

RTXGI tana goyan bayan kowane DXR (DirectX Ray Tracing) GPU mai iya aiki kuma an ce yana da kyau don kawo fa'idodin binciken ray zuwa wasanni da aikace-aikace.

Masu haɓaka wasan za su iya yin aiki tare da cikakken tsarin bayanan da aka sarrafa wanda ke goyan bayan duk wani abu da ƙirar haske. SDK yana samar da ingantattun shimfidu na ƙwaƙwalwar ajiya da ƙididdige shaders, tallafi don tsarin daidaitawa da yawa, da ikon ƙirƙirar yanayi inda abubuwan da ke faruwa a injin wasan ko wasan kwaikwayo zasu haifar da canje-canjen haske.

NVIDIA ta buga RTX Global Illumination SDK

Masu ƙira za su iya haɓaka saurin aikin su tare da ikon canza halayen haske a ainihin lokacin. Babu buƙatar daidaitawar UV ko masu hana bincike. SDK zai ba da damar jeri na bincike ta atomatik da haɓaka aiki mai ƙarfi.

Tare da mahimman fasalulluka na NVIDIA RTX Global Illumination SDK v1.0 zaka iya duba gidan yanar gizon masana'anta.



source: 3dnews.ru

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